vgmstream/src/util/layout_utils.h

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#ifndef _LAYOUTS_UTIL_H
#define _LAYOUTS_UTIL_H
#include "../vgmstream.h"
/* add a new layer from codec data (setups layout if needed)
* codec is passed in the vs for easier free/etc control */
bool layered_add_codec(VGMSTREAM* vs, int layers, int layer_channels);
/* call when done adding layers */
bool layered_add_done(VGMSTREAM* vs);
#endif