vgmstream/src/meta/psx_cdxa.c

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#include "meta.h"
#include "../util.h"
/* Sony PSX CD-XA */
/* No looped file ! */
uint8_t AUDIO_CODING_GET_STEREO(uint8_t value) {
return (uint8_t)(value & 3);
}
uint8_t AUDIO_CODING_GET_FREQ(uint8_t value) {
return (uint8_t)((value >> 2) & 3);
}
VGMSTREAM * init_vgmstream_cdxa(const char * const filename) {
VGMSTREAM * vgmstream = NULL;
STREAMFILE * infile = NULL;
int channel_count;
uint8_t bCoding;
int i;
/* check extension, case insensitive */
if (strcasecmp("xa",filename_extension(filename))) goto fail;
/* try to open the file for header reading */
infile = open_streamfile(filename);
if (!infile) goto fail;
/* check RIFF Header */
if (!((read_32bitBE(0x00,infile) == 0x52494646) &&
(read_32bitBE(0x08,infile) == 0x43445841) &&
(read_32bitBE(0x0C,infile) == 0x666D7420)))
goto fail;
bCoding = read_8bit(0x3F,infile);
switch (AUDIO_CODING_GET_STEREO(bCoding)) {
case 0: channel_count = 1; break;
case 1: channel_count = 2; break;
default: channel_count = 0; break;
}
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channel_count,0);
if (!vgmstream) goto fail;
/* fill in the vital statistics */
vgmstream->channels = channel_count;
switch (AUDIO_CODING_GET_FREQ(bCoding)) {
case 0: vgmstream->sample_rate = 37800; break;
case 1: vgmstream->sample_rate = 19800; break;
default: vgmstream->sample_rate = 0; break;
}
/* Check for Compression Scheme */
vgmstream->coding_type = coding_XA;
vgmstream->num_samples = (int32_t)((((get_streamfile_size(infile) - 0x3C)/2352)*0x1F80)/(2*channel_count));
vgmstream->layout_type = layout_xa_blocked;
vgmstream->meta_type = meta_PSX_XA;
close_streamfile(infile); infile=NULL;
/* open the file for reading by each channel */
{
for (i=0;i<channel_count;i++) {
vgmstream->ch[i].streamfile = open_streamfile_buffer(filename,0x8000);
if (!vgmstream->ch[i].streamfile) goto fail;
}
}
xa_block_update(init_xa_channel(0),vgmstream);
return vgmstream;
/* clean up anything we may have opened */
fail:
if (infile) close_streamfile(infile);
if (vgmstream) close_vgmstream(vgmstream);
return NULL;
}
// in extension, we can use this fonction to set the channel
// we want to listen to ...
off_t init_xa_channel(int channel,VGMSTREAM* vgmstream) {
off_t block_offset=0x44;
uint8_t currentChannel;
uint8_t subAudio;
vgmstream->xa_channel=channel;
begin:
currentChannel=read_8bit(block_offset-7,vgmstream->ch[0].streamfile);
subAudio=read_8bit(block_offset-6,vgmstream->ch[0].streamfile);
if ((currentChannel!=channel) && (subAudio==0x64)) {
block_offset+=2352;
goto begin;
}
return block_offset;
}