vgmstream/src/meta/musx.c

80 lines
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C
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#include "meta.h"
#include "../util.h"
/* MUSX (from Spyro, possibly more Vivendi games) */
VGMSTREAM * init_vgmstream_musx(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
char filename[260];
off_t start_offset;
/*int musx_version;*/ /* 0x08 provides a "version" byte??? */
int musx_type;
int loop_flag = 0;
int channel_count;
/* check extension, case insensitive */
streamFile->get_name(streamFile,filename,sizeof(filename));
if (strcasecmp("musx",filename_extension(filename))) goto fail;
/* check header */
if (read_32bitBE(0x00,streamFile) != 0x4D555358) /* "MUSX" */
goto fail;
loop_flag = (read_32bitLE(0x840,streamFile)!=0xFFFFFFFF);
channel_count = 2;
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channel_count,loop_flag);
if (!vgmstream) goto fail;
/* fill in the vital statistics */
musx_type=(read_32bitBE(0x10,streamFile));
switch (musx_type) {
case 0x5053325F: /* PS2_ */
start_offset = read_32bitLE(0x28,streamFile);
vgmstream->channels = channel_count;
vgmstream->sample_rate = 32000;
vgmstream->coding_type = coding_PSX;
vgmstream->num_samples = (read_32bitLE(0x0C,streamFile))*28/16/channel_count;;
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = 0x80;
vgmstream->meta_type = meta_MUSX;
if (loop_flag) {
vgmstream->loop_start_sample = (read_32bitLE(0x890,streamFile))*28/16/channel_count;
vgmstream->loop_end_sample = (read_32bitLE(0x89C,streamFile))*28/16/channel_count;
}
break;
default:
goto fail;
}
/* open the file for reading */
{
int i;
STREAMFILE * file;
file = streamFile->open(streamFile,filename,STREAMFILE_DEFAULT_BUFFER_SIZE);
if (!file) goto fail;
for (i=0;i<channel_count;i++) {
vgmstream->ch[i].streamfile = file;
vgmstream->ch[i].channel_start_offset=
vgmstream->ch[i].offset=start_offset+
vgmstream->interleave_block_size*i;
}
}
return vgmstream;
/* clean up anything we may have opened */
fail:
if (vgmstream) close_vgmstream(vgmstream);
return NULL;
}