vgmstream/src/meta/adp_konami.c

52 lines
1.4 KiB
C
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#include "meta.h"
#include "../coding/coding.h"
/* ADP - from Konami Viper arcade games [ParaParaParadise 2ndMIX (AC)] */
VGMSTREAM* init_vgmstream_adp_konami(STREAMFILE* sf) {
VGMSTREAM * vgmstream = NULL;
off_t start_offset;
int loop_flag, channels;
size_t data_size, file_size;
/* checks */
if (!check_extensions(sf, "adp"))
goto fail;
if (read_u32be(0x00,sf) != 0x41445002) /* "ADP\2" */
goto fail;
start_offset = 0x10;
channels = 2; /* probably @0x03 */
loop_flag = 0;
data_size = read_u32be(0x04,sf);
file_size = get_streamfile_size(sf);
if (!(data_size + start_offset - 0x04 <= file_size &&
data_size + start_offset + 0x04 >= file_size)) /* 1 byte padding in some files */
goto fail;
if (read_u32be(0x08,sf) != 0 || read_u32be(0x0c,sf) != 0) /* maybe reserved for loop points */
goto fail;
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channels, loop_flag);
if (!vgmstream) goto fail;
vgmstream->meta_type = meta_ADP_KONAMI;
vgmstream->sample_rate = 44100;
vgmstream->num_samples = oki_bytes_to_samples(data_size, channels);
vgmstream->coding_type = coding_OKI4S;
vgmstream->layout_type = layout_none;
if (!vgmstream_open_stream(vgmstream, sf, start_offset))
goto fail;
return vgmstream;
fail:
close_vgmstream(vgmstream);
return NULL;
}