vgmstream/src/meta/mca.c

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/*
Capcom MADP format found in Capcom 3DS games.
*/
#include "meta.h"
#include "../util.h"
VGMSTREAM * init_vgmstream_mca(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
char filename[PATH_LIMIT];
coding_t coding_type;
int channel_count;
int loop_flag;
off_t start_offset;
/* check extension, case insensitive */
streamFile->get_name(streamFile, filename, sizeof(filename));
if (strcasecmp("mca", filename_extension(filename)))
goto fail;
/* check header */
if ((uint32_t)read_32bitBE(0, streamFile) != 0x4D414450) /* "MADP" */
goto fail;
start_offset = (get_streamfile_size(streamFile) - read_32bitLE(0x20, streamFile));
channel_count = read_8bit(0x8, streamFile);
if (read_32bitLE(0x18, streamFile) > 0)
loop_flag = 1;
else
loop_flag = 0;
coding_type = coding_NGC_DSP;
if (channel_count < 1) goto fail;
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channel_count, loop_flag);
if (!vgmstream) goto fail;
/* fill in the vital statistics */
vgmstream->num_samples = read_32bitLE(0xc, streamFile);
vgmstream->sample_rate = (uint16_t)read_16bitLE(0x10, streamFile);
/* channels and loop flag are set by allocate_vgmstream */
vgmstream->loop_start_sample = read_32bitLE(0x14, streamFile);
vgmstream->loop_end_sample = read_32bitLE(0x18, streamFile);
vgmstream->coding_type = coding_type;
if (channel_count == 1)
vgmstream->layout_type = layout_none;
else
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = 0x100; // Constant for this format
vgmstream->meta_type = meta_MCA;
off_t coef_offset = start_offset - (vgmstream->channels * 0x30);
int i, j;
int coef_spacing = 0x30;
for (j = 0; j<vgmstream->channels; j++) {
for (i = 0; i<16; i++) {
vgmstream->ch[j].adpcm_coef[i] = read_16bitLE(coef_offset + j*coef_spacing + i * 2, streamFile);
}
}
/* open the file for reading by each channel */
{
int i;
for (i = 0; i<channel_count; i++) {
if (vgmstream->layout_type == layout_interleave_shortblock)
vgmstream->ch[i].streamfile = streamFile->open(streamFile, filename,
vgmstream->interleave_block_size);
else if (vgmstream->layout_type == layout_interleave)
vgmstream->ch[i].streamfile = streamFile->open(streamFile, filename,
STREAMFILE_DEFAULT_BUFFER_SIZE);
else
vgmstream->ch[i].streamfile = streamFile->open(streamFile, filename,
0x1000);
if (!vgmstream->ch[i].streamfile) goto fail;
vgmstream->ch[i].channel_start_offset =
vgmstream->ch[i].offset =
start_offset + i*vgmstream->interleave_block_size;
}
}
return vgmstream;
/* clean up anything we may have opened */
fail:
if (vgmstream) close_vgmstream(vgmstream);
return NULL;
}