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17 lines
503 B
C
17 lines
503 B
C
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#include "layout.h"
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#include "../vgmstream.h"
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/* set up for the block at the given offset */
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void ps2_iab_block_update(off_t block_offset, VGMSTREAM * vgmstream) {
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int i;
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vgmstream->current_block_offset = block_offset;
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vgmstream->current_block_size = 0x4010;
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vgmstream->next_block_offset = vgmstream->current_block_offset + vgmstream->current_block_size;
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for (i=0;i<vgmstream->channels;i++)
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{
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vgmstream->ch[i].offset = vgmstream->current_block_offset + (0x2000 * i) + 0x10;
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}
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}
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