mirror of
https://github.com/vgmstream/vgmstream.git
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61 lines
1.7 KiB
C
61 lines
1.7 KiB
C
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#include "meta.h"
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#include "../coding/coding.h"
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/* XA2 - from Acclaim games [RC Revenge Pro (PS2), XGIII: Extreme G Racing (PS2)] */
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VGMSTREAM* init_vgmstream_xa2_acclaim(STREAMFILE* sf) {
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VGMSTREAM* vgmstream = NULL;
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uint32_t start_offset, sizes_offset;
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int channels, loop_flag = 0, interleave;
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/* checks */
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if (read_u32le(0x00,sf) > 0x10)
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return NULL;
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if (!check_extensions(sf, "xa2"))
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return NULL;
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channels = read_s32le(0x00, sf); /* seen +16 */
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loop_flag = 0;
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if (read_u32le(0x04,sf) > 0x1000) { /* RCRP (no interleave field) */
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interleave = (channels > 2) ? 0x400 : 0x1000;
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sizes_offset = 0x04;
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}
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else {
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interleave = read_s32le(0x04,sf);
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sizes_offset = 0x08;
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}
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/* N sizes that rougly sum data size (not all the same value), then empty */
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for (int i = 0; i < channels; i++) {
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if (read_32bitBE(sizes_offset + 0x04 * i, sf) == 0)
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goto fail;
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}
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if (read_32bitBE(sizes_offset + 0x04 * channels, sf) != 0)
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goto fail;
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start_offset = 0x800;
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/* build the VGMSTREAM */
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vgmstream = allocate_vgmstream(channels, loop_flag);
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if (!vgmstream) goto fail;
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vgmstream->meta_type = meta_XA2_ACCLAIM;
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vgmstream->sample_rate = 44100;
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vgmstream->num_samples = ps_bytes_to_samples(get_streamfile_size(sf) - start_offset, channels);
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vgmstream->coding_type = coding_PSX;
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vgmstream->layout_type = layout_interleave;
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vgmstream->interleave_block_size = interleave;
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if (!vgmstream_open_stream(vgmstream, sf, start_offset))
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goto fail;
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return vgmstream;
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fail:
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close_vgmstream(vgmstream);
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return NULL;
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}
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