2021-01-12 15:11:24 +01:00
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#include "coding.h"
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#include "coding_utils_samples.h"
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#ifdef VGM_USE_SPEEX
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#include "speex/speex.h"
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#define SPEEX_MAX_FRAME_SIZE 0x100 /* frame sizes are stored in a byte */
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#define SPEEX_MAX_FRAME_SAMPLES 640 /* nb=160, wb/uwb=320*2 */
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#define SPEEX_CTL_OK 0 /* -1=request unknown, -2=invalid param */
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#define SPEEX_DECODE_OK 0 /* -1 for end of stream, -2 corrupt stream */
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/* opaque struct */
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struct speex_codec_data {
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/* config */
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int channels;
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int samples_discard;
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int encoder_delay;
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uint8_t buf[SPEEX_MAX_FRAME_SIZE];
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uint8_t frame_size;
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int16_t* samples;
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int frame_samples;
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/* frame state */
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s16buf_t sbuf;
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void* state;
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SpeexBits bits;
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};
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/* raw SPEEX */
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speex_codec_data* init_speex_ea(int channels) {
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int res, sample_rate;
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speex_codec_data* data = NULL;
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data = calloc(1, sizeof(speex_codec_data));
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if (!data) goto fail;
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//TODO: EA uses N decoders, unknown layout (known samples are mono)
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data->channels = channels;
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if (channels != 1)
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goto fail;
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/* Modes: narrowband=nb, wideband=wb, ultrawideband=uwb modes.
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* EASpeex seem to always use uwb so use that for now until config is needed.
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* Examples normally use &speex_*_mode but export seem problematic? */
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data->state = speex_decoder_init(speex_lib_get_mode(SPEEX_MODEID_UWB));
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if (!data->state) goto fail;
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speex_bits_init(&data->bits);
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res = speex_decoder_ctl(data->state, SPEEX_GET_FRAME_SIZE, &data->frame_samples);
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if (res != SPEEX_CTL_OK) goto fail;
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if (data->frame_samples > SPEEX_MAX_FRAME_SAMPLES)
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goto fail;
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/* forced in EA's code, doesn't seem to affect decoding (all EAAC headers use this rate too) */
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sample_rate = 32000;
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res = speex_decoder_ctl(data->state, SPEEX_SET_SAMPLING_RATE, &sample_rate);
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if (res != SPEEX_CTL_OK) goto fail;
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/* default "latency" for EASpeex */
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data->encoder_delay = 509;
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data->samples_discard = data->encoder_delay;
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data->samples = malloc(channels * data->frame_samples * sizeof(int16_t));
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if (!data->samples) goto fail;
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return data;
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fail:
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free_speex(data);
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return NULL;
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}
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static int decode_frame(speex_codec_data* data) {
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int res;
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data->sbuf.samples = data->samples;
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data->sbuf.channels = 1;
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data->sbuf.filled = 0;
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speex_bits_read_from(&data->bits, (const char*)data->buf, data->frame_size);
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res = speex_decode_int(data->state, &data->bits, data->sbuf.samples);
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if (res != SPEEX_DECODE_OK) goto fail;
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data->sbuf.filled = data->frame_samples;
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return 1;
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fail:
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return 0;
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}
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/* for simple style speex (seen in EA-Speex and libspeex's sampledec.c) */
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static int read_frame(speex_codec_data* data, VGMSTREAMCHANNEL* stream) {
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uint8_t bytes;
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data->frame_size = read_u8(stream->offset, stream->streamfile);
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stream->offset += 0x01;
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if (data->frame_size == 0) goto fail;
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bytes = read_streamfile(data->buf, stream->offset, data->frame_size, stream->streamfile);
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stream->offset += data->frame_size;
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if (bytes != data->frame_size) goto fail;
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return 1;
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fail:
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return 0;
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}
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void decode_speex(VGMSTREAM* vgmstream, sample_t* outbuf, int32_t samples_to_do) {
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VGMSTREAMCHANNEL* stream = &vgmstream->ch[0];
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speex_codec_data* data = vgmstream->codec_data;
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int ok;
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while (samples_to_do > 0) {
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s16buf_t* sbuf = &data->sbuf;
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if (sbuf->filled <= 0) {
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ok = read_frame(data, stream);
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if (!ok) goto fail;
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ok = decode_frame(data);
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if (!ok) goto fail;
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}
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if (data->samples_discard)
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s16buf_discard(&outbuf, sbuf, &data->samples_discard);
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else
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s16buf_consume(&outbuf, sbuf, &samples_to_do);
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}
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return;
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fail:
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/* on error just put some 0 samples */
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VGM_LOG("SPEEX: decode fail at %x, missing %i samples\n", (uint32_t)stream->offset, samples_to_do);
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s16buf_silence(&outbuf, &samples_to_do, data->channels);
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}
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void reset_speex(speex_codec_data* data) {
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int res;
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if (!data) return;
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res = speex_decoder_ctl(data->state, SPEEX_RESET_STATE, NULL);
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if (res != SPEEX_CTL_OK) goto fail;
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data->sbuf.filled = 0;
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data->samples_discard = data->encoder_delay;
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return;
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fail:
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return; /* ? */
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}
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void seek_speex(VGMSTREAM* vgmstream, int32_t num_sample) {
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speex_codec_data* data = vgmstream->codec_data;
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if (!data) return;
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reset_speex(data);
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data->samples_discard += num_sample;
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/* loop offsets are set during decode; force them to stream start so discard works */
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if (vgmstream->loop_ch)
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vgmstream->loop_ch[0].offset = vgmstream->loop_ch[0].channel_start_offset;
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}
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void free_speex(speex_codec_data* data) {
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if (!data)
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return;
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2021-05-25 23:34:22 +02:00
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if (data->state) {
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speex_decoder_destroy(data->state);
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speex_bits_destroy(&data->bits);
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}
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2021-01-12 15:11:24 +01:00
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free(data->samples);
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free(data);
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}
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#endif
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