2009-09-05 15:31:20 +02:00
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#include "meta.h"
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#include "../util.h"
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/* WAC - WAD - WAM (Beyond Good & Evil GC/PS2) */
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VGMSTREAM * init_vgmstream_waa_wac_wad_wam(STREAMFILE *streamFile) {
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VGMSTREAM * vgmstream = NULL;
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char filename[260];
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off_t start_offset;
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int loop_flag;
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int channel_count;
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int coef1_start;
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int coef2_start;
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int i;
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unsigned short encoder;
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int second_channel_start;
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streamFile->get_name(streamFile,filename,sizeof(filename));
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if (strcasecmp("waa",filename_extension(filename)) &&
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strcasecmp("wac",filename_extension(filename)) &&
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strcasecmp("wad",filename_extension(filename)) &&
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strcasecmp("wam",filename_extension(filename))) goto fail;
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/* check header */
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if (read_32bitBE(0x00,streamFile) != 0x52494646 || /* "RIFF" */
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read_32bitBE(0x08,streamFile) != 0x57415645 || /* "WAVE" */
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read_32bitBE(0x0C,streamFile) != 0x666D7420 || /* "fmt\0x20" */
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read_32bitBE(0x10,streamFile) != 0x12000000) /* "0x12000000" */
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goto fail;
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/* files don't contain looping information,
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so the looping is not done depending on extension.
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wam and waa contain ambient sounds and music, so often they contain
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looped music. Change extension to wac or wad to make the sound non-looping.
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*/
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loop_flag = strcasecmp("wac",filename_extension(filename)) &&
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strcasecmp("wad",filename_extension(filename));
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channel_count = (uint16_t)read_16bitLE(0x16,streamFile);
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encoder = read_16bitBE(0x14,streamFile);
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/* build the VGMSTREAM */
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vgmstream = allocate_vgmstream(channel_count,loop_flag);
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if (!vgmstream) goto fail;
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/* Check what encoder is needed */
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switch( encoder )
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{
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//FIXME: //PC version uses pcm, but which encoder?
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//FIXME: //Rayman Ravin Rabid Games on the wii use it with an unknown encoder yet
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case 0xFFFF: //PS2 adpcm
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/* fill in the vital statistics */
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start_offset = 0x7e;
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vgmstream->channels = channel_count;
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vgmstream->sample_rate = read_32bitLE(0x18,streamFile);
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vgmstream->coding_type = coding_PSX;
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vgmstream->num_samples = (read_32bitLE(0x2A,streamFile))/16*28/channel_count;
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if (loop_flag) {
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vgmstream->loop_start_sample = 0;
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vgmstream->loop_end_sample = (read_32bitLE(0x2A,streamFile))/16*28/channel_count;
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}
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vgmstream->layout_type = layout_none;
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vgmstream->meta_type = meta_WAA_WAC_WAD_WAM;
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vgmstream->interleave_block_size = read_16bitLE(0x20,streamFile);
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{
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for (i=0;i<channel_count;i++) {
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vgmstream->ch[i].streamfile = streamFile->open(streamFile,filename,start_offset);
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if (!vgmstream->ch[i].streamfile) goto fail;
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vgmstream->ch[i].channel_start_offset=
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vgmstream->ch[i].offset=
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(off_t)(start_offset+vgmstream->interleave_block_size*i);
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}
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}
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break;
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case 0xFeFF: //game cube DSP
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/* fill in the vital statistics */
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start_offset = 0x5C;
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vgmstream->channels = channel_count;
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vgmstream->sample_rate = read_32bitLE(0x18,streamFile);
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vgmstream->coding_type = coding_NGC_DSP;
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vgmstream->num_samples = (read_32bitLE(0x2A,streamFile))*14/8/channel_count;
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if (loop_flag) {
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vgmstream->loop_start_sample = 0;
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vgmstream->loop_end_sample = (read_32bitLE(0x2A,streamFile))*14/8/channel_count;
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}
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vgmstream->layout_type = layout_none;
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vgmstream->meta_type = meta_WAA_WAC_WAD_WAM;
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/* Retrieveing the coef tables and the start of the second channel*/
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coef1_start = 0x2E;
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coef2_start = (read_32bitLE(0x2A,streamFile)/2)+0x5C;
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second_channel_start = coef2_start+0x2E;
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{
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int i;
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for (i=0;i<16;i++)
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vgmstream->ch[0].adpcm_coef[i] = read_16bitBE(coef1_start+i*2,streamFile);
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if (channel_count == 2) {
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for (i=0;i<16;i++)
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vgmstream->ch[1].adpcm_coef[i] = read_16bitBE(coef2_start+i*2,streamFile);
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}
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}
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/* open the file for reading */
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{
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int i;
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STREAMFILE * file;
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file = streamFile->open(streamFile,filename,STREAMFILE_DEFAULT_BUFFER_SIZE);
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if (!file) goto fail;
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for (i=0;i<channel_count;i++) {
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vgmstream->ch[i].streamfile = file;
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/* The first channel */
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vgmstream->ch[0].channel_start_offset=
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vgmstream->ch[0].offset=start_offset;
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/* The second channel */
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if (channel_count == 2) {
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vgmstream->ch[1].streamfile = streamFile->open(streamFile,filename,STREAMFILE_DEFAULT_BUFFER_SIZE);
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if (!vgmstream->ch[1].streamfile) goto fail;
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vgmstream->ch[1].channel_start_offset=
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vgmstream->ch[1].offset=second_channel_start;
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}
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}
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break;
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default:
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goto fail;
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}
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}
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return vgmstream;
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/* clean up anything we may have opened */
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fail:
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if (vgmstream) close_vgmstream(vgmstream);
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return NULL;
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}
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