vgmstream/src/meta/wv2.c

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#include "meta.h"
#include "../coding/coding.h"
/* WAV2 - from Infrogrames North America games [Slave Zero (PC) (PS2)] */
VGMSTREAM * init_vgmstream_wv2(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
off_t start_offset;
size_t data_size;
int loop_flag, channel_count;
/* checks */
if ( !check_extensions(streamFile,"wv2") )
goto fail;
if (read_32bitBE(0x00,streamFile) != 0x57415632) /* "WAV2" */
goto fail;
start_offset = 0x1c;
data_size = get_streamfile_size(streamFile) - start_offset;
channel_count = read_8bit(0x0c,streamFile);
loop_flag = 0;
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channel_count,loop_flag);
if (!vgmstream) goto fail;
vgmstream->meta_type = meta_WV2;
vgmstream->sample_rate = read_32bitLE(0x10,streamFile);
vgmstream->num_samples = ima_bytes_to_samples(data_size,channel_count); /* also 0x18 */
vgmstream->coding_type = coding_DVI_IMA_int;
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = 0xFA;
if ( !vgmstream_open_stream(vgmstream, streamFile, start_offset) )
goto fail;
return vgmstream;
fail:
close_vgmstream(vgmstream);
return NULL;
}