vgmstream/src/meta/ta_aac.c

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#include "meta.h"
#include "../coding/coding.h"
typedef struct {
int total_subsongs;
int codec;
int channels;
int sample_rate;
int block_count;
int block_size;
int32_t num_samples;
int32_t loop_start;
int32_t loop_end;
int loop_flag;
off_t stream_offset;
off_t stream_size;
off_t extra_offset;
off_t name_offset;
} aac_header;
static int parse_aac(STREAMFILE* sf, aac_header* aac);
/* AAC - tri-Ace (ASKA engine) Audio Container */
VGMSTREAM* init_vgmstream_ta_aac(STREAMFILE* sf) {
VGMSTREAM* vgmstream = NULL;
aac_header aac = {0};
/* checks */
/* .aac: actual extension, .laac: for players to avoid hijacking MP4/AAC */
if (!check_extensions(sf, "aac,laac"))
goto fail;
if (!is_id32be(0x00, sf, "AAC ") && !is_id32le(0x00, sf, "AAC "))
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goto fail;
if (!parse_aac(sf, &aac))
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goto fail;
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(aac.channels, aac.loop_flag);
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if (!vgmstream) goto fail;
vgmstream->meta_type = meta_TA_AAC;
vgmstream->sample_rate = aac.sample_rate;
vgmstream->num_streams = aac.total_subsongs;
vgmstream->stream_size = aac.stream_size;
switch(aac.codec) {
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#ifdef VGM_USE_FFMPEG
case 0x0165: { /* Infinite Undiscovery (X360), Star Ocean 4 (X360), Resonance of Fate (X360) */
uint8_t buf[0x100];
size_t bytes;
bytes = ffmpeg_make_riff_xma2(buf, sizeof(buf), aac.num_samples, aac.stream_size, aac.channels, aac.sample_rate, aac.block_count, aac.block_size);
vgmstream->codec_data = init_ffmpeg_header_offset(sf, buf, bytes, aac.stream_offset, aac.stream_size);
if (!vgmstream->codec_data) goto fail;
vgmstream->coding_type = coding_FFmpeg;
vgmstream->layout_type = layout_none;
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vgmstream->num_samples = aac.num_samples;
vgmstream->loop_start_sample = aac.loop_start;
vgmstream->loop_end_sample = aac.loop_end;
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xma_fix_raw_samples(vgmstream, sf, aac.stream_offset, aac.stream_size, 0, 0,1);
break;
}
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case 0x04:
case 0x05:
case 0x06: { /* Resonance of Fate (PS3), Star Ocean 4 (PS3) */
int block_align = (aac.codec == 0x04 ? 0x60 : (aac.codec == 0x05 ? 0x98 : 0xC0)) * aac.channels;
int encoder_delay = 1024 + 69; /* AT3 default, gets good loops */
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vgmstream->num_samples = atrac3_bytes_to_samples(aac.stream_size, block_align) - encoder_delay;
/* set offset samples (offset 0 jumps to sample 0 > pre-applied delay, and offset end loops after sample end > adjusted delay) */
vgmstream->loop_start_sample = atrac3_bytes_to_samples(aac.loop_start, block_align); // - encoder_delay
vgmstream->loop_end_sample = atrac3_bytes_to_samples(aac.loop_end, block_align) - encoder_delay;
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vgmstream->codec_data = init_ffmpeg_atrac3_raw(sf, aac.stream_offset, aac.stream_size, vgmstream->num_samples, vgmstream->channels, vgmstream->sample_rate, block_align, encoder_delay);
if (!vgmstream->codec_data) goto fail;
vgmstream->coding_type = coding_FFmpeg;
vgmstream->layout_type = layout_none;
break;
}
#endif
#ifdef VGM_USE_ATRAC9
case 0x08: /* Judas Code (Vita) */
case 0x18: { /* Resonance of Fate (PS4) */
atrac9_config cfg = {0};
cfg.channels = vgmstream->channels;
if (aac.codec == 0x08) {
/* 0x00: ? (related to bitrate/channels?) */
cfg.encoder_delay = read_s32le(aac.extra_offset + 0x04,sf);
cfg.config_data = read_u32be(aac.extra_offset + 0x08,sf);
}
else {
/* 0x00: ? (related to bitrate/channels?) */
cfg.encoder_delay = read_s16le(aac.extra_offset + 0x04,sf);
/* 0x06: samples per frame */
/* 0x08: num samples (without encoder delay) */
cfg.config_data = read_u32le(aac.extra_offset + 0x0c,sf);
/* 0x10: loop start sample (without encoder delay) */
/* 0x14: loop end sample (without encoder delay) */
/* 0x18: related to loop start (adjustment? same as loop start when less than a sample) */
/* using loop samples causes clicks in some tracks, so maybe it's info only,
* or it's meant to be adjusted with value at 0x18 */
}
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vgmstream->codec_data = init_atrac9(&cfg);
if (!vgmstream->codec_data) goto fail;
vgmstream->coding_type = coding_ATRAC9;
vgmstream->layout_type = layout_none;
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vgmstream->num_samples = atrac9_bytes_to_samples(aac.stream_size, vgmstream->codec_data);
vgmstream->num_samples -= cfg.encoder_delay;
vgmstream->loop_start_sample = atrac9_bytes_to_samples(aac.loop_start, vgmstream->codec_data);
vgmstream->loop_end_sample = atrac9_bytes_to_samples(aac.loop_end, vgmstream->codec_data);
break;
}
#endif
case 0x0a: /* Star Ocean 4 (PC) */
if (aac.channels > 2) goto fail; /* unknown data layout */
/* 0x00: some value * channels? */
/* 0x04: frame size */
/* 0x08: frame samples */
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vgmstream->coding_type = coding_MSADPCM;
vgmstream->layout_type = layout_none;
vgmstream->frame_size = read_u32le(aac.extra_offset + 0x04,sf);
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vgmstream->num_samples = msadpcm_bytes_to_samples(aac.stream_size, vgmstream->frame_size, aac.channels);
vgmstream->loop_start_sample = msadpcm_bytes_to_samples(aac.loop_start, vgmstream->frame_size, aac.channels);
vgmstream->loop_end_sample = msadpcm_bytes_to_samples(aac.loop_end, vgmstream->frame_size, aac.channels);
break;
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case 0x0d: /* Star Ocean Anamnesis (Android), Heaven x Inferno (iOS), Star Ocean 4 (PC), Resonance of Fate (PC) */
/* 0x00: 0x17700 * channels? */
/* 0x04: frame size */
/* 0x08: frame samples (not always?) */
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vgmstream->coding_type = coding_ASKA;
vgmstream->layout_type = layout_none;
vgmstream->frame_size = read_u32le(aac.extra_offset + 0x04,sf); /* usually 0x40, rarely 0x20/C0 (ex. some ROF PC) */
/* N-channel frames are allowed (ex. 4/6ch in SO4/ROF PC) */
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if (vgmstream->frame_size > 0xc0) /* known max */
goto fail;
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vgmstream->num_samples = aska_bytes_to_samples(aac.stream_size, vgmstream->frame_size, aac.channels);
vgmstream->loop_start_sample = aska_bytes_to_samples(aac.loop_start, vgmstream->frame_size, aac.channels);
vgmstream->loop_end_sample = aska_bytes_to_samples(aac.loop_end, vgmstream->frame_size, aac.channels);
break;
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#ifdef VGM_USE_VORBIS
case 0x0e: { /* Star Ocean Anamnesis (Android-v1.9.2), Heaven x Inferno (iOS) */
vgmstream->codec_data = init_ogg_vorbis(sf, aac.stream_offset, aac.stream_size, NULL);
if (!vgmstream->codec_data) goto fail;
vgmstream->coding_type = coding_OGG_VORBIS;
vgmstream->layout_type = layout_none;
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vgmstream->num_samples = aac.num_samples;
vgmstream->loop_start_sample = read_s32le(aac.extra_offset + 0x00,sf);
vgmstream->loop_end_sample = read_s32le(aac.extra_offset + 0x04,sf);
/* seek table after loops */
break;
}
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#endif
default:
VGM_LOG("AAC: unknown codec %x\n", aac.codec);
goto fail;
}
if (aac.name_offset)
read_string(vgmstream->stream_name, STREAM_NAME_SIZE, aac.name_offset, sf);
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if (!vgmstream_open_stream(vgmstream, sf, aac.stream_offset))
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goto fail;
return vgmstream;
fail:
close_vgmstream(vgmstream);
return NULL;
}
/* DIR/dirn + WAVE chunk [Infinite Undiscovery (X360), Star Ocean 4 (X360)] */
static int parse_aac_v1(STREAMFILE* sf, aac_header* aac) {
off_t offset, test_offset, wave_offset;
int target_subsong = sf->stream_index;
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/* base header */
/* 0x00: id */
/* 0x04: size */
/* 0x10: subsongs */
/* 0x14: base size */
/* 0x14: head size */
/* 0x18: data size */
/* 0x20: config? (0x00010003) */
/* 0x30+ DIR + dirn subsongs */
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if (!is_id32be(0x30, sf, "DIR "))
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goto fail;
aac->total_subsongs = read_u32be(0x40, sf);
if (target_subsong == 0) target_subsong = 1;
if (target_subsong < 0 || target_subsong > aac->total_subsongs || aac->total_subsongs < 1) goto fail;
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{
int i;
offset = 0;
test_offset = 0x50;
for (i = 0; i < aac->total_subsongs; i++) {
uint32_t entry_type = read_u32be(test_offset + 0x00, sf);
uint32_t entry_size = read_u32be(test_offset + 0x04, sf);
switch(entry_type) {
case 0x6469726E: /* "dirn" */
if (i + 1 == target_subsong) {
aac->name_offset = test_offset + 0x10;
offset = read_u32be(test_offset + 0x90, sf); /* absolute */
}
break;
default:
goto fail;
}
test_offset += entry_size;
}
}
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if (!is_id32be(offset + 0x00, sf, "WAVE"))
goto fail;
wave_offset = offset;
offset += 0x10;
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{
/* X360 */
int i, streams;
off_t strm_offset;
/* 0x00: 0x0400 + song ID */
streams = read_u16be(offset + 0x04, sf);
aac->codec = read_u16be(offset + 0x06, sf);
/* 0x08: null */
/* 0x0c: null */
aac->stream_size = read_u32be(offset + 0x10, sf);
aac->sample_rate = read_s32be(offset + 0x14, sf);
aac->loop_start = read_u32be(offset + 0x18, sf);
aac->loop_end = read_u32be(offset + 0x1C, sf); /* max samples if not set */
aac->block_size = read_u32be(offset + 0x20, sf);
/* 0x24: max samples */
aac->num_samples = read_u32be(offset + 0x28, sf);
aac->block_count = read_u32be(offset + 0x2c, sf);
/* one UI file has a smaller header, early version? */
if (read_u32be(offset + 0x30, sf) == 0x7374726D) {
aac->loop_flag = 0; /* ? */
strm_offset = 0x30;
}
else {
/* 0x30: null */
/* 0x34: encoder delay? */
aac->loop_flag = read_u32be(offset + 0x38, sf) != 0; /* loop end block */
/* 0x3c: size? (loop-related) */
strm_offset = 0x40;
}
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aac->stream_offset = wave_offset + 0x1000;
/* channels depends on streams definitions, "strm" chunk (max 2ch per strm) */
aac->channels = 0;
for (i = 0; i < streams; i++) {
/* format: "strm", size, null, null, channels, ?, sample rate, encoder delay, samples, nulls */
aac->channels += read_s8(offset + strm_offset + i*0x30 + 0x10, sf);
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}
}
return 1;
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fail:
return 0;
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}
/* ASC + WAVE chunks [Resonance of Fate (X360/PS3), Star Ocean 4 (PS3)] */
static int parse_aac_v2(STREAMFILE* sf, aac_header* aac) {
off_t offset, start, size, test_offset, asc_offset;
int target_subsong = sf->stream_index;
/* base header */
/* 0x00: id */
/* 0x04: size */
/* 0x10: config? (0x00020100/0x00020002/0x00020301/etc) */
/* 0x14: flag (0x80/01) */
/* 0x18: align? (PS3=0x30, X360=0xFD0) */
/* 0x28: platform (PS3=3, X360=2) */
/* 0x30+ offsets+sizes to ASC or GUIDs */
start = read_u32be(0x2c, sf);
if (target_subsong == 0) target_subsong = 1;
aac->total_subsongs = 0;
if (is_id32be(start + 0x00, sf, "AMF ")) {
/* GUID subsongs */
if (!is_id32be(start + 0x10, sf, "head"))
goto fail;
size = read_u32be(start + 0x10 + 0x10, sf);
offset = 0;
test_offset = start + 0x10;
while (test_offset < start + size) {
uint32_t entry_type = read_u32be(test_offset + 0x00, sf);
uint32_t entry_size = read_u32be(test_offset + 0x04, sf);
if (entry_type == 0)
break;
switch(entry_type) {
case 0x61646472: /* "addr" (GUID + config) */
aac->total_subsongs++;
if (aac->total_subsongs == target_subsong) {
offset = read_u32be(test_offset + 0x2c, sf) + start + size;
}
break;
default: /* "head", "buff" */
break;
}
test_offset += entry_size;
}
}
else if (is_id32be(start + 0x00, sf, "ASC ")) {
/* regular subsongs */
offset = 0;
for (test_offset = 0x30; test_offset < start; test_offset += 0x10) {
uint32_t entry_offset = read_u32be(test_offset + 0x00, sf);
/* 0x04: entry size */
if (entry_offset) { /* often 0 */
aac->total_subsongs++;
if (aac->total_subsongs == target_subsong) {
offset = entry_offset;
}
}
}
}
else {
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goto fail;
}
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if (target_subsong < 0 || target_subsong > aac->total_subsongs || aac->total_subsongs < 1) goto fail;
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if (!is_id32be(offset + 0x00, sf, "ASC "))
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goto fail;
asc_offset = offset;
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/* ASC section has offsets to "PLBK" chunk (?) and "WAVE" (header), may be followed by "VRC " (?) */
/* 0x50: PLBK offset */
offset += read_u32be(offset + 0x54, sf); /* WAVE offset */
if (!is_id32be(offset + 0x00, sf, "WAVE"))
goto fail;
offset += 0x10;
if (read_u16be(offset + 0x00, sf) == 0x0400) {
/* X360 */
int i, streams;
/* 0x00: 0x0400 + song ID? (0) */
streams = read_u16be(offset + 0x04, sf);
aac->codec = read_u16be(offset + 0x06, sf);
/* 0x08: null */
/* 0x0c: null */
aac->stream_size = read_u32be(offset + 0x10, sf);
aac->sample_rate = read_s32be(offset + 0x14, sf);
aac->loop_start = read_u32be(offset + 0x18, sf);
aac->loop_end = read_u32be(offset + 0x1C, sf); /* max samples if not set */
aac->block_size = read_u32be(offset + 0x20, sf);
/* 0x24: max samples */
aac->num_samples = read_u32be(offset + 0x28, sf);
aac->block_count = read_u32be(offset + 0x2c, sf);
/* 0x30: null */
/* 0x34: encoder delay? */
aac->loop_flag = read_u32be(offset + 0x38, sf) != 0; /* loop end block */
/* 0x3c: size? (loop-related) */
aac->stream_offset = read_u32be(offset + 0x40, sf) + asc_offset;
/* channels depends on streams definitions, "strm" chunk (max 2ch per strm) */
aac->channels = 0;
for (i = 0; i < streams; i++) {
/* format: "strm", size, null, null, channels, ?, sample rate, encoder delay, samples, nulls */
aac->channels += read_s8(offset + 0x44 + i*0x30 + 0x10, sf);
}
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/* after streams and aligned to 0x10 is "Seek" table */
}
else {
/* PS3 */
aac->codec = read_u32be(offset + 0x00, sf);
aac->channels = read_u32be(offset + 0x04, sf);
aac->stream_size = read_u32be(offset + 0x08, sf); /* usable size (without padding) */
aac->sample_rate = read_s32be(offset + 0x0c, sf);
/* 0x10: 0x51? */
aac->loop_start = read_u32be(offset + 0x14, sf);
aac->loop_end = read_u32be(offset + 0x18, sf);
/* 0x1c: null */
aac->stream_offset = offset + 0x20;
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}
aac->loop_flag = (aac->loop_start != -1);
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return 1;
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fail:
return 0;
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}
/* AAOB + WAVE + WAVB chunks [Judas Code (Vita), Star Ocean Anamnesis (Android), Star Ocean 4 (PC)] */
static int parse_aac_v3(STREAMFILE* sf, aac_header* aac) {
off_t offset, size, test_offset;
int target_subsong = sf->stream_index;
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/* base header */
/* 0x00: id */
/* 0x04: size */
/* 0x10: config? (0x00020100/0x00020002/0x00020301/etc) */
/* 0x14: platform ("VITA"=Vita, "DRD "=Android, "MSPC"=PC, "PS4 "=PS4) */
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/* offsets table: offset + flag? + size + align? */
offset = read_u32le(0x20, sf); /* "AAOB" table (audio object?) */
/* 0x30: "VRCB" table (some cue/config? related to subsongs? may be empty) */
/* 0x40: "WAVB" table (wave body, has offset + size per stream then data, not needed since offsets are elsewhere too) */
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if (!is_id32le(offset + 0x00, sf, "AAOB"))
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goto fail;
size = read_u32le(offset + 0x04, sf);
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if (target_subsong == 0) target_subsong = 1;
aac->total_subsongs = 0;
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/* AAOB may point to N AAO (headers) in SFX/voice packs, seems signaled with flag 0x80 at AAOB+0x10
* but there is no subsong count or even max size (always 0x1000?) */
{
for (test_offset = offset + 0x20; offset + size; test_offset += 0x10) {
uint32_t entry_offset = read_u32le(test_offset + 0x00, sf);
/* 0x04: entry size */
if (entry_offset == get_id32be("AAO ")) /* reached end */
break;
if (entry_offset) { /* often 0 */
aac->total_subsongs++;
if (aac->total_subsongs == target_subsong) {
offset += entry_offset;
}
}
}
}
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if (target_subsong < 0 || target_subsong > aac->total_subsongs || aac->total_subsongs < 1) goto fail;
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if (!is_id32le(offset + 0x00, sf, "AAO "))
goto fail;
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/* AAO section has offsets to "PLBK" chunk (?) and "WAVE" (header) */
/* 0x14: PLBK offset */
offset += read_u32le(offset + 0x18, sf); /* WAVE offset */
if (!is_id32le(offset + 0x00, sf, "WAVE"))
goto fail;
offset += 0x10;
/* 0x00: 0x00/01/01CC0000? */
aac->codec = read_u8(offset + 0x04, sf);
aac->channels = read_u8(offset + 0x05, sf);
/* 0x06: 0x01? */
/* 0x07: 0x10? (rarely 0x00) */
aac->sample_rate = read_s32le(offset + 0x08, sf);
aac->stream_size = read_u32le(offset + 0x0C, sf); /* usable size (without padding) */
/* 0x10-1c: null */
aac->stream_offset = read_u32le(offset + 0x20, sf); /* absolute */
/* 0x24: data size (with padding) */
/* 0x28: null */
/* 0x2c: null */
aac->loop_start = read_u32le(offset + 0x30, sf); /* table positions(?) in OGG */
aac->loop_end = read_u32le(offset + 0x34, sf);
/* 0x38: ? in OGG */
aac->num_samples = read_s32le(offset + 0x3c, sf); /* OGG only */
aac->extra_offset = offset + 0x40; /* codec specific */
/* may have seek tables or other stuff per codec */
aac->loop_flag = (aac->loop_end > 0);
return 1;
fail:
return 0;
}
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static int parse_aac(STREAMFILE* sf, aac_header* aac) {
int ok = 0;
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/* try variations as format evolved over time
* chunk headers are always: id + size + null + null (ids in machine endianness) */
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ok = parse_aac_v1(sf, aac);
if (ok) return 1;
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ok = parse_aac_v2(sf, aac);
if (ok) return 1;
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ok = parse_aac_v3(sf, aac);
if (ok) return 1;
return 0;
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}