vgmstream/src/meta/ps2_mihb.c

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#include "meta.h"
#include "../coding/coding.h"
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/* MIC/MIHB - SCEE MultiStream interleaved bank (merged MIH+MIB) [Rogue Trooper (PS2), The Sims 2 (PS2)] */
VGMSTREAM * init_vgmstream_ps2_mihb(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
off_t start_offset;
size_t data_size, frame_size, frame_last, frame_count;
int channel_count, loop_flag;
/* check extension */
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/* .mic: official extension, .mihb: assumed? */
if (!check_extensions(streamFile, "mic,mihb"))
goto fail;
if (read_32bitBE(0x00,streamFile) != 0x40000000) /* header size */
goto fail;
loop_flag = 0;
channel_count = read_32bitLE(0x08,streamFile);
start_offset = 0x40;
/* frame_size * frame_count * channels = data_size, but last frame has less usable data */
{
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/* 0x04: padding (0x20, MIH header must be multiple of 0x40) */
frame_last = (uint16_t)read_16bitLE(0x05,streamFile);
frame_size = read_32bitLE(0x10,streamFile);
frame_count = read_32bitLE(0x14,streamFile);
data_size = frame_count * frame_size;
data_size -= frame_last ? (frame_size-frame_last) : 0;
data_size *= channel_count;
}
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channel_count,loop_flag);
if (!vgmstream) goto fail;
vgmstream->sample_rate = read_32bitLE(0x0C,streamFile);
vgmstream->num_samples = ps_bytes_to_samples(data_size, channel_count);
vgmstream->meta_type = meta_PS2_MIHB;
vgmstream->coding_type = coding_PSX;
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = frame_size;
if (!vgmstream_open_stream(vgmstream,streamFile,start_offset))
goto fail;
return vgmstream;
fail:
close_vgmstream(vgmstream);
return NULL;
}