vgmstream/src/fmt/nolayout.c

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#include "nolayout.h"
#include "adx.h"
#include "gcdsp.h"
void render_vgmstream_nolayout(sample * buffer, int32_t sample_count, VGMSTREAM * vgmstream) {
int samples_written=0;
const int samples_this_block = vgmstream->num_samples;
int samples_per_frame;
switch(vgmstream->coding_type) {
case coding_CRI_ADX:
samples_per_frame = 32;
break;
case coding_NGC_DSP:
samples_per_frame = 14;
break;
}
while (samples_written<sample_count) {
int samples_to_do;
int chan;
int samples_left_this_block;
samples_left_this_block = samples_this_block - vgmstream->samples_into_block;
samples_to_do = samples_left_this_block;
/* fun loopy crap */
/* Why did I think this would be any simpler? */
if (vgmstream->loop_flag) {
/* is this the loop end? */
if (vgmstream->current_sample==vgmstream->loop_end_sample) {
/* restore! */
memcpy(vgmstream->ch,vgmstream->loop_ch,sizeof(VGMSTREAMCHANNEL)*vgmstream->channels);
vgmstream->current_sample=vgmstream->loop_sample;
vgmstream->samples_into_block=vgmstream->loop_samples_into_block;
continue; /* recalculate stuff */
}
/* is this the loop start? */
if (!vgmstream->hit_loop && vgmstream->current_sample==vgmstream->loop_start_sample) {
/* save! */
memcpy(vgmstream->loop_ch,vgmstream->ch,sizeof(VGMSTREAMCHANNEL)*vgmstream->channels);
vgmstream->loop_sample=vgmstream->current_sample;
vgmstream->loop_samples_into_block=vgmstream->samples_into_block;
vgmstream->hit_loop=1;
}
/* are we going to hit the loop end during this block? */
if (vgmstream->current_sample+samples_left_this_block > vgmstream->loop_end_sample) {
/* only do to just before it */
samples_to_do = vgmstream->loop_end_sample-vgmstream->current_sample;
}
/* are we going to hit the loop start during this block? */
if (!vgmstream->hit_loop && vgmstream->current_sample+samples_left_this_block > vgmstream->loop_start_sample) {
/* only do to just before it */
samples_to_do = vgmstream->loop_start_sample-vgmstream->current_sample;
}
}
if ((vgmstream->samples_into_block%samples_per_frame)+samples_to_do>samples_per_frame) samples_to_do=samples_per_frame-(vgmstream->samples_into_block%samples_per_frame);
if (samples_written+samples_to_do > sample_count)
samples_to_do=sample_count-samples_written;
switch (vgmstream->coding_type) {
case coding_CRI_ADX:
for (chan=0;chan<vgmstream->channels;chan++) {
decode_adx(&vgmstream->ch[chan],buffer+samples_written*vgmstream->channels+chan,
vgmstream->channels,vgmstream->samples_into_block,
samples_to_do);
}
break;
case coding_NGC_DSP:
for (chan=0;chan<vgmstream->channels;chan++) {
decode_gcdsp(&vgmstream->ch[chan],buffer+samples_written*vgmstream->channels+chan,
vgmstream->channels,vgmstream->samples_into_block,
samples_to_do);
}
break;
}
samples_written += samples_to_do;
vgmstream->current_sample += samples_to_do;
vgmstream->samples_into_block+=samples_to_do;
}
}