mirror of
https://github.com/yxrei/two-torial.git
synced 2024-11-30 18:24:31 +01:00
31d9f38326
+ streamlined for easier instructions (less to go wrong)
367 lines
12 KiB
Markdown
367 lines
12 KiB
Markdown
# maimai DX BUDDiES
|
|
|
|
<img src="/img/maimaidx/buddies.png">
|
|
|
|
!!! danger "Please make sure you downloaded your data from an appropriate source.<br>This guide is unable to troubleshoot any problems related to bad or poorly managed data."
|
|
|
|
!!! danger "If you're coming from a previous version of maimai DX"
|
|
|
|
Create a new folder for the game and start from scratch.
|
|
maimai DX **DOES NOT** like being extracted over old data!
|
|
|
|
---
|
|
|
|
### Preparing data
|
|
|
|
!!! danger "There are currently issues with running game data in the `E:\` or `Y:\` drive.<br>Please extract the data into other drives."
|
|
|
|
!!! tip ""
|
|
|
|
After downloading and extracting your data, we need to make sure your files
|
|
are not set to `Read-only`.
|
|
|
|
- Right click the folder containing your data, then click on `Properties`.
|
|
- In the `General` tab go down to `Attributes`, untick `Read-only` and click `Apply`.
|
|
- A popup will appear, select `Apply changes to this folder, subfolder and files`and press `OK`.
|
|
- Finally, click `OK` again to exit out of properties.
|
|
|
|
You should end up with a file structure as follows.
|
|
|
|
<img width="500" src="/img/maimaidx/setup/rootdir.png">
|
|
|
|
Create two new empty folders named `appdata` and `amfs` (and the folder `option` if not present) next to them as shown below:
|
|
|
|
<img width="500" src="/img/maimaidx/setup/rootdir2.png">
|
|
|
|
The `App` folder should have a file structure as follows.
|
|
|
|
<img width="500" src="/img/maimaidx/setup/appdir.png">
|
|
|
|
??? warning "If your data doesn't look like this"
|
|
|
|
If your data looks like the third image:
|
|
|
|
- Create an `App` folder and move all files and folders from the image inside of it.
|
|
- Create empty folders named `amfs`, `Option` and `AppData` next to the `App` folder.
|
|
|
|
If extra files are present next to your folders, such as executables, scripts, etc..
|
|
**remove them. This also means your data was tampered with and we strongly recommend
|
|
getting new data from somewhere else.**
|
|
|
|
#### Installing ICFs
|
|
|
|
!!! tip ""
|
|
|
|
Install Configuration Files (ICFs) tell the game what version it is.
|
|
**Without this your game cannot go online!**
|
|
|
|
If your `amfs` folder already has files`ICF1` and `ICF2`, skip this step.
|
|
|
|
Otherwise, obtain copies of `ICF1` for your game version and place it in
|
|
the `amfs` folder. If it is named something else, rename it to exactly
|
|
`ICF1` **without any file extensions.** `ICF2` is a copy of `ICF1`.
|
|
|
|
??? info "Showing File Extensions"
|
|
|
|
By default, file extensions on Windows are hidden. Enable them by navigating to
|
|
the `View` tab in File Explorer and select `File name extensions`.
|
|
|
|
#### Installing Unprotected Executables
|
|
|
|
!!! tip ""
|
|
|
|
maimai DX executables are protected and will not run on a regular computer.
|
|
|
|
Obtained unprotected (also called "unpacked" or "decrypted" by the community)
|
|
copies of the following files and the associated configuration file:
|
|
|
|
- amdaemon.exe
|
|
- Sinmai.exe
|
|
- Sinmai_Data/Plugins/amdaemon_api.dll
|
|
- Sinmai_Data/Plugins/Cake.dll
|
|
- Sinmai_Data/Managed/AMDaemon.NET.dll
|
|
- Sinmai_Data/Managed/Assembly-CSharp.dll
|
|
- mai2.ini or maimaiDX.ini
|
|
|
|
Copy the files and folders into the `App/Package` folder of your game data. Agree to overwrite
|
|
when asked.
|
|
|
|
!!! Warning "Assembly-CSharp Notes"
|
|
|
|
`Assembly-CSharp.dll` **must** match your game version. All others can be
|
|
reused from other game versions. If these were not provided with your data,
|
|
join the [Discord](https://discord.gg/cZRUmEPK78) for assistance.
|
|
|
|
`Assembly-CSharp.dll` **must** also contain `mai2.ini` or `maimaiDX.ini`. These configuration
|
|
files are specific to the unprotected `Assembly-CSharp.dll`. If your package does not
|
|
contain a configuration file, please create one with the following to bypass hardware
|
|
checks on game startup:
|
|
|
|
```ini
|
|
[AM]
|
|
Target=0
|
|
IgnoreError=1
|
|
DummyTouchPanel=1
|
|
DummyLED=1
|
|
DummyCodeCamera=1
|
|
DummyPhotoCamera=1
|
|
|
|
[Sound]
|
|
Sound8Ch=0
|
|
|
|
[Patches]
|
|
EnablePatchLog=1
|
|
```
|
|
!!! tip "If the assembly supports it, `App/Package/dpPatchLog.log` lists supported patches after the first run. Otherwise see [Custom Mods](#custom-mods)"
|
|
|
|
---
|
|
|
|
### Installing Segatools
|
|
|
|
!!! tip ""
|
|
|
|
- Head over to [segatools releases](https://gitea.tendokyu.moe/Dniel97/segatools/releases/latest)
|
|
and download the latest `segatools.zip`. **Do not download the source code.**
|
|
- Extracting the archive should give you a few more zip files. Find `mai2.zip`
|
|
and extract it to the `App/Package` folder in your game data.
|
|
|
|
You should now have a few more files inside the `App/Package` folder, as highlighted:
|
|
|
|
<img width="500" src="/img/maimaidx/setup/segatools.png">
|
|
|
|
---
|
|
|
|
### Configuring Segatools
|
|
|
|
!!! tip ""
|
|
|
|
Since there is no graphical configuration tool for segatools, you will have to edit the
|
|
configuration file by hand. It is found in `App/Package/segatools.ini`.
|
|
|
|
It is recommended that you follow along using a text editor with syntax highlighting such as [Notepad++](https://notepad-plus-plus.org/).
|
|
|
|
Each following sub-section will correspond to a section in `segatools.ini`. If any
|
|
section is not mentioned, you can skip them.
|
|
|
|
!!! warning
|
|
|
|
If a key already exists in the section, delete everything after `=` and replace it with your
|
|
setting. Do not add another key. Example:
|
|
|
|
```ini
|
|
[system]
|
|
dipsw2=1
|
|
dipsw2=1 ; WRONG!
|
|
```
|
|
|
|
#### `[vfs]`
|
|
|
|
!!! tip ""
|
|
|
|
If you've been matching the file structure as described in the [Preparing data](#preparing-data)
|
|
section, you can fill in this section with the values below:
|
|
|
|
```ini
|
|
[vfs]
|
|
amfs=../../amfs
|
|
option=../../option
|
|
appdata=../../appdata
|
|
```
|
|
|
|
#### `[dns]`
|
|
|
|
!!! tip ""
|
|
|
|
Game will not pass checks unless you modify the dns:
|
|
|
|
```ini
|
|
[dns]
|
|
default=YOUR_IPv4_ADDRESS
|
|
```
|
|
|
|
??? tip "Finding Your IPv4 Address"
|
|
|
|
Open a command promt. Type `ipconfig` and look for the IPv4 Address.
|
|
Place those digits here otherwise you will get stuck on the DNS(LAN) check.
|
|
|
|
---
|
|
|
|
### Pre-launch requirements
|
|
|
|
!!! info "These steps are required, otherwise your game won't run."
|
|
|
|
#### VCRedist & DirectX
|
|
|
|
!!! tip ""
|
|
|
|
- Download and install the latest [VCRedist](https://github.com/abbodi1406/vcredist/releases/latest) (`VisualCppRedist_AIO_x86_x64.exe`)
|
|
- Download and install the [DirectX End-User Runtimes](https://www.microsoft.com/en-us/download/details.aspx?id=8109)
|
|
|
|
#### Audio
|
|
|
|
!!! tip ""
|
|
|
|
- Right-click on the volume setting in your taskbar and select `Sounds`.
|
|
- Navigate to the `Playback` tab, right click on your default audio device, and click on `Properties`.
|
|
- Go to the `Advanced` tab.
|
|
- Check both boxes under `Exclusive Mode`.
|
|
- Open the `Default Format` dropdown.
|
|
- Pick either `16 bit, 48000Hz (DVD Quality)` or `24 bit, 48000Hz (Studio Quality)`, click `Apply`, then `OK`.
|
|
|
|
<img src="/img/maimaidx/setup/audio.png">
|
|
|
|
#### Fixing OpenSSL on Intel 10th Gen and newer CPUs
|
|
|
|
!!! tip ""
|
|
|
|
If you have an Intel 10th Gen CPU or newer, right click `App/Package/start.bat`, select `Edit`, and add the
|
|
highlighted line to the top of the file.
|
|
|
|
```batch hl_lines="2"
|
|
@echo off
|
|
set OPENSSL_ia32cap=:~0x20000000
|
|
|
|
pushd %~dp0
|
|
...
|
|
```
|
|
|
|
---
|
|
|
|
### Test Launch
|
|
|
|
!!! danger "If you have any issues running the game, refer to the [Troubleshooting](troubleshooting.md) page."
|
|
|
|
!!! warning "Please Disconnect any Hardware including Controllers or Card Readers at this time."
|
|
|
|
!!! tip
|
|
|
|
Without an English patch, the service menu will be in Japanese. If you don't know Japanese, [Google Lens](https://lens.google/)
|
|
is a handy tool for navigating this menu.
|
|
|
|
#### Game Settings
|
|
|
|
!!! tip ""
|
|
|
|
If you've followed all instructions correctly, you are ready to launch the game!
|
|
|
|
Start the game by running `App/Package/start.bat`. You should see a terminal pop-up with the following:
|
|
|
|
<img src="/img/maimaidx/setup/cmd.png">
|
|
|
|
Another window titled `Sinmai` is the actual game. It should pause on `Search for Distribution Servers`:
|
|
|
|
<img src="/img/maimaidx/setup/distribution_servers_check.png">
|
|
|
|
!!! tip ""
|
|
|
|
Use the following keyboard controls `F1` = `Test/Enter` and `c` = `down` to do the following:
|
|
|
|
- Press `F1` to enter the service menu
|
|
- Press `c` a few times to navigate to `Game Settings` or `ゲーム設定` as shown below:
|
|
|
|
<img src="/img/maimaidx/setup/service_menu.png">
|
|
|
|
- Press `F1` to enter the menu. Press `c` to navigate to the top option and toggle to `OFF` using `F1`. You should see the following:
|
|
|
|
<img src="/img/maimaidx/setup/service_game_settings.png">
|
|
|
|
- Press `ESC` to exit. Close all associated windows including `CMD`, `AMDaemon`, and `Sinmai`. Relaunch with `start.bat` and the game should boot into guest mode.
|
|
|
|
---
|
|
|
|
### Connecting to a Network
|
|
|
|
!!! danger "Please choose one of the two solutions, not both!"
|
|
|
|
??? tip "Remote (Online Network)"
|
|
|
|
Head to the `[dns]` section inside `segatools.ini`. Set `default` to the address
|
|
provided by your network. **Do not add `http://` or `https://` to the address!**
|
|
|
|
```ini
|
|
[dns]
|
|
default=network.example
|
|
```
|
|
|
|
Then, head to the `[keychip]` section and set `id` to the keychip ID provided by your network:
|
|
|
|
```ini
|
|
[keychip]
|
|
id=A69E-XXXXXXXXXXX
|
|
```
|
|
|
|
Finally, you need a card number. Create a file named `aime.txt` inside `App/Package/DEVICE` and type in
|
|
your 20-digit access code if you already have one, or make one up if you don't. If you're making one
|
|
up, the access code **MUST NOT** start with a 3.
|
|
|
|
<img src="/img/maimaidx/setup/access_code.png">
|
|
|
|
??? tip "Local (ARTEMiS/AquaDX)"
|
|
|
|
Both of these options require non-trivial setup. Refer to the official guides for [ARTEMiS](https://gitea.tendokyu.moe/Hay1tsme/artemis/src/branch/develop/docs/INSTALL_WINDOWS.md)
|
|
and [AquaDX](https://github.com/hykilpikonna/AquaDX?tab=readme-ov-file#usage-v1-developmental-preview)
|
|
to set up a local server.
|
|
|
|
---
|
|
|
|
### Further Configuration
|
|
|
|
#### Updating the Base Game
|
|
|
|
!!! tip ""
|
|
|
|
Extract your patch's files to your existing data in a way that matches its
|
|
file structure. Agree to overwrite files if necessary.
|
|
|
|
!!! Warning "Only update if an unencrypted `Assembly-CSharp.dll` is available"
|
|
|
|
#### Installing Option Data
|
|
|
|
!!! tip ""
|
|
|
|
maimai DX content updates are distributed through option folders instead of patching
|
|
the base game. They are named with a letter followed by three numbers. Each release
|
|
increments the letter (ie. BUDDiES is `H???` and BUDDiES+ is `I???`).
|
|
|
|
Extract any options you've downloaded into the `option` folder. You should end up with
|
|
a file structure as follows. **Do not be worried if you have fewer or more option folders.**
|
|
|
|
<img width="500" src="/img/maimaidx/setup/options.png">
|
|
|
|
!!! warning "Do not mix option data between versions"
|
|
|
|
#### Custom Mods
|
|
|
|
!!! tip ""
|
|
|
|
!!! danger "Please use BepInEx to load all mods including MelonLoader and MonoMods"
|
|
|
|
Mods have historically been hardcoded into the unprotected `Assembly-CSharp.dll` which the user can
|
|
enable/disable with the `mai2.ini` or `maimaiDX.ini` configuration. The modern approach is to use
|
|
BepInEx to load custom mods without hardmodding the Assembly-CSharp file.
|
|
|
|
To enable BepInEx, download the [BepInEx stable release](https://github.com/BepInEx/BepInEx/releases/latest),
|
|
extract the BepInEx folder to the `App/Package` folder, and modify `segatools.ini` with the following:
|
|
|
|
```ini
|
|
[unity]
|
|
enable=1
|
|
targetAssembly=BepInEx\core\BepInEx.Preloader.dll
|
|
```
|
|
|
|
- BepInEx: place mods in `BepInEx/Plugins`
|
|
- Melonloader: use [BepInEx.MelonLoader.Loader](https://github.com/BepInEx/BepInEx.MelonLoader.Loader/releases/latest) UnityMono-BepInEx5. Place mods in `MLLoader/Mods`
|
|
- MonoMods: use [BepInEx.MonoMod.Loader](https://github.com/BepInEx/BepInEx.MonoMod.Loader/releases/latest). Place mods in `BepInEx/monomod`
|
|
|
|
!!! warning "Some maimai DX mods are only compatible with BepInEx 5.4.22"
|
|
|
|
---
|
|
|
|
### Controllers and Troubleshooting
|
|
|
|
!!! info "Input methods and controllers are covered in the [Controllers](controllers.md) page."
|
|
|
|
!!! warning "Have any other issues?"
|
|
|
|
Check out the [Troubleshooting](troubleshooting.md) and [Error Codes](../../../errorcodes/sega.md) pages.
|