vgmstream/src/meta/ngc_waa_wac_wad_wam.c

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#include "meta.h"
#include "../util.h"
/* WAC - WAD - WAM (Beyond Good & Evil GC/PS2) */
VGMSTREAM * init_vgmstream_waa_wac_wad_wam(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
char filename[260];
off_t start_offset;
int loop_flag;
int channel_count;
int coef1_start;
int coef2_start;
int i;
unsigned short encoder;
int second_channel_start;
streamFile->get_name(streamFile,filename,sizeof(filename));
if (strcasecmp("waa",filename_extension(filename)) &&
strcasecmp("wac",filename_extension(filename)) &&
strcasecmp("wad",filename_extension(filename)) &&
strcasecmp("wam",filename_extension(filename))) goto fail;
/* check header */
if (read_32bitBE(0x00,streamFile) != 0x52494646 || /* "RIFF" */
read_32bitBE(0x08,streamFile) != 0x57415645 || /* "WAVE" */
read_32bitBE(0x0C,streamFile) != 0x666D7420 || /* "fmt\0x20" */
read_32bitBE(0x10,streamFile) != 0x12000000) /* "0x12000000" */
goto fail;
/* files don't contain looping information,
so the looping is not done depending on extension.
wam and waa contain ambient sounds and music, so often they contain
looped music. Change extension to wac or wad to make the sound non-looping.
*/
loop_flag = strcasecmp("wac",filename_extension(filename)) &&
strcasecmp("wad",filename_extension(filename));
channel_count = (uint16_t)read_16bitLE(0x16,streamFile);
encoder = read_16bitBE(0x14,streamFile);
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channel_count,loop_flag);
if (!vgmstream) goto fail;
/* Check what encoder is needed */
switch( encoder )
{
//FIXME: //PC version uses pcm, but which encoder?
//FIXME: //Rayman Ravin Rabid Games on the wii use it with an unknown encoder yet
case 0xFFFF: //PS2 adpcm
/* fill in the vital statistics */
start_offset = 0x7e;
vgmstream->channels = channel_count;
vgmstream->sample_rate = read_32bitLE(0x18,streamFile);
vgmstream->coding_type = coding_PSX;
vgmstream->num_samples = (read_32bitLE(0x2A,streamFile))/16*28/channel_count;
if (loop_flag) {
vgmstream->loop_start_sample = 0;
vgmstream->loop_end_sample = (read_32bitLE(0x2A,streamFile))/16*28/channel_count;
}
vgmstream->layout_type = layout_none;
vgmstream->meta_type = meta_WAA_WAC_WAD_WAM;
vgmstream->interleave_block_size = read_16bitLE(0x20,streamFile);
{
for (i=0;i<channel_count;i++) {
vgmstream->ch[i].streamfile = streamFile->open(streamFile,filename,start_offset);
if (!vgmstream->ch[i].streamfile) goto fail;
vgmstream->ch[i].channel_start_offset=
vgmstream->ch[i].offset=
(off_t)(start_offset+vgmstream->interleave_block_size*i);
}
}
break;
case 0xFeFF: //game cube DSP
/* fill in the vital statistics */
start_offset = 0x5C;
vgmstream->channels = channel_count;
vgmstream->sample_rate = read_32bitLE(0x18,streamFile);
vgmstream->coding_type = coding_NGC_DSP;
vgmstream->num_samples = (read_32bitLE(0x2A,streamFile))*14/8/channel_count;
if (loop_flag) {
vgmstream->loop_start_sample = 0;
vgmstream->loop_end_sample = (read_32bitLE(0x2A,streamFile))*14/8/channel_count;
}
vgmstream->layout_type = layout_none;
vgmstream->meta_type = meta_WAA_WAC_WAD_WAM;
/* Retrieveing the coef tables and the start of the second channel*/
coef1_start = 0x2E;
coef2_start = (read_32bitLE(0x2A,streamFile)/2)+0x5C;
second_channel_start = coef2_start+0x2E;
{
int i;
for (i=0;i<16;i++)
vgmstream->ch[0].adpcm_coef[i] = read_16bitBE(coef1_start+i*2,streamFile);
if (channel_count == 2) {
for (i=0;i<16;i++)
vgmstream->ch[1].adpcm_coef[i] = read_16bitBE(coef2_start+i*2,streamFile);
}
}
/* open the file for reading */
{
int i;
STREAMFILE * file;
file = streamFile->open(streamFile,filename,STREAMFILE_DEFAULT_BUFFER_SIZE);
if (!file) goto fail;
for (i=0;i<channel_count;i++) {
vgmstream->ch[i].streamfile = file;
/* The first channel */
vgmstream->ch[0].channel_start_offset=
vgmstream->ch[0].offset=start_offset;
/* The second channel */
if (channel_count == 2) {
vgmstream->ch[1].streamfile = streamFile->open(streamFile,filename,STREAMFILE_DEFAULT_BUFFER_SIZE);
if (!vgmstream->ch[1].streamfile) goto fail;
vgmstream->ch[1].channel_start_offset=
vgmstream->ch[1].offset=second_channel_start;
}
}
break;
default:
goto fail;
}
}
return vgmstream;
/* clean up anything we may have opened */
fail:
if (vgmstream) close_vgmstream(vgmstream);
return NULL;
}