vgmstream/src/meta/genh.c

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#include "meta.h"
#include "../layout/layout.h"
#include "../util.h"
/* GENH is an artificial "generic" header for headerless streams */
VGMSTREAM * init_vgmstream_genh(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
int32_t channel_count;
int32_t interleave;
int32_t sample_rate;
int32_t loop_start;
int32_t loop_end;
int32_t start_offset;
int32_t header_size;
char filename[260];
int coding;
/* check extension, case insensitive */
streamFile->get_name(streamFile,filename,sizeof(filename));
if (strcasecmp("genh",filename_extension(filename))) goto fail;
/* check header magic */
if (read_32bitBE(0x0,streamFile) != 0x47454e48) goto fail;
/* check format */
/* 0 = PSX ADPCM */
/* 1 = XBOX IMA ADPCM */
/* 2 = NGC ADP/DTK ADPCM */
/* ... others to come */
switch (read_32bitLE(0x18,streamFile)) {
case 0:
coding = coding_PSX;
break;
case 1:
coding = coding_XBOX;
break;
case 2:
coding = coding_NGC_DTK;
if (channel_count != 2) goto fail;
break;
default:
goto fail;
}
start_offset = read_32bitBE(0x1c,streamFile);
header_size = read_32bitBE(0x20,streamFile);
/* HACK to support old genh */
if (header_size == 0) {
start_offset = 0x800;
header_size = 0x800;
}
/* check for audio data start past header end */
if (header_size > start_offset) goto fail;
channel_count = read_32bitLE(0x4,streamFile);
interleave = read_32bitLE(0x8,streamFile);
sample_rate = read_32bitLE(0xc,streamFile);
loop_start = read_32bitLE(0x10,streamFile);
loop_end = read_32bitLE(0x14,streamFile);
if (coding == coding_XBOX && channel_count != 2) goto fail;
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channel_count,(loop_start!=-1));
if (!vgmstream) goto fail;
/* fill in the vital information */
vgmstream->channels = channel_count;
vgmstream->sample_rate = sample_rate;
vgmstream->num_samples = loop_end;
vgmstream->loop_start_sample = loop_start;
vgmstream->loop_end_sample = loop_end;
vgmstream->loop_flag = (loop_start != -1);
vgmstream->coding_type = coding;
switch (coding) {
case coding_PSX:
vgmstream->interleave_block_size = interleave;
if (channel_count > 1)
{
vgmstream->layout_type = layout_interleave;
} else {
vgmstream->layout_type = layout_none;
}
break;
case coding_XBOX:
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = 36;
break;
case coding_NGC_DTK:
vgmstream->layout_type = layout_dtk_interleave;
break;
}
vgmstream->meta_type = meta_GENH;
/* open the file for reading by each channel */
{
int i;
STREAMFILE * chstreamfile = NULL;
for (i=0;i<channel_count;i++) {
off_t chstart_offset = start_offset;
switch (coding) {
case coding_PSX:
if (vgmstream->layout_type == layout_interleave) {
chstreamfile =
streamFile->open(streamFile,filename,interleave);
chstart_offset =
start_offset+vgmstream->interleave_block_size*i;
} else {
chstreamfile =
streamFile->open(streamFile,filename,
STREAMFILE_DEFAULT_BUFFER_SIZE);
}
break;
case coding_XBOX:
/* xbox's "interleave" is a lie, all channels start at same
* offset */
chstreamfile =
streamFile->open(streamFile,filename,
STREAMFILE_DEFAULT_BUFFER_SIZE);
break;
case coding_NGC_DTK:
if (!chstreamfile)
chstreamfile =
streamFile->open(streamFile,filename,32*0x400);
break;
}
if (!chstreamfile) goto fail;
vgmstream->ch[i].streamfile = chstreamfile;
vgmstream->ch[i].channel_start_offset=
vgmstream->ch[i].offset=start_offset;
}
}
return vgmstream;
/* clean up anything we may have opened */
fail:
if (vgmstream) close_vgmstream(vgmstream);
return NULL;
}