2014-10-18 23:54:31 +02:00
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#include "meta.h"
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2018-08-14 20:25:17 +02:00
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2014-10-18 23:54:31 +02:00
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2017-03-13 21:19:38 +01:00
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/* BFSTM - Nintendo Wii U format */
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2014-10-18 23:54:31 +02:00
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VGMSTREAM * init_vgmstream_bfstm(STREAMFILE *streamFile) {
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2018-08-14 20:25:17 +02:00
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VGMSTREAM * vgmstream = NULL;
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off_t start_offset;
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off_t info_offset = 0, data_offset = 0; //, regn_offset = 0;
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int channel_count, loop_flag, codec; //, region_count;
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int big_endian;
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2017-03-13 21:19:38 +01:00
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int32_t (*read_32bit)(off_t,STREAMFILE*) = NULL;
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int16_t (*read_16bit)(off_t,STREAMFILE*) = NULL;
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2014-10-18 23:54:31 +02:00
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2018-08-14 20:25:17 +02:00
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/* checks */
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if ( !check_extensions(streamFile,"bfstm") )
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goto fail;
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/* FSTM header */
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if (read_32bitBE(0x00, streamFile) != 0x4653544D) /* "FSTM" */
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goto fail;
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/* 0x06(2): header size (0x40), 0x08: version (0x00000400), 0x0c: file size */
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/* check BOM */
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if ((uint16_t)read_16bitBE(0x04, streamFile) == 0xFEFF) { /* Wii U games */
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2017-03-13 21:19:38 +01:00
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read_32bit = read_32bitBE;
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read_16bit = read_16bitBE;
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2018-08-14 20:25:17 +02:00
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big_endian = 1;
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} else if ((uint16_t)read_16bitBE(0x04, streamFile) == 0xFFFE) { /* Switch games */
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2017-03-13 21:19:38 +01:00
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read_32bit = read_32bitLE;
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read_16bit = read_16bitLE;
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2018-08-14 20:25:17 +02:00
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big_endian = 0;
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} else {
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goto fail;
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}
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/* get sections (should always appear in the same order) */
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{
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int i;
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int section_count = read_16bit(0x10, streamFile);
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for (i = 0; i < section_count; i++) {
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/* 0x00: id, 0x02(2): padding, 0x04(4): offset, 0x08(4): size */
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uint16_t section_id = read_16bit(0x14 + i*0xc+0x00, streamFile);
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switch(section_id) {
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case 0x4000: info_offset = read_32bit(0x14+i*0x0c+0x04, streamFile); break;
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case 0x4001: /* seek_offset = read_32bit(0x14+i*0x0c+0x04, streamFile); */ break;
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case 0x4002: data_offset = read_32bit(0x14+i*0x0c+0x04, streamFile); break;
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case 0x4003: /* regn_offset = read_32bit(0x14+i*0x0c+0x04, streamFile); */ break;
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case 0x4004: /* pdat_offset = read_32bit(0x14+i*0x0c+0x04, streamFile); */ break; /* prefetch data */
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default:
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break;
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}
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}
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if (info_offset == 0 || data_offset == 0)
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goto fail;
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}
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/* INFO section */
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if (read_32bitBE(info_offset, streamFile) != 0x494E464F) /* "INFO" */
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goto fail;
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codec = read_8bit(info_offset + 0x20, streamFile);
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loop_flag = read_8bit(info_offset + 0x21, streamFile);
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channel_count = read_8bit(info_offset + 0x22, streamFile);
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//region_count = read_8bit(info_offset + 0x23, streamFile);
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start_offset = data_offset + 0x20;
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/* build the VGMSTREAM */
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vgmstream = allocate_vgmstream(channel_count, loop_flag);
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if (!vgmstream) goto fail;
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vgmstream->sample_rate = read_32bit(info_offset + 0x24, streamFile);
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vgmstream->num_samples = read_32bit(info_offset + 0x2c, streamFile);
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vgmstream->loop_start_sample = read_32bit(info_offset + 0x28, streamFile);
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vgmstream->loop_end_sample = vgmstream->num_samples;
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vgmstream->meta_type = meta_FSTM;
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2018-03-24 19:27:24 +01:00
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vgmstream->layout_type = (channel_count == 1) ? layout_none : layout_interleave;
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2018-08-14 20:25:17 +02:00
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vgmstream->interleave_block_size = read_32bit(info_offset + 0x34, streamFile);
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vgmstream->interleave_last_block_size = read_32bit(info_offset + 0x44, streamFile);
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switch(codec) {
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case 0x00:
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vgmstream->coding_type = coding_PCM8;
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break;
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case 0x01:
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vgmstream->coding_type = big_endian ? coding_PCM16BE : coding_PCM16LE;
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break;
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case 0x02:
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vgmstream->coding_type = coding_NGC_DSP;
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{
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int i, c;
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off_t channel_indexes, channel_info_offset, coefs_offset;
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channel_indexes = info_offset+0x08 + read_32bit(info_offset + 0x1C, streamFile);
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for (i = 0; i < vgmstream->channels; i++) {
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channel_info_offset = channel_indexes + read_32bit(channel_indexes+0x04+(i*0x08)+0x04, streamFile);
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coefs_offset = channel_info_offset + read_32bit(channel_info_offset+0x04, streamFile);
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for (c = 0; c < 16; c++) {
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vgmstream->ch[i].adpcm_coef[c] = read_16bit(coefs_offset + c*2, streamFile);
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}
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}
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}
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break;
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default: /* 0x03: IMA? */
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goto fail;
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}
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//regions seem mostly for in-game purposes and are not very listenable, otherwise this kinda works
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//start_offset += bfstm_set_regions(streamFile, vgmstream, region_count, regn_offset, codec);
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if (!vgmstream_open_stream(vgmstream,streamFile,start_offset))
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goto fail;
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return vgmstream;
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fail:
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close_vgmstream(vgmstream);
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return NULL;
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}
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2014-10-18 23:54:31 +02:00
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2018-08-14 20:25:17 +02:00
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#if 0
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/* Newer .bfstm may have multiple regions, that are sample sections of some meaning,
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* like loop parts (Super Mario 3D World), or dynamic subsongs (Zelda: BotW)
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* We'll hack them in as subsongs (though seem mostly activated by game events) */
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static off_t bfstm_set_regions(STREAMFILE *streamFile, VGMSTREAM *vgmstream, int region_count, off_t regn_offset, int codec) {
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off_t start_offset = 0;
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/* REGN section subsong hack */
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if (region_count > 0 && regn_offset != 0 && codec == 0x02) {
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size_t stream_size;
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int total_subsongs, target_subsong = streamFile->stream_index;
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if (read_32bitBE(regn_offset, streamFile) != 0x5245474E) /* "REGN" */
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goto fail;
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/* pretend each region is a subsong, but use first subsong as the whole file,
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* since regions may not map all samples */
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total_subsongs = region_count + 1;
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if (target_subsong == 0) target_subsong = 1;
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if (target_subsong < 0 || target_subsong > total_subsongs || total_subsongs < 1) goto fail;
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if (target_subsong > 1) {
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int i;
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off_t region_start, region_end;
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size_t sample_start = read_32bit(regn_offset + 0x20 + (target_subsong-2)*0x100+0x00, streamFile);
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size_t sample_end = read_32bit(regn_offset + 0x20 + (target_subsong-2)*0x100+0x04, streamFile) + 1;
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off_t adpcm_offset = regn_offset + 0x20 + (target_subsong-2)*0x100+0x08;
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/* rest is padding up to 0x100 */
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/* samples-to-bytes, approximate since samples could land in the middle of a frame, meh */
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region_start = sample_start / 14 * vgmstream->channels * 0x08;
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region_end = sample_end / 14 * vgmstream->channels * 0x08;
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stream_size = region_end - region_start;
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/* align to blocks or causes funny sounds, but the bigger the interleave the less
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* accurate this is (with 0x2000 can be off by ~4600 samples) */
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if (region_start % (vgmstream->interleave_block_size*vgmstream->channels))
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region_start -= region_start % (vgmstream->interleave_block_size*vgmstream->channels);
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start_offset += region_start;
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if (sample_end != vgmstream->num_samples) /* not exact but... */
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vgmstream->interleave_last_block_size = 0;
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vgmstream->num_samples = sample_end - sample_start;
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vgmstream->loop_start_sample = 0;
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vgmstream->loop_end_sample = vgmstream->num_samples;
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/* maybe loops should be enabled/disabled with regions? */
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/* this won't make sense after aligning, whatevs, doesn't sound too bad */
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for (i = 0; i < vgmstream->channels; i++) {
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vgmstream->ch[i].adpcm_history1_16 = read_16bit(adpcm_offset+0x02+0x00, streamFile);
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vgmstream->ch[i].adpcm_history2_16 = read_16bit(adpcm_offset+0x02+0x02, streamFile);
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}
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}
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else {
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stream_size = get_streamfile_size(streamFile);
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}
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vgmstream->num_streams = total_subsongs;
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vgmstream->stream_size = stream_size;
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}
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return start_offset;
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2014-10-18 23:54:31 +02:00
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fail:
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2018-08-14 20:25:17 +02:00
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return 0;
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2014-10-18 23:54:31 +02:00
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}
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2018-08-14 20:25:17 +02:00
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#endif
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