vgmstream/src/meta/caf.c

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#include "meta.h"
#include "../layout/layout.h"
#include "../util.h"
/* CAF - from tri-Crescendo games [Baten Kaitos 1/2 (GC), Fragile (Wii)] */
VGMSTREAM * init_vgmstream_caf(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
off_t start_offset, offset;
size_t file_size;
int channel_count, loop_flag;
int32_t num_samples = 0;
uint32_t loop_start = -1;
/* checks */
/* .caf: header id, .cfn: fake extension? , "" is accepted as files don't have extensions in the disc */
if (!check_extensions(streamFile,"caf,cfn,"))
goto fail;
if (read_32bitBE(0x00,streamFile) != 0x43414620) /* "CAF " */
goto fail;
/* get total samples */
offset = 0;
file_size = get_streamfile_size(streamFile);
while (offset < file_size) {
off_t next_block = read_32bitBE(offset+0x04,streamFile);
num_samples += read_32bitBE(offset+0x14,streamFile)/8*14;
if(read_32bitBE(offset+0x20,streamFile)==read_32bitBE(offset+0x08,streamFile)) {
loop_start = num_samples - read_32bitBE(offset+0x14,streamFile)/8*14;
}
offset += next_block;
}
start_offset = 0x00;
channel_count = 2; /* always stereo */
loop_flag = (loop_start!=-1);
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channel_count,loop_flag);
if (!vgmstream) goto fail;
vgmstream->sample_rate = 32000;
vgmstream->num_samples = num_samples;
if (loop_flag) {
vgmstream->loop_start_sample = loop_start;
vgmstream->loop_end_sample = num_samples;
}
vgmstream->meta_type = meta_CAF;
vgmstream->coding_type = coding_NGC_DSP;
vgmstream->layout_type = layout_blocked_caf;
if ( !vgmstream_open_stream(vgmstream,streamFile,start_offset) )
goto fail;
return vgmstream;
fail:
close_vgmstream(vgmstream);
return NULL;
}