vgmstream/src/meta/ngc_dsp_asura.c

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2024-05-24 16:43:16 +02:00
#include "meta.h"
#include "../coding/coding.h"
/* .sfx - Rebellion (Asura engine) games [Sniper Elite (Wii)] */
/* Despite what the extension implies it's used for music too */
/* Rebellion's other DSP variants can be found in ngc_dsp_std */
VGMSTREAM* init_vgmstream_dsp_asura_sfx(STREAMFILE* sf) {
VGMSTREAM* vgmstream = NULL;
int channels, interleave, loop_flag;
uint32_t nibble_count, sample_rate;
off_t ch1_offset, ch2_offset;
/* checks */
if (!check_extensions(sf, "sfx"))
return NULL;
/* no clear header id, but this is how they all start */
/* the 0x02s are likely channels and codec (DSPADPCM) */
if (read_u32be(0x00, sf) != 0x00 &&
read_u32be(0x04, sf) != 0x02 &&
read_u32be(0x08, sf) != 0x02)
return NULL;
nibble_count = read_u32be(0x0C, sf);
sample_rate = read_u32be(0x10, sf); /* always 44100? */
/* this would likely be an array, but always 2ch so */
ch1_offset = read_u32be(0x14, sf); /* always 0x20? */
ch2_offset = read_u32be(0x18, sf); /* 0x10 aligned */
interleave = ch2_offset - ch1_offset;
/* channel header:
* 0x00: coefs
* 0x20: gain (0)
* 0x22: initial ps
* 0x30: stream start
*/
channels = 2;
loop_flag = 0;
/* more safety checks */
if (interleave < 0 ||
interleave < nibble_count / 2 ||
interleave > get_streamfile_size(sf) / channels)
goto fail;
if (read_u16be(ch1_offset + 0x22, sf) != read_u8(ch1_offset + 0x30, sf) ||
read_u16be(ch2_offset + 0x22, sf) != read_u8(ch2_offset + 0x30, sf))
goto fail;
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channels, loop_flag);
if (!vgmstream) goto fail;
vgmstream->sample_rate = sample_rate;
vgmstream->meta_type = meta_DSP_ASURA;
vgmstream->coding_type = coding_NGC_DSP;
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = interleave;
dsp_read_coefs_be(vgmstream, sf, ch1_offset, interleave);
vgmstream->num_samples = dsp_nibbles_to_samples(nibble_count);
if (!vgmstream_open_stream(vgmstream, sf, ch1_offset + 0x30))
goto fail;
return vgmstream;
fail:
close_vgmstream(vgmstream);
return NULL;
}