vgmstream/src/meta/rkv.c

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#include "meta.h"
#include "../coding/coding.h"
/* RKV - from Legacy of Kain - Blood Omen 2 (PS2) */
VGMSTREAM * init_vgmstream_ps2_rkv(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
off_t start_offset, header_offset;
size_t data_size;
int loop_flag, channel_count;
/* checks */
if (!check_extensions(streamFile, "rkv"))
goto fail;
/* some RKV got info at offset 0x00, some other at 0x0 4 */
if(read_32bitLE(0x00,streamFile)==0)
header_offset = 0x04;
else
header_offset = 0x00;
start_offset = 0x800;
data_size = get_streamfile_size(streamFile) - 0x800;
loop_flag = (read_32bitLE(header_offset+0x04,streamFile)!=0xFFFFFFFF);
channel_count = read_32bitLE(header_offset+0x0c,streamFile)+1;
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channel_count,loop_flag);
if (!vgmstream) goto fail;
vgmstream->sample_rate = read_32bitLE(header_offset,streamFile);
vgmstream->coding_type = coding_PSX;
/* sometimes sample count is not set on the header */
vgmstream->num_samples = ps_bytes_to_samples(data_size, channel_count);
if (loop_flag) {
vgmstream->loop_start_sample = read_32bitLE(header_offset+0x04,streamFile);
vgmstream->loop_end_sample = read_32bitLE(header_offset+0x08,streamFile);
}
vgmstream->meta_type = meta_PS2_RKV;
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = 0x400;
if (vgmstream->interleave_block_size)
vgmstream->interleave_last_block_size = (data_size % (vgmstream->interleave_block_size*vgmstream->channels)) / vgmstream->channels;
if (!vgmstream_open_stream(vgmstream,streamFile,start_offset))
goto fail;
return vgmstream;
fail:
close_vgmstream(vgmstream);
return NULL;
}