vgmstream/src/meta/ps2_filp.c

68 lines
2.1 KiB
C
Raw Normal View History

#include "meta.h"
#include "../layout/layout.h"
#include "../util.h"
/* FILp (Resident Evil - Dead Aim) */
VGMSTREAM * init_vgmstream_filp(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
char filename[PATH_LIMIT];
off_t start_offset;
int loop_flag = 0;
int channel_count;
int i;
/* check extension, case insensitive */
streamFile->get_name(streamFile,filename,sizeof(filename));
if (strcasecmp("filp",filename_extension(filename))) goto fail;
/* check header */
if (read_32bitBE(0x0,streamFile) != 0x46494C70) /* "FILp" */
goto fail;
if (read_32bitBE(0x100,streamFile) != 0x56414770) /* "VAGp" */
goto fail;
if (read_32bitBE(0x130,streamFile) != 0x56414770) /* "VAGp" */
goto fail;
if (get_streamfile_size(streamFile) != read_32bitLE(0xC,streamFile))
goto fail;
loop_flag = (read_32bitLE(0x34,streamFile) == 0);
channel_count = read_32bitLE(0x4,streamFile);
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channel_count,loop_flag);
if (!vgmstream) goto fail;
/* fill in the vital statistics */
start_offset = 0x0;
vgmstream->channels = channel_count;
vgmstream->sample_rate = read_32bitLE(0x110,streamFile);
vgmstream->coding_type = coding_PSX;
2018-03-29 19:00:04 +02:00
vgmstream->layout_type = layout_blocked_filp;
vgmstream->meta_type = meta_FILP;
/* open the file for reading */
{
STREAMFILE * file;
file = streamFile->open(streamFile,filename,STREAMFILE_DEFAULT_BUFFER_SIZE);
if (!file) goto fail;
for (i=0;i<channel_count;i++) {
vgmstream->ch[i].streamfile = file;
}
}
2018-03-29 19:00:04 +02:00
block_update_filp(start_offset,vgmstream);
vgmstream->num_samples = read_32bitLE(0x10C,streamFile)/16*28;
if (loop_flag) {
vgmstream->loop_start_sample = 0;
vgmstream->loop_end_sample = vgmstream->num_samples;
}
return vgmstream;
/* clean up anything we may have opened */
fail:
if (vgmstream) close_vgmstream(vgmstream);
return NULL;
}