vgmstream/src/api.h

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#ifndef _API_H_
#define _API_H_
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#include "base/plugins.h" //TODO: to be removed
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//#define LIBVGMSTREAM_ENABLE 1
#if LIBVGMSTREAM_ENABLE
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/* vgmstream's public API
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*
* By default vgmstream behaves like a simple decoder (extract samples until stream end), but you can configure it
* to loop N times or even downmix (since complex formats need those features). In other words, it also behaves
* a bit like a player.
*
* It exposes multiple options and convenience functions beyond simple decoding mainly for various plugins,
* since it was faster moving shared behavior to core rather than reimplementing every time.
*
* All this may make the API a bit twisted and coupled (sorry, tried my best), probably will improve later. Probably.
*
* Notes:
* - vgmstream may dynamically allocate stuff as needed (not too much beyond some setup buffers, but varies per format)
* - previously the only way to use vgmstream was accesing its internals. Now there is an API internals may change in the future
* - some details described in the API may not happen at the moment (they are defined to consider internal changes)
* - main reason it uses the slighly long-winded libvgmstream_* names is that internals use the vgmstream_* 'namespace'
* - c-strings should be in UTF-8
* - the API is still WIP and may be slightly buggy overall due to lack of time, to be improved later
* - vgmstream's features are mostly stable, but this API may be tweaked from time to time (check API_VERSION)
*
* Basic usage (also see api_example.c):
* - libvgmstream_get_version() // just in case
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* - libvgmstream_init(...) // base context
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* - libvgmstream_setup(...) // config if needed
* - libvgmstream_open(...) // setup format
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* - libvgmstream_play(...) // main decode
* - output samples + repeat libvgmstream_play until stream is done
* - libvgmstream_free(...) // cleanup
*/
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#include <stdint.h>
#include <stdbool.h>
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/* standard C param call and name mangling (to avoid __stdcall / .defs) */
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//#define LIBVGMSTREAM_CALL __cdecl //needed?
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//LIBVGMSTREAM_API (type) LIBVGMSTREAM_CALL libvgmstream_function(...);
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/* define external function behavior (during compilation) */
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#if defined(LIBVGMSTREAM_EXPORT)
#define LIBVGMSTREAM_API __declspec(dllexport) /* when exporting/creating vgmstream DLL */
#elif defined(LIBVGMSTREAM_IMPORT)
#define LIBVGMSTREAM_API __declspec(dllimport) /* when importing/linking vgmstream DLL */
#else
#define LIBVGMSTREAM_API /* nothing, internal/default */
#endif
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/* Current API version.
* - only refers to the API itself, as changes related to formats/etc don't alter this (since they are usually additive)
* - vgmstream's features are mostly stable, but this API may be tweaked from time to time
*/
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#define LIBVGMSTREAM_API_VERSION_MAJOR 1 // breaking API/ABI changes
#define LIBVGMSTREAM_API_VERSION_MINOR 0 // compatible API/ABI changes
#define LIBVGMSTREAM_API_VERSION_PATCH 0 // fixes
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/* returns API version in hex format: 0xMMmmpppp = MM-major, mm-minor, pppp-patch
* - use when loading vgmstream as a dynamic library to ensure API/ABI compatibility
*/
LIBVGMSTREAM_API uint32_t libvgmstream_get_version(void);
#include "api_decode.h"
#include "api_helpers.h"
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#include "api_streamfile.h"
#include "api_tags.h"
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#endif
#endif