vgmstream/src/meta/ubi_jade.c

390 lines
14 KiB
C
Raw Normal View History

#include "meta.h"
#include "../coding/coding.h"
static STREAMFILE* setup_jade_streamfile(STREAMFILE *streamFile, off_t subfile_offset, size_t subfile_size, const char* fake_ext);
static int get_loop_points(STREAMFILE *streamFile, int *out_loop_start, int *out_loop_end);
/* Jade RIFF - from Jade engine games [Beyond Good & Evil (multi), Rayman Raving Rabbids 1/2 (multi)] */
VGMSTREAM * init_vgmstream_ubi_jade(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
off_t start_offset, first_offset = 0xc;
off_t fmt_offset, data_offset;
size_t fmt_size, data_size;
int loop_flag, channel_count, sample_rate, codec, block_size;
int loop_start = 0, loop_end = 0;
int is_jade_v2 = 0;
/* checks */
/* .waa: ambiances, .wam: music, .wac: sfx, .wad: dialogs (usually)
* .wav: Beyond Good & Evil HD (PS3), .psw: fake/badly extracted names [ex. Rayman Raving Rabbids (PS2)] */
if (!check_extensions(streamFile,"waa,wac,wad,wam,wav,lwav,psw"))
goto fail;
/* an slightly twisted RIFF with custom codecs */
if (read_32bitBE(0x00,streamFile) != 0x52494646 || /* "RIFF" */
read_32bitBE(0x08,streamFile) != 0x57415645) /* "WAVE" */
goto fail;
if (check_extensions(streamFile,"psw")) { /* .psw are incorrectly extracted missing 0x04 at the end */
if (read_32bitLE(0x04,streamFile)+0x04 != get_streamfile_size(streamFile))
goto fail;
}
else {
if (read_32bitLE(0x04,streamFile)+0x04+0x04 != get_streamfile_size(streamFile))
goto fail;
}
if (!find_chunk(streamFile, 0x666d7420,first_offset,0, &fmt_offset,&fmt_size, 0, 0)) /* "fmt " */
goto fail;
if (!find_chunk(streamFile, 0x64617461,first_offset,0, &data_offset,&data_size, 0, 0)) /* "data" */
goto fail;
/* parse format */
{
if (fmt_size < 0x10)
goto fail;
codec = (uint16_t)read_16bitLE(fmt_offset+0x00,streamFile);
channel_count = read_16bitLE(fmt_offset+0x02,streamFile);
sample_rate = read_32bitLE(fmt_offset+0x04,streamFile);
block_size = (uint16_t)read_16bitLE(fmt_offset+0x0c,streamFile);
/* 0x08: average bytes, 0x0e: bps, etc */
/* autodetect Jade "v2", uses a different interleave [Rayman Raving Rabbids (PS2/Wii)] */
switch(codec) {
case 0xFFFF: { /* PS2 */
int i;
/* half interleave check as there is no flag (ends with the PS-ADPCM stop frame) */
for (i = 0; i < channel_count; i++) {
off_t end_frame = data_offset + (data_size / channel_count) * (i+1) - 0x10;
if (read_32bitBE(end_frame+0x00,streamFile) != 0x07007777 ||
read_32bitBE(end_frame+0x04,streamFile) != 0x77777777 ||
read_32bitBE(end_frame+0x08,streamFile) != 0x77777777 ||
read_32bitBE(end_frame+0x0c,streamFile) != 0x77777777) {
is_jade_v2 = 1;
break;
}
}
break;
}
case 0xFFFE: /* GC/Wii */
is_jade_v2 = (read_16bitLE(fmt_offset+0x10,streamFile) == 0); /* extra data size (0x2e*channels) */
break;
}
/* hopefully catches PC Rabbids */
if (find_chunk(streamFile, 0x63756520,first_offset,0, NULL,NULL, 0, 0)) { /* "cue " */
is_jade_v2 = 1;
}
}
/* get loop points */
if (is_jade_v2) {
loop_flag = get_loop_points(streamFile, &loop_start, &loop_end); /* loops in "LIST" */
}
else {
/* BG&E files don't contain looping information, so the looping is done by extension.
* wam and waa contain ambient sounds and music, so often they contain looped music.
* Later, if the file is too short looping will be disabled. */
loop_flag = check_extensions(streamFile,"waa,wam");
}
start_offset = data_offset;
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channel_count,loop_flag);
if (!vgmstream) goto fail;
vgmstream->sample_rate = sample_rate;
vgmstream->meta_type = meta_JADE_RIFF;
if (is_jade_v2) {
vgmstream->loop_start_sample = loop_start;
vgmstream->loop_end_sample = loop_end;
}
switch(codec) {
case 0x0069: /* Xbox */
if (block_size != 0x24*channel_count)
goto fail;
vgmstream->coding_type = coding_XBOX_IMA;
vgmstream->layout_type = layout_none;
vgmstream->num_samples = xbox_ima_bytes_to_samples(data_size, channel_count);
if (!is_jade_v2) {
vgmstream->loop_start_sample = 0;
vgmstream->loop_end_sample = vgmstream->num_samples;
}
break;
case 0xFFFF: /* PS2 */
if (block_size != 0x10)
goto fail;
vgmstream->coding_type = coding_PSX;
vgmstream->layout_type = layout_interleave;
if (is_jade_v2) {
vgmstream->interleave_block_size = 0x6400;
if (vgmstream->interleave_block_size)
vgmstream->interleave_last_block_size = (data_size % (vgmstream->interleave_block_size*vgmstream->channels)) / vgmstream->channels;
}
else {
vgmstream->interleave_block_size = data_size / channel_count;
}
vgmstream->num_samples = ps_bytes_to_samples(data_size, channel_count);
if (!is_jade_v2) {
vgmstream->loop_start_sample = 0;
vgmstream->loop_end_sample = vgmstream->num_samples;
}
break;
case 0xFFFE: /* GC/Wii */
if (block_size != 0x08)
goto fail;
vgmstream->coding_type = coding_NGC_DSP;
vgmstream->layout_type = layout_interleave;
vgmstream->num_samples = dsp_bytes_to_samples(data_size, channel_count);
if (!is_jade_v2) {
vgmstream->loop_start_sample = 0;
vgmstream->loop_end_sample = vgmstream->num_samples;
}
/* coefs / interleave */
if (is_jade_v2) {
vgmstream->interleave_block_size = 0x6400;
if (vgmstream->interleave_block_size)
vgmstream->interleave_last_block_size = ((data_size % (vgmstream->interleave_block_size*vgmstream->channels))/2+7)/8*8;
{
static const int16_t coef[16] = { /* default Ubisoft coefs, from ELF */
0x04ab,0xfced,0x0789,0xfedf,0x09a2,0xfae5,0x0c90,0xfac1,
0x084d,0xfaa4,0x0982,0xfdf7,0x0af6,0xfafa,0x0be6,0xfbf5
};
int i, ch;
for (ch = 0; ch < channel_count; ch++) {
for (i = 0; i < 16; i++) {
vgmstream->ch[ch].adpcm_coef[i] = coef[i];
}
}
}
}
else {
/* has extra 0x2e coefs before each channel, not counted in data_size */
vgmstream->interleave_block_size = (data_size + 0x2e*channel_count) / channel_count;
dsp_read_coefs_be(vgmstream, streamFile, start_offset+0x00, vgmstream->interleave_block_size);
dsp_read_hist_be (vgmstream, streamFile, start_offset+0x20, vgmstream->interleave_block_size);
start_offset += 0x2e;
}
break;
case 0x0002: /* PC */
if (block_size != 0x24*channel_count)
goto fail;
vgmstream->coding_type = coding_MSADPCM;
vgmstream->layout_type = layout_none;
vgmstream->interleave_block_size = 0x24*channel_count;
vgmstream->num_samples = msadpcm_bytes_to_samples(data_size, vgmstream->interleave_block_size, channel_count);
if (!is_jade_v2) {
vgmstream->loop_start_sample = 0;
vgmstream->loop_end_sample = vgmstream->num_samples;
}
break;
case 0x0001: { /* PS3 */
VGMSTREAM *temp_vgmstream = NULL;
STREAMFILE *temp_streamFile = NULL;
if (block_size != 0x02*channel_count)
goto fail;
/* a MSF (usually ATRAC3) masquerading as PCM */
if (read_32bitBE(start_offset, streamFile) != 0x4D534643) /* "MSF\43" */
goto fail;
temp_streamFile = setup_jade_streamfile(streamFile, start_offset, data_size, "msf");
if (!temp_streamFile) goto fail;
temp_vgmstream = init_vgmstream_ps3_msf(temp_streamFile);
close_streamfile(temp_streamFile);
if (!temp_vgmstream) goto fail;
temp_vgmstream->meta_type = vgmstream->meta_type;
close_vgmstream(vgmstream);
return temp_vgmstream;
}
default: /* X360 uses .XMA */
goto fail;
}
/* V1 loops by extension, try to detect incorrectly looped jingles (too short) */
if (!is_jade_v2) {
if(loop_flag
&& vgmstream->num_samples < 15*sample_rate) { /* in seconds */
vgmstream->loop_flag = 0;
}
}
if ( !vgmstream_open_stream(vgmstream,streamFile,start_offset) )
goto fail;
return vgmstream;
fail:
close_vgmstream(vgmstream);
return NULL;
}
/* extract loops from "cue /LIST", returns if loops (info from Droolie) */
static int get_loop_points(STREAMFILE *streamFile, int *out_loop_start, int *out_loop_end) {
off_t cue_offset, list_offset;
size_t cue_size, list_size;
off_t offset, first_offset = 0x0c;
int i, cue_count, loop_id = 0, loop_start = 0, loop_end = 0;
/* unlooped files may contain LIST, but also may not */
if (!find_chunk(streamFile, 0x63756520,first_offset,0, &cue_offset,&cue_size, 0, 0)) /* "cue " */
goto fail;
if (!find_chunk(streamFile, 0x4C495354,first_offset,0, &list_offset,&list_size, 0, 0)) /* "LIST" */
goto fail;
offset = list_offset + 0x04;
while (offset < list_offset + list_size) {
uint32_t chunk_id = read_32bitBE(offset+0x00, streamFile);
uint32_t chunk_size = read_32bitLE(offset+0x04, streamFile);
offset += 0x08;
switch(chunk_id) {
case 0x6C61626C: /* "labl" */
if (read_32bitBE(offset+0x04, streamFile) == 0x6C6F6F70) /* "loop", actually an string tho */
loop_id = read_32bitLE(offset+0x00, streamFile);
chunk_size += (chunk_size % 2) ? 1 : 0; /* string is even-padded after size */
break;
case 0x6C747874: /* "ltxt" */
if (loop_id == read_32bitLE(offset+0x00, streamFile))
loop_end = read_32bitLE(offset+0x04, streamFile);
break;
default:
VGM_LOG("Jade: unknown LIST chunk at %lx\n", offset);
goto fail;
}
offset += chunk_size;
}
if (!loop_end)
return 0;
cue_count = read_32bitLE(cue_offset+0x00, streamFile);
for (i = 0; i < cue_count; i++) {
if (loop_id == read_32bitLE(cue_offset+0x04 + i*0x18 + 0x00, streamFile)) {
loop_start = read_32bitLE(cue_offset+0x04 + i*0x18 + 0x04, streamFile);
loop_end += loop_start;
break;
}
}
*out_loop_start = loop_start;
*out_loop_end = loop_end;
return 1;
fail:
return 0;
}
/* Jade RIFF in containers */
VGMSTREAM * init_vgmstream_ubi_jade_container(STREAMFILE *streamFile) {
VGMSTREAM *vgmstream = NULL;
STREAMFILE *temp_streamFile = NULL;
off_t subfile_offset;
size_t subfile_size;
/* Jade packs files in bigfiles, and once extracted the sound files have extra engine data before
* the RIFF + padding after. Most extractors don't remove the padding correctly, so here we add support. */
/* checks */
/* standard Jade exts + .xma for padded XMA used in Beyond Good & Evil HD (X360) */
if (!check_extensions(streamFile,"waa,wac,wad,wam,wav,lwav,xma"))
goto fail;
if (read_32bitBE(0x04,streamFile) == 0x52494646 &&
read_32bitLE(0x00,streamFile)+0x04 == get_streamfile_size(streamFile)) {
/* data size + RIFF + padding */
subfile_offset = 0x04;
}
else if (read_32bitBE(0x00,streamFile) == 0x52494646 &&
read_32bitLE(0x04,streamFile)+0x04+0x04 < get_streamfile_size(streamFile) &&
(get_streamfile_size(streamFile) + 0x04) % 0x800 == 0) {
/* RIFF + padding with data size removed (bad extraction) */
subfile_offset = 0x00;
}
else if (read_32bitBE(0x04,streamFile) == 0x52494646 &&
read_32bitLE(0x00,streamFile) == get_streamfile_size(streamFile)) {
/* data_size + RIFF + padding - 0x04 (bad extraction) */
subfile_offset = 0x04;
}
else {
goto fail;
}
subfile_size = read_32bitLE(subfile_offset+0x04,streamFile) + 0x04+0x04;
temp_streamFile = setup_jade_streamfile(streamFile, subfile_offset,subfile_size, NULL);
if (!temp_streamFile) goto fail;
if (check_extensions(streamFile,"xma")) {
vgmstream = init_vgmstream_xma(temp_streamFile);
} else {
vgmstream = init_vgmstream_ubi_jade(temp_streamFile);
}
close_streamfile(temp_streamFile);
return vgmstream;
fail:
close_streamfile(temp_streamFile);
close_vgmstream(vgmstream);
return NULL;
}
static STREAMFILE* setup_jade_streamfile(STREAMFILE *streamFile, off_t subfile_offset, size_t subfile_size, const char* fake_ext) {
STREAMFILE *temp_streamFile = NULL, *new_streamFile = NULL;
/* setup subfile */
new_streamFile = open_wrap_streamfile(streamFile);
if (!new_streamFile) goto fail;
temp_streamFile = new_streamFile;
new_streamFile = open_clamp_streamfile(temp_streamFile, subfile_offset,subfile_size);
if (!new_streamFile) goto fail;
temp_streamFile = new_streamFile;
if (fake_ext) {
new_streamFile = open_fakename_streamfile(temp_streamFile, NULL,fake_ext);
if (!new_streamFile) goto fail;
temp_streamFile = new_streamFile;
}
return temp_streamFile;
fail:
close_streamfile(temp_streamFile);
return NULL;
}