vgmstream/src/meta/psx_genh.c

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2.2 KiB
C
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#include "meta.h"
#include "../util.h"
/* GENH is an artificial "generic" header for headerless streams */
VGMSTREAM * init_vgmstream_psx_genh(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
int32_t channel_count;
int32_t interleave;
int32_t sample_rate;
int32_t loop_start;
int32_t loop_end;
char filename[260];
/* check extension, case insensitive */
streamFile->get_name(streamFile,filename,sizeof(filename));
if (strcasecmp("genh",filename_extension(filename))) goto fail;
/* check header magic */
if (read_32bitBE(0x0,streamFile) != 0x47454e48) goto fail;
/* check format (reserved for now) */
if (read_32bitLE(0x18,streamFile) != 0) goto fail;
channel_count = read_32bitLE(0x4,streamFile);
interleave = read_32bitLE(0x8,streamFile);
sample_rate = read_32bitLE(0xc,streamFile);
loop_start = read_32bitLE(0x10,streamFile);
loop_end = read_32bitLE(0x14,streamFile);
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channel_count,(loop_start!=-1));
if (!vgmstream) goto fail;
/* fill in the vital information */
vgmstream->channels = channel_count;
vgmstream->sample_rate = sample_rate;
vgmstream->interleave_block_size = interleave;
vgmstream->num_samples = loop_end;
vgmstream->loop_start_sample = loop_start;
vgmstream->loop_end_sample = loop_end;
vgmstream->loop_flag = (loop_start != -1);
vgmstream->coding_type = coding_PSX;
vgmstream->layout_type = layout_interleave;
vgmstream->meta_type = meta_PSX_GENH;
/* open the file for reading by each channel */
{
int i;
for (i=0;i<channel_count;i++) {
if (channel_count > 1)
vgmstream->ch[i].streamfile = streamFile->open(streamFile,filename,interleave);
else
vgmstream->ch[i].streamfile = streamFile->open(streamFile,filename,STREAMFILE_DEFAULT_BUFFER_SIZE);
if (!vgmstream->ch[i].streamfile) goto fail;
vgmstream->ch[i].channel_start_offset=
vgmstream->ch[i].offset=0x800;
}
}
return vgmstream;
/* clean up anything we may have opened */
fail:
if (vgmstream) close_vgmstream(vgmstream);
return NULL;
}