vgmstream/src/meta/ps2_rxw.c

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#include "meta.h"
#include "../util.h"
/* RXW file (Arc the Lad) */
VGMSTREAM * init_vgmstream_ps2_rxw(const char * const filename) {
VGMSTREAM * vgmstream = NULL;
STREAMFILE * infile = NULL;
int loop_flag=0;
int channel_count;
off_t start_offset;
int i;
/* check extension, case insensitive */
if (strcasecmp("rxw",filename_extension(filename))) goto fail;
/* try to open the file for header reading */
infile = open_streamfile(filename);
if (!infile) goto fail;
/* check NPSF Header */
if (!((read_32bitBE(0x00,infile) == 0x52585753) &&
(read_32bitBE(0x10,infile) == 0x464F524D)))
goto fail;
/* check loop */
loop_flag = (read_32bitLE(0x3C,infile)!=0xFFFFFFFF);
/* Always stereo files */
channel_count=2;
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channel_count,loop_flag);
if (!vgmstream) goto fail;
/* fill in the vital statistics */
vgmstream->channels = channel_count;
vgmstream->sample_rate = read_32bitLE(0x2E,infile);
/* Check for Compression Scheme */
vgmstream->coding_type = coding_PSX;
vgmstream->num_samples = (read_32bitLE(0x38,infile)*28/16)/2;
/* Get loop point values */
if(vgmstream->loop_flag) {
vgmstream->loop_start_sample = read_32bitLE(0x3C,infile)/16*14;
vgmstream->loop_end_sample = read_32bitLE(0x38,infile)/16*14;
}
vgmstream->interleave_block_size = read_32bitLE(0x1c,infile)+0x10;
vgmstream->layout_type = layout_interleave;
vgmstream->meta_type = meta_PS2_RXW;
start_offset = 0x40;
close_streamfile(infile); infile=NULL;
/* open the file for reading by each channel */
{
for (i=0;i<channel_count;i++) {
vgmstream->ch[i].streamfile = open_streamfile_buffer(filename,0x8000);
if (!vgmstream->ch[i].streamfile) goto fail;
vgmstream->ch[i].channel_start_offset=
vgmstream->ch[i].offset=
start_offset+vgmstream->interleave_block_size*i;
}
}
return vgmstream;
/* clean up anything we may have opened */
fail:
if (infile) close_streamfile(infile);
if (vgmstream) close_vgmstream(vgmstream);
return NULL;
}