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Fix refactor
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@ -1,5 +1,5 @@
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import fs from "fs";
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import { modelsPath } from "../binaries";
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import { modelsPath } from "../utils/get-resource-paths";
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import COMMAND from "../constants/commands";
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import {
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customModelsFolderPath,
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@ -32,9 +32,9 @@ import {
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} from "./utils/config-variables";
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import { createMainWindow, getMainWindow } from "./main-window";
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import electronIsDev from "electron-is-dev";
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import { getPlatform } from "./get-device-specs";
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import { getPlatform } from "./utils/get-device-specs";
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import { join } from "path";
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import { execPath, modelsPath } from "./binaries";
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import { execPath, modelsPath } from "./utils/get-resource-paths";
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// INITIALIZATION
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log.initialize({ preload: true });
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@ -1,17 +1,6 @@
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import { BrowserWindow, shell } from "electron";
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import { getPlatform } from "./get-device-specs";
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import { BrowserWindow } from "electron";
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import { getPlatform } from "./utils/get-device-specs";
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import { join } from "path";
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import {
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setCustomModelsFolderPath,
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setFolderPath,
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setImagePath,
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setOutputFolderPath,
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setOverwrite,
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setQuality,
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setSaveOutputFolder,
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} from "./utils/config-variables";
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import COMMAND from "./constants/commands";
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import electronIsDev from "electron-is-dev";
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let mainWindow: BrowserWindow | null;
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@ -1,5 +1,5 @@
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import { ipcRenderer, contextBridge } from "electron";
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import { getPlatform } from "./get-device-specs";
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import { getPlatform } from "./utils/get-device-specs";
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// 'ipcRenderer' will be available in index.js with the method 'window.electron'
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contextBridge.exposeInMainWorld("electron", {
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@ -1,4 +1,4 @@
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import { getPlatform } from "../get-device-specs";
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import { getPlatform } from "./get-device-specs";
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const slash: string = getPlatform() === "win" ? "\\" : "/";
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export const getSingleImageArguments = (
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@ -1,4 +1,4 @@
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import { getPlatform } from "../get-device-specs";
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import { getPlatform } from "./get-device-specs";
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const slash: string = getPlatform() === "win" ? "\\" : "/";
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export default slash;
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@ -1,5 +1,5 @@
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import { spawn } from "child_process";
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import { execPath } from "../binaries";
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import { execPath } from "./get-resource-paths";
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export const spawnUpscayl = (
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binaryName: string,
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