vgmstream/src/meta/asf.c

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#include "meta.h"
#include "../coding/coding.h"
/* ASF - Argonaut PC games [Croc 2 (PC), Aladdin: Nasira's Revenge (PC)] */
VGMSTREAM * init_vgmstream_asf(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
off_t start_offset;
int loop_flag, channel_count, version;
/* checks */
2019-01-20 00:50:39 +01:00
/* .asf: original
* .lasf: fake for plugins */
if (!check_extensions(streamFile, "asf,lasf"))
goto fail;
if (read_32bitBE(0x00,streamFile) != 0x41534600) /* "ASF\0" */
goto fail;
if (read_32bitBE(0x04,streamFile) != 0x02000100)
goto fail;
if (read_32bitLE(0x08,streamFile) != 0x01 &&
read_32bitLE(0x0c,streamFile) != 0x18 &&
read_32bitLE(0x1c,streamFile) != 0x20)
goto fail;
version = read_32bitLE(0x28,streamFile); /* assumed? */
switch(version){
case 0x0d: channel_count = 1; break; /* Aladdin: Nasira's Revenge (PC) */
case 0x0f: channel_count = 2; break; /* Croc 2 (PC), The Emperor's New Groove (PC) */
default: goto fail;
}
loop_flag = 0;
start_offset = 0x2c;
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channel_count, loop_flag);
if (!vgmstream) goto fail;
vgmstream->sample_rate = (uint16_t)read_16bitLE(0x24, streamFile);
vgmstream->meta_type = meta_ASF;
vgmstream->coding_type = coding_ASF;
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = 0x11;
vgmstream->num_samples = (get_streamfile_size(streamFile)-start_offset)/(0x11*channel_count)*32; /* bytes_to_samples */
//vgmstream->num_samples = read_32bitLE(0x18,streamFile) * (0x20<<channel_count); /* something like this? */
read_string(vgmstream->stream_name,0x10, 0x08+1,streamFile);
if (!vgmstream_open_stream(vgmstream,streamFile,start_offset))
goto fail;
return vgmstream;
fail:
close_vgmstream(vgmstream);
return NULL;
}