vgmstream/src/meta/naac.c

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#include "meta.h"
#include "../coding/coding.h"
/* .NAAC - from Namco 3DS games (Ace Combat - Assault Horizon Legacy, Taiko no Tatsujin Don to Katsu no Jikuu Daibouken) */
VGMSTREAM * init_vgmstream_naac(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
off_t start_offset;
int loop_flag, channel_count;
size_t data_size;
/* check extension */
if ( !check_extensions(streamFile,"naac") )
goto fail;
/* check header */
if (read_32bitBE(0x00,streamFile) != 0x41414320) /* "AAC " */
goto fail;
if (read_32bitLE(0x04,streamFile) != 0x01) /* version? */
goto fail;
start_offset = 0x1000;
loop_flag = (read_32bitLE(0x18,streamFile) != 0);
channel_count = read_32bitLE(0x08,streamFile);
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channel_count,loop_flag);
if (!vgmstream) goto fail;
vgmstream->sample_rate = read_32bitLE(0x0c,streamFile);
vgmstream->num_samples = read_32bitLE(0x10,streamFile); /* without skip_samples */
vgmstream->loop_start_sample = read_32bitLE(0x14,streamFile); /* with skip_samples */
vgmstream->loop_end_sample = read_32bitLE(0x18,streamFile);
/* 0x1c: loop start offset, 0x20: loop end offset (within data) */
data_size = read_32bitLE(0x24,streamFile);
/* 0x28: unknown; 0x2c: table start offset?; 0x30: seek table (always 0xFD0, padded) */
vgmstream->meta_type = meta_NAAC;
#ifdef VGM_USE_FFMPEG
{
ffmpeg_codec_data *ffmpeg_data = NULL;
ffmpeg_data = init_ffmpeg_offset(streamFile, start_offset,data_size);
if (!ffmpeg_data) goto fail;
vgmstream->codec_data = ffmpeg_data;
vgmstream->coding_type = coding_FFmpeg;
vgmstream->layout_type = layout_none;
/* observed default, some files start without silence though seems correct when loop_start=0 */
if (!ffmpeg_data->skipSamples) /* FFmpeg doesn't seem to use not report it */
ffmpeg_set_skip_samples(ffmpeg_data, 1024);
vgmstream->num_samples -= 1024;
}
#else
goto fail;
#endif
/* open the file for reading */
if ( !vgmstream_open_stream(vgmstream, streamFile, start_offset) )
goto fail;
return vgmstream;
fail:
close_vgmstream(vgmstream);
return NULL;
}