vgmstream/src/meta/rs03.c

55 lines
1.7 KiB
C
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#include "meta.h"
#include "../coding/coding.h"
/* RS03 - from Metroid Prime 2 (GC) */
VGMSTREAM * init_vgmstream_rs03(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
off_t start_offset;
size_t data_size;
int channel_count, loop_flag;
/* checks */
if (!check_extensions(streamFile, "dsp"))
goto fail;
if (read_32bitBE(0x00,streamFile) != 0x52530003) /* "RS03" */
goto fail;
channel_count = read_32bitBE(0x04,streamFile);
if (channel_count != 1 && channel_count != 2) goto fail;
loop_flag = read_16bitBE(0x14,streamFile);
start_offset = 0x60;
data_size = (get_streamfile_size(streamFile) - start_offset);
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channel_count,loop_flag);
if (!vgmstream) goto fail;
vgmstream->sample_rate = read_32bitBE(0x0c,streamFile);
vgmstream->num_samples = read_32bitBE(0x08,streamFile);
if (loop_flag) {
vgmstream->loop_start_sample = dsp_bytes_to_samples(read_32bitBE(0x18,streamFile), 1);
vgmstream->loop_end_sample = dsp_bytes_to_samples(read_32bitBE(0x1c,streamFile), 1);
}
vgmstream->meta_type = meta_DSP_RS03;
vgmstream->coding_type = coding_NGC_DSP;
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = 0x8f00;
if (vgmstream->interleave_block_size)
vgmstream->interleave_last_block_size = ((data_size % (vgmstream->interleave_block_size*vgmstream->channels))/2+7)/8*8;
dsp_read_coefs_be(vgmstream,streamFile,0x20,0x20);
if (!vgmstream_open_stream(vgmstream,streamFile,start_offset))
goto fail;
return vgmstream;
fail:
close_vgmstream(vgmstream);
return NULL;
}