vgmstream/src/meta/rwsd.c

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#include "meta.h"
#include "../coding/coding.h"
#include "../util.h"
/* RWSD is quite similar to BRSTM, but can contain several streams.
* Still, some games use it for single streams. We only support the
* single stream form here */
VGMSTREAM * init_vgmstream_rwsd(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
char filename[260];
coding_t coding_type;
off_t wave_offset;
size_t wave_length;
int codec_number;
int channel_count;
int loop_flag;
off_t start_offset;
size_t stream_size;
/* check extension, case insensitive */
streamFile->get_name(streamFile,filename,sizeof(filename));
if (strcasecmp("rwsd",filename_extension(filename))) goto fail;
/* check header */
if ((uint32_t)read_32bitBE(0,streamFile)!=0x52575344 || /* "RWSD" */
(uint32_t)read_32bitBE(4,streamFile)!=0xFEFF0102)
goto fail;
/* ideally we would look through the chunk list for a WAVE chunk,
* but it's always in the same order */
/* get WAVE offset, check */
wave_offset = read_32bitBE(0x18,streamFile);
if ((uint32_t)read_32bitBE(wave_offset,streamFile)!=0x57415645) /* "WAVE" */
goto fail;
/* get WAVE size, check */
wave_length = read_32bitBE(0x1c,streamFile);
if (read_32bitBE(wave_offset+4,streamFile)!=wave_length)
goto fail;
/* check wave count */
if (read_32bitBE(wave_offset+8,streamFile) != 1)
goto fail; /* only support 1 */
/* get type details */
codec_number = read_8bit(wave_offset+0x10,streamFile);
loop_flag = read_8bit(wave_offset+0x11,streamFile);
channel_count = read_8bit(wave_offset+0x12,streamFile);
switch (codec_number) {
case 0:
coding_type = coding_PCM8;
break;
case 1:
coding_type = coding_PCM16BE;
break;
case 2:
coding_type = coding_NGC_DSP;
break;
default:
goto fail;
}
if (channel_count < 1) goto fail;
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channel_count,loop_flag);
if (!vgmstream) goto fail;
/* fill in the vital statistics */
vgmstream->num_samples = dsp_nibbles_to_samples(read_32bitBE(wave_offset+0x1c,streamFile));
vgmstream->sample_rate = (uint16_t)read_16bitBE(wave_offset+0x14,streamFile);
/* channels and loop flag are set by allocate_vgmstream */
vgmstream->loop_start_sample = dsp_nibbles_to_samples(read_32bitBE(wave_offset+0x18,streamFile));
vgmstream->loop_end_sample = vgmstream->num_samples;
vgmstream->coding_type = coding_type;
vgmstream->layout_type = layout_none;
vgmstream->meta_type = meta_RWSD;
if (vgmstream->coding_type == coding_NGC_DSP) {
off_t coef_offset;
int i,j;
coef_offset=0x6c;
for (j=0;j<vgmstream->channels;j++) {
for (i=0;i<16;i++) {
vgmstream->ch[j].adpcm_coef[i]=read_16bitBE(wave_offset+coef_offset+j*0x30+i*2,streamFile);
}
}
}
start_offset = read_32bitBE(8,streamFile);
stream_size = read_32bitBE(wave_offset+0x50,streamFile);
/* open the file for reading by each channel */
{
int i;
for (i=0;i<channel_count;i++) {
vgmstream->ch[i].streamfile = streamFile->open(streamFile,filename,
0x1000);
if (!vgmstream->ch[i].streamfile) goto fail;
vgmstream->ch[i].channel_start_offset=
vgmstream->ch[i].offset=
start_offset + i*stream_size;
}
}
return vgmstream;
/* clean up anything we may have opened */
fail:
if (vgmstream) close_vgmstream(vgmstream);
return NULL;
}