vgmstream/src/coding/compresswave_decoder_lib.c

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2021-01-23 16:24:51 +01:00
#include "compresswave_decoder_lib.h"
2021-01-23 15:50:32 +01:00
#include <math.h>
#include <stdint.h>
#include <stdlib.h>
#include <string.h>
/* Decodes CWav (CompressWave) audio codec, based on original delphi/pascal source code by Ko-Ta:
* - http://kota.dokkoisho.com/
* - http://kota.dokkoisho.com/library/CompressWave.zip
* - https://web.archive.org/web/20180819144937/http://d.hatena.ne.jp/Ko-Ta/20070318/p1
* (no license given)
* Apparently found in few Japanese (doujin?) games around 1995-2002, most notably RADIO ZONDE.
*
* This is mostly a simple re-implementation following original code, basically Pascal-classes-to-plain-C
* because why not. Only decoder part is replicated (some writting/loading/etc stuff removed or cleaned up).
* Results should be byte-exact (all is int math).
* **some parts like internal looping weren't tested (no valid files)
*
* Codec is basically huffman-coded ADPCM, that includes diff table and huffman tree setup in
* CWav header. Described by the author as being "big, heavy and with bad sound quality".
* An oddity is that mono files are output as fake stereo (repeats L/R), this is correct and agrees
* with PCM totals in header. Output sample rate is always 44100 and files marked as 22050 or mono just
* decode slightly differently. Curiously PCM output size in header may be not be multiple of 4, meaning
* files that end with garbage half-a-sample (L sample = 0, nothing for R).
*/
/* ************************************************************************* */
/* common */
/* ************************************************************************* */
// pascal reader simulated in C
typedef struct {
STREAMFILE* File;
int64_t Position;
int64_t Size;
} TStream;
static void TStream_Read_Uint32(TStream* this, uint32_t* value) {
uint8_t buf[0x4] = {0};
read_streamfile(buf, this->Position, sizeof(buf), this->File);
this->Position += 0x4;
*value = get_u32le(buf);
}
/* ************************************************************************* */
/* HuffLib.pas */
/* ************************************************************************* */
#define CW_TRUE 1
#define CW_FALSE 0
typedef enum { nsEmpty, nsBranch, nsLeaf, nsRoot } TNodeState;
//------------------------------------------------------------------------------
//structure declaration
//node structure for huffman tree
typedef struct {
uint8_t Value; //value (0..255)
int32_t Weight; //weight value used during huffman tree creation
TNodeState State; //state
int32_t Link[2]; //bidimensional tree L/R path (-1: unused, >=0: index)
} THuffTreeNode;
//header info for file writting
typedef struct {
char HedChar[4]; //head info
int32_t Version; //Version
uint32_t HistGraph[256]; //appearance rate
int64_t FileSize; //file size
} THuffHedState;
//for jumping to arbitrary places (^^), various usages
typedef struct {
uint32_t BitBuf;
int32_t BitCount;
int64_t StreamPos;
uint32_t CipherBuf;
} THuffPositionData;
//------------------------------------------------------------------------------
//huffman encoding class
//handled values are 0~255 of 1 byte.
//takes appearance rate and makes a huffman tree for encoding
//EXTRA: external lib part, but not really needed so all is static
typedef struct {
//control
TStream Buff; // target stream
int64_t BeginPos; // encoded area
int Mode; // (0=initial, 1=read, 2=write)
//bit IO
int IoCount; // 0..initial state, 1..read, 2..write
uint32_t BitBuf; // held buffer
int BitCount; // processed bit count
#if 0
int64_t BitWriteLen; // written size
#endif
uint32_t CipherBuf;
//huffman
THuffTreeNode Node[512]; //tree structure
uint8_t Code[256][256]; //fork support
int32_t Root; //root
//huffman cipher bits
uint32_t CipherList[16];
//header info
THuffHedState Hed;
} THuff;
//related to huffman encoding
static void THuff_InitHuffTree(THuff* this); //initializes tree
static int THuff_InsertHuffNode(THuff* this, int v, int w, TNodeState s, int b1, int b2); //add node to tree
static void THuff_MakeHuffTree(THuff* this);
//related to single bit IO
static void THuff_BeginBitIO(THuff* this);
static void THuff_EndBitIO(THuff* this);
static int THuff_ReadBit(THuff* this);
static uint32_t THuff__ROR(uint32_t src, uint32_t shift);
static THuff* THuff_Create(TStream* buf); // creation
static void THuff_Free(THuff* this); // release the power
static void THuff_SetCipherCode(THuff* this, uint32_t msk); // encryption mask bits
//functions for reading
static void THuff_BeginRead(THuff* this);
static int THuff_Read(THuff* this);
#if 0
static int64_t THuff_GetFileSize(THuff* this); // get file size before encoding
static int THuff_GetEOF(THuff* this); // EOF detection
#endif
static void THuff_MoveBeginPosition(THuff* this); // return to initial state
static void THuff_GetPositionData(THuff* this, THuffPositionData* s); // secret
static void THuff_SetPositionData(THuff* this, THuffPositionData* s);
//------------------------------------------------------------------------------
//create
static THuff* THuff_Create(TStream* buf) {
THuff* this = malloc(sizeof(THuff));
if (!this) return NULL;
//define stream
this->Buff = *buf;
//initialization
THuff_InitHuffTree(this);
memcpy(this->Hed.HedChar, "HUF\0", 0x4);
this->Hed.Version = 1;
this->Hed.FileSize = 0;
//set cipher bits
this->CipherBuf = 0;
THuff_SetCipherCode(this, 0x0);
//mode
this->Mode = 0;
return this;
}
//------------------------------------------------------------------------------
//free
static void THuff_Free(THuff* this) {
if (this == NULL) return;
if (this->Mode == 2)
THuff_EndBitIO(this);
free(this);
}
//------------------------------------------------------------------------------
//init tree structure (unused state)
static void THuff_InitHuffTree(THuff* this) {
int i;
for (i = 0; i < 512; i++) {
this->Node[i].State = nsEmpty;
}
}
//------------------------------------------------------------------------------
//add node to huffman tree
static int THuff_InsertHuffNode(THuff* this, int v, int w, TNodeState s, int b1, int b2) {
int result = 0;
int i;
i = 0;
while ((this->Node[i].State != nsEmpty) && (i < 512)) {
i++;
}
if (i == 512) {
result = -1;
return result; //exit;
}
this->Node[i].Value = v & 0xFF; //BYTE(v);
this->Node[i].Weight = w;
this->Node[i].State = s;
this->Node[i].Link[0] = b1;
if (this->Node[i].Link[0] > 511) {
return -1;//? //halt;
}
this->Node[i].Link[1] = b2;
if (this->Node[i].Link[1] > 511) {
return -1;//? //halt;
}
//return entry number
result = i;
return result;
}
//------------------------------------------------------------------------------
//reads and expands huffman-encoded data
static int THuff_Read(THuff* this) {
int i;
i = this->Root;
while (this->Node[i].State != nsLeaf) {
i = this->Node[i].Link[THuff_ReadBit(this)];
}
return this->Node[i].Value;
}
//------------------------------------------------------------------------------
//creates fork code from tree
//finds node of lowest weight
static int THuff_MakeHuffTree_SerchMinNode(THuff* this, int* tNode) {
int ii, aaa1, aaa2;
aaa1 = 0xFFFFFFF;
aaa2 = 0;
for (ii = 0 ; ii < 256; ii++) {
if (tNode[ii] != -1) {
if (this->Node[tNode[ii]].Weight < aaa1) {
aaa2 = ii;
aaa1 = this->Node[tNode[ii]].Weight;
}
}
}
return aaa2;
}
//finds closest node
static int THuff_MakeHuffTree_SerchNearNode(THuff* this, int* tNode, int pos) {
int ii, aaa1, aaa2;
aaa1 = 0xFFFFFFF;
aaa2 = 0;
for (ii = 0 ; ii < 256; ii++) {
if (tNode[ii] != -1) {
if ((abs(this->Node[tNode[ii]].Weight - this->Node[tNode[pos]].Weight) < aaa1) && (pos != ii)) {
aaa2 = ii;
aaa1 = this->Node[tNode[ii]].Weight;
}
}
}
return aaa2;
}
static void THuff_MakeHuffTree_MakeHuffCodeFromTree(THuff* this, uint8_t* tCode1, int* tCodePos, int pos) {
int ii, aaa1;
if (this->Node[pos].State == nsLeaf) { //found
tCode1[*tCodePos] = 0xFF;
aaa1 = this->Node[pos].Value;
for (ii = 0; ii < 256; ii++) {
this->Code[aaa1][ii] = tCode1[ii];
}
}
else { //not
if (this->Node[pos].Link[0] != -1) {
tCode1[*tCodePos] = 0;
(*tCodePos)++;
THuff_MakeHuffTree_MakeHuffCodeFromTree(this, tCode1, tCodePos, this->Node[pos].Link[0]);
}
if (this->Node[pos].Link[1] != -1) {
tCode1[*tCodePos] = 1;
(*tCodePos)++;
THuff_MakeHuffTree_MakeHuffCodeFromTree(this, tCode1, tCodePos, this->Node[pos].Link[1]);
}
}
(*tCodePos)--;
}
// creates huffman tree/codes from apparance rate (0..255)
static void THuff_MakeHuffTree(THuff* this) {
int i, aa1, aa2, aa3;
int tCodePos;
uint8_t tCode1[257];
#if 0
uint8_t tCode2[257];
#endif
int tNode[257];
//initializes huffman tree
THuff_InitHuffTree(this);
for (i = 0; i < 256; i++) {
tNode[i] = -1;
tCode1[i] = 0;
#if 0
tCode2[i] = 0;
#endif
}
//adds child nodes + comparison target nodes
for (i = 0; i < 256; i++) {
tNode[i] = THuff_InsertHuffNode(this, i, this->Hed.HistGraph[i], nsLeaf, -1, -1);
}
//creates optimal tree
for (i = 0; i < 256 - 1; i++) {
//find smallest node
aa1 = THuff_MakeHuffTree_SerchMinNode(this, tNode);
//find value closest to smallest node
aa2 = THuff_MakeHuffTree_SerchNearNode(this, tNode, aa1);
//make new node joining both together
aa3 = THuff_InsertHuffNode(this, -1, this->Node[tNode[aa1]].Weight + this->Node[tNode[aa2]].Weight, nsBranch, tNode[aa1], tNode[aa2]);
//remove aa1/2 from comparison target nodes.
tNode[aa1] = -1;
tNode[aa2] = -1;
//add created node to comparison target nodes
tNode[aa1] = aa3;
}
//finally make added node top of the tree
this->Root = aa3;
//create stack for data expansion from tree info
tCodePos = 0;
THuff_MakeHuffTree_MakeHuffCodeFromTree(this, tCode1, &tCodePos, this->Root);
}
//------------------------------------------------------------------------------
//bit IO start process
static void THuff_BeginBitIO(THuff* this) {
this->IoCount = 0;
this->BitBuf = 0;
this->BitCount = 32;
#if 0
this->BitWriteLen = 0;
#endif
this->CipherBuf = 0;
}
//------------------------------------------------------------------------------
//bit IO end process
static void THuff_EndBitIO(THuff* this) {
#if 0
if (this->IoCount == 2 && this->BitCount > 0) {
this->BitBuf = this->BitBuf ^ this->CipherBuf;
TStream_Write(this->Buff, BitBuf,4);
}
#endif
THuff_BeginBitIO(this);
}
//------------------------------------------------------------------------------
//read 1 bit from file
static int THuff_ReadBit(THuff* this) {
int result;
uint32_t aaa;
if (this->BitCount == 32) {
this->IoCount = 1; //ReadMode
if (this->Buff.Position < this->Buff.Size) {
//read
TStream_Read_Uint32(&this->Buff, &aaa); //Buff.Read(aaa,sizeof(DWORD));
this->BitBuf = aaa ^ this->CipherBuf;
//decryption phase
this->CipherBuf = THuff__ROR(this->CipherBuf, aaa & 7);
this->CipherBuf = this->CipherBuf ^ this->CipherList[aaa & 7];
}
this->BitCount = 0;
}
//return 1 bit
result = this->BitBuf & 1;
this->BitBuf = this->BitBuf >> 1;
//advance BitCount
this->BitCount++;
return result;
}
//------------------------------------------------------------------------------
//starts reading encoded data from stream
static void TStream_Read_THuffHedState(TStream* this, THuffHedState* Hed) {
uint8_t buf[0x410];
int i;
read_streamfile(buf, this->Position, sizeof(buf), this->File);
this->Position += sizeof(buf);
/* 0x00: string size (always 3) */
memcpy(Hed->HedChar, buf+0x01, 0x03);
Hed->Version = get_u32le(buf+0x04);
for (i = 0; i < 256; i++) {
Hed->HistGraph[i] = get_u32le(buf+0x08 + i*0x04);
}
Hed->FileSize = get_u64le(buf+0x408); /* seems always 0 */
}
static void THuff_BeginRead(THuff* this) {
TStream_Read_THuffHedState(&this->Buff, &this->Hed); //Buff.Read(Hed,sizeof(THuffHedState));
THuff_MakeHuffTree(this);
this->BeginPos = this->Buff.Position;
THuff_BeginBitIO(this);
this->Mode = 1;
}
#if 0
//------------------------------------------------------------------------------
//get file size before encoding
static int64_t THuff_GetFileSize(THuff* this) {
return this->Hed.FileSize;
}
//------------------------------------------------------------------------------
//EOF detection
static int THuff_GetEOF(THuff* this) {
if (this->Buff.Position < this->Buff.Size)
return CW_FALSE;
else
return CW_TRUE;
}
#endif
//------------------------------------------------------------------------------
//return to initial positon
static void THuff_MoveBeginPosition(THuff* this) {
THuff_EndBitIO(this);
this->Buff.Position = this->BeginPos;
THuff_BeginBitIO(this);
}
//------------------------------------------------------------------------------
static void THuff_GetPositionData(THuff* this, THuffPositionData* s) {
s->BitBuf = this->BitBuf;
s->BitCount = this->BitCount;
s->StreamPos = this->Buff.Position;
s->CipherBuf = this->CipherBuf;
}
//------------------------------------------------------------------------------
static void THuff_SetPositionData(THuff* this, THuffPositionData* s) {
this->BitBuf = s->BitBuf;
this->BitCount = s->BitCount;
this->Buff.Position = s->StreamPos;
this->CipherBuf = s->CipherBuf;
}
//------------------------------------------------------------------------------
static void THuff_SetCipherCode(THuff* this, uint32_t msk) {
//creates mask list
this->CipherList[0] = msk / 3;
this->CipherList[1] = msk / 17;
this->CipherList[2] = msk / 7;
this->CipherList[3] = msk / 5;
this->CipherList[4] = msk / 3;
this->CipherList[5] = msk / 11;
this->CipherList[6] = msk / 13;
this->CipherList[7] = msk / 19;
}
//------------------------------------------------------------------------------
static uint32_t THuff__ROR(uint32_t src, uint32_t shift) {
uint8_t num = shift % 0xFF;
return ((uint32_t)src >> num) | ((uint32_t)src << (32 - num));
}
//-------------------------------------------------------------------
// CompressWaveLib.pas
//-------------------------------------------------------------------
#define PW_MAXVOLUME 0xFFFFFFF //don't change
//proprietary compression file header
typedef struct {
//RIFF chunk
char HedChar[8]; // 'CmpWave'
uint32_t Channel; // 2(STEREO) / 1(MONO)
uint32_t Sample; // 44100Hz / 22050Hz
uint32_t Bit; // 16bit
int32_t Tbl[256]; // conversion table value
int64_t UnPressSize; // decompressed data size
int64_t LoopStart; // loop start/end position
int64_t LoopEnd;
uint8_t LoopCount; // loop times
char MusicTitle[128*2]; // song name
char MusicArtist[128*2]; // composer
} PRESSWAVEDATAHED;
//for writting
typedef struct {
short RBuf;
short LBuf;
} TLRWRITEBUFFER;
//compression data class
struct TCompressWaveData {
//rendering flag (sets during rendering)
int NowRendering;
//flag for playback
int32_t Faa1;
int32_t Faa2;
int32_t Fvv1;
int32_t Fvv2;
int32_t FVolume;
int32_t Ffade;
int32_t FSetVolume;
int FEndLoop;
int32_t FLoop;
int FPlay;
int64_t FWavePosition;
int64_t FWaveLength;
//flag for 22050kHz
int32_t LBackBuf;
int32_t RBackBuf;
//for restoration
THuffPositionData PosData;
int32_t LPFaa1;
int32_t LPFaa2;
int32_t LPFvv1;
int32_t LPFvv2;
//cipher code
uint32_t CipherCode;
//hafu-hafu-hafuman
THuff* RH;
#if 0
TMemoryStream Data;
#endif
PRESSWAVEDATAHED Hed;
};
//-----------------------------------------------------------
//create
TCompressWaveData* TCompressWaveData_Create() {
TCompressWaveData* this = malloc(sizeof(TCompressWaveData));
if (!this) return NULL;
#if 0
this->Data = NULL;
#endif
this->RH = NULL;
this->FWavePosition = 0;
this->FWaveLength = 0;
this->FVolume = PW_MAXVOLUME;
this->FSetVolume = PW_MAXVOLUME;
this->Ffade = 0;
this->FEndLoop = CW_FALSE;
this->FPlay = CW_FALSE;
this->NowRendering = CW_FALSE;
TCompressWaveData_SetCipherCode(this, 0);
return this;
}
//-----------------------------------------------------------
//free
void TCompressWaveData_Free(TCompressWaveData* this) {
if (!this)
return;
//EXTRA: presumably for threading but OG lib doesn't properly set this to false on all errors
#if 0
//sync
while (this->NowRendering) {
;
}
#endif
//free
if (this->RH != NULL)
THuff_Free(this->RH);
#if 0
if (this->Data != NULL)
TMemoryStream_Free(this->Data);
#endif
free(this);
}
//-----------------------------------------------------------
//outpus 44100/16bit/stereo waveform to designed buffer
void TCompressWaveData_Rendering_ReadPress(TCompressWaveData* this, int32_t* RFlg, int32_t* LFlg) {
if (this->Hed.Channel == 2) {
*RFlg = THuff_Read(this->RH); //STEREO
*LFlg = THuff_Read(this->RH);
}
else {
*RFlg = THuff_Read(this->RH); //MONO
*LFlg = *RFlg;
}
}
void TCompressWaveData_Rendering_WriteWave(TCompressWaveData* this, int16_t** buf1, int32_t RVol, int32_t LVol) {
TLRWRITEBUFFER bbb = {0};
if (this->Hed.Sample == 44100) { //44100 STEREO/MONO
bbb.RBuf = RVol;
bbb.LBuf = LVol;
(*buf1)[0] = bbb.RBuf;
(*buf1)[1] = bbb.LBuf;
(*buf1) += 2;
}
if (this->Hed.Sample == 22050) { //22050 STEREO/MONO
bbb.RBuf = (this->RBackBuf + RVol) / 2;
bbb.LBuf = (this->LBackBuf + LVol) / 2;
(*buf1)[0] = bbb.RBuf;
(*buf1)[1] = bbb.LBuf;
(*buf1) += 2;
bbb.RBuf = RVol;
bbb.LBuf = LVol;
(*buf1)[0] = bbb.RBuf;
(*buf1)[1] = bbb.LBuf;
(*buf1) += 2;
this->RBackBuf = RVol;
this->LBackBuf = LVol;
}
}
int TCompressWaveData_Rendering(TCompressWaveData* this, int16_t* buf, uint32_t Len) {
int result;
int32_t RFlg, LFlg, RVol, LVol;
int i, aaa;
int16_t* buf1;
int32_t PressLength, WaveStep;
this->NowRendering = CW_TRUE;
result = CW_FALSE;
#if 0
if (this->Data == NULL) {
this->NowRendering = CW_FALSE;
return result; //exit;
}
#endif
//fadeout song stop
if ((this->FVolume < 1) && (this->FSetVolume < 1)) {
this->FPlay = CW_FALSE;
}
//if (abs(this->FSetVolume - this->FVolume) < this->Ffade) {
// this->FPlay = CW_FALSE;
//}
//stop if FPlay (play flag) wasn't set
if (this->FPlay == CW_FALSE) {
this->NowRendering = CW_FALSE;
return result; //exit;
}
//pre processing
RVol = this->Fvv1;
LVol = this->Fvv2;
if (this->Hed.Sample == 44100)
WaveStep = 4;
else
WaveStep = 8;
PressLength = (int32_t)Len / WaveStep;
//expansion processing
buf1 = buf;
for (i = 0; i < PressLength; i++) {
//crossed over
if (this->FWavePosition > this->FWaveLength) {
if (this->FEndLoop == CW_TRUE) { //playback with loop?
TCompressWaveData_Previous(this);
}
else { //in case of playback without loop
this->FPlay = CW_FALSE;
return result; //exit
}
}
//loop related
if (this->Hed.LoopCount > this->FLoop) {
//if position is loop start, hold current flag/state
//shr 3 matches 8 bit aligment
if ((this->Hed.LoopStart >> 3) == (this->FWavePosition >> 3)) {
TCompressWaveData_GetLoopState(this);
}
//if reached loop end do loop.
if ((this->Hed.LoopEnd >> 3) == (this->FWavePosition >> 3)) {
if (this->Hed.LoopCount != 255)
this->FLoop++;
TCompressWaveData_SetLoopState(this);
}
}
//read
TCompressWaveData_Rendering_ReadPress(this, &RFlg, &LFlg);
this->Faa1 = this->Faa1 + this->Hed.Tbl[RFlg];
this->Faa2 = this->Faa2 + this->Hed.Tbl[LFlg];
this->Fvv1 = this->Fvv1 + this->Faa1;
this->Fvv2 = this->Fvv2 + this->Faa2;
//volume adjustment
aaa = this->FSetVolume - this->FVolume;
if (abs(aaa) < this->Ffade) {
this->FVolume = this->FSetVolume;
}
else {
if (aaa > 0)
this->FVolume = this->FVolume + this->Ffade;
else
this->FVolume = this->FVolume - this->Ffade;
}
//threshold calcs (due to overflow)
if (this->Fvv1 > +32760) {
this->Fvv1 = +32760;
this->Faa1 = 0;
}
if (this->Fvv1 < -32760) {
this->Fvv1 = -32760;
this->Faa1 = 0;
}
if (this->Fvv2 > +32760) {
this->Fvv2 = +32760;
this->Faa2 = 0;
}
if (this->Fvv2 < -32760) {
this->Fvv2 = -32760;
this->Faa2 = 0;
}
aaa = (this->FVolume >> 20);
RVol = this->Fvv1 * aaa / 256;
LVol = this->Fvv2 * aaa / 256;
//expand to buffer
TCompressWaveData_Rendering_WriteWave(this, &buf1, RVol, LVol);
//advance playback position
this->FWavePosition += WaveStep;
}
//remainder calcs
//depending on buffer lenght remainder may happen
//example: 44100 / 4 = 11025...OK 44100 / 8 = 5512.5...NG
// in that case appear as noise
if (Len % 8 == 4) {
TCompressWaveData_Rendering_WriteWave(this, &buf1, RVol, LVol);
}
this->NowRendering = CW_FALSE;
result = CW_TRUE;
return result;
}
//-----------------------------------------------------------
//read compressed file from stream
static void TStream_Read_PRESSWAVEDATAHED(TStream* this, PRESSWAVEDATAHED* Hed) {
uint8_t buf[0x538];
int i, len;
read_streamfile(buf, this->Position, sizeof(buf), this->File);
this->Position += sizeof(buf);
memcpy(Hed->HedChar, buf + 0x00, 8);
Hed->Channel = get_u32le(buf + 0x08);
Hed->Sample = get_u32le(buf + 0x0c);
Hed->Bit = get_u32le(buf + 0x10);
for (i = 0; i < 256; i++) {
Hed->Tbl[i] = get_s32le(buf + 0x14 + i * 0x04);
}
Hed->UnPressSize = get_u64le(buf + 0x418);
Hed->LoopStart = get_u64le(buf + 0x420);
Hed->LoopEnd = get_u64le(buf + 0x428);
Hed->LoopCount = get_u8 (buf + 0x430);
len = get_u8 (buf + 0x431);
memcpy(Hed->MusicTitle, buf + 0x432, len);
len = get_u8 (buf + 0x4B1);
memcpy(Hed->MusicArtist, buf + 0x4B2, len);
/* 0x538: huffman table */
/* 0x948: data start */
}
int TCompressWaveData_LoadFromStream(TCompressWaveData* this, STREAMFILE* ss) {
int result = CW_FALSE;
TStream data = {0};
if (ss == NULL)
return result;
#if 0
if (this->Data != NULL)
TMemoryStream_Free(this->Data);
#endif
data.File = ss; //data = TMemoryStream.Create;
data.Size = get_streamfile_size(ss); //data.SetSize(ss.Size);
//data.CopyFrom(ss,0);
//get header info
data.Position = 0;
TStream_Read_PRESSWAVEDATAHED(&data, &this->Hed); //data.Read(Hed,sizeof(PRESSWAVEDATAHED));
this->FWaveLength = this->Hed.UnPressSize;
if (this->RH != NULL)
THuff_Free(this->RH);
this->RH = THuff_Create(&data);
if (!this->RH) return result;
THuff_SetCipherCode(this->RH, 0x00);
THuff_BeginRead(this->RH);
//initialize playback flag
TCompressWaveData_Stop(this);
TCompressWaveData_SetVolume(this, 1.0, 0.0);
result = CW_TRUE;
return result;
}
//------------------------------------------------------------------------------
//temp pause
void TCompressWaveData_Pause(TCompressWaveData* this) {
this->FPlay = CW_FALSE;
}
//-----------------------------------------------------------
//sets volume
void TCompressWaveData_SetVolume(TCompressWaveData* this, float vol, float fade) {
float aaa;
//EXTRA: C float seemingly can't store PW_MAXVOLUME (268435455 becomes 268435456.0), so must cast to double
// to get proper results. Otherwise volume gets slightly different vs original (no casting needed there).
// vol=1.0, fade=0.0 is the same as default params.
aaa = vol;
//set volume threshold
if (aaa > 1.0) aaa = 1.0;
if (aaa < 0.0) aaa = 0.0;
//calc volume increse
if (fade < 0.01) { //with fade value
this->Ffade = 0;
this->FVolume = round(aaa * (double)PW_MAXVOLUME);
this->FSetVolume = this->FVolume;
}
else { //without fade value
this->Ffade = round(PW_MAXVOLUME / fade / 44100);
this->FSetVolume = round(aaa * PW_MAXVOLUME);
}
}
//-----------------------------------------------------------
//returns fade value
float TCompressWaveData_GetFade(TCompressWaveData* this) {
if ((this->Ffade == 0) || (abs(this->FVolume - this->FSetVolume) == 0)) {
return 0; //exit;
}
return (abs(this->FVolume - this->FSetVolume)/44100) / this->Ffade;
}
//-----------------------------------------------------------
//returns volume value
float TCompressWaveData_GetVolume(TCompressWaveData* this) {
return this->FVolume / PW_MAXVOLUME;
}
//------------------------------------------------------------------------------
//returns volume after fade
float TCompressWaveData_GetSetVolume(TCompressWaveData* this) {
return this->FSetVolume / PW_MAXVOLUME;
}
//------------------------------------------------------------------------------
//returns play time (current position). unit is secs
float TCompressWaveData_GetPlayTime(TCompressWaveData* this) {
return this->FWavePosition / (44100*4);
}
//-----------------------------------------------------------
//returns song length. unit is secs
float TCompressWaveData_GetTotalTime(TCompressWaveData* this) {
return this->FWaveLength / (44100*4);
}
//-----------------------------------------------------------
//play stop command. returns song to beginning
void TCompressWaveData_Stop(TCompressWaveData* this) {
//play flags to initial state
this->FWavePosition = 0;
this->Fvv1 = 0;
this->Faa1 = 0;
this->Fvv2 = 0;
this->Faa2 = 0;
this->LBackBuf = 0;
this->RBackBuf = 0;
TCompressWaveData_SetVolume(this, 1.0, 0);
this->FPlay = CW_FALSE;
this->FLoop = 0;
#if 0
if (this->Data == NULL)
return;
#endif
//EXTRA: presumably for threading but OG lib doesn't properly set this to false on all errors
#if 0
//sync
while (this->NowRendering) {
;
}
#endif
//return to initial location
THuff_MoveBeginPosition(this->RH);
}
//-----------------------------------------------------------
//returns song to beginning. difference vs STOP is that fade isn't initialized
void TCompressWaveData_Previous(TCompressWaveData* this) {
//play flags to initial state
this->FWavePosition = 0;
this->Fvv1 = 0;
this->Faa1 = 0;
this->Fvv2 = 0;
this->Faa2 = 0;
this->LBackBuf = 0;
this->RBackBuf = 0;
this->FLoop = 0;
#if 0
if (this->Data == NULL)
return;
#endif
//return to initial location
THuff_MoveBeginPosition(this->RH);
}
//------------------------------------------------------------
//starts song playback
void TCompressWaveData_Play(TCompressWaveData* this, int loop) {
this->FPlay = CW_TRUE;
this->FEndLoop = loop;
if ((this->FVolume == 0) && (this->FSetVolume == 0))
TCompressWaveData_SetVolume(this, 1.0,0);
}
//------------------------------------------------------------
//set parameters for looping
//--------------------------------------------------------------
//record encoded file position
//since it uses huffman needs to held those flags too
void TCompressWaveData_GetLoopState(TCompressWaveData* this) {
this->LPFaa1 = this->Faa1;
this->LPFaa2 = this->Faa2;
this->LPFvv1 = this->Fvv1;
this->LPFvv2 = this->Fvv2;
THuff_GetPositionData(this->RH, &this->PosData);
}
//--------------------------------------------------------------
//return to recorded encoded file position
void TCompressWaveData_SetLoopState(TCompressWaveData* this) {
this->Faa1 = this->LPFaa1;
this->Faa2 = this->LPFaa2;
this->Fvv1 = this->LPFvv1;
this->Fvv2 = this->LPFvv2;
THuff_SetPositionData(this->RH, &this->PosData);
this->FWavePosition = this->Hed.LoopStart;
}
//-----------------------------------------------------------
//sets cipher code
void TCompressWaveData_SetCipherCode(TCompressWaveData* this, uint32_t Num) {
this->CipherCode = Num;
}