vgmstream/src/meta/ngc_dsp_ygo.c

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#include "meta.h"
#include "../util.h"
/* .dsp found in:
Hikaru No Go 3 (NGC)
Yu-Gi-Oh! The Falsebound Kingdom (NGC)
2010-01-31 - added loop stuff and some header checks...
*/
VGMSTREAM * init_vgmstream_dsp_ygo(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
char filename[PATH_LIMIT];
int loop_flag;
int channel_count;
off_t start_offset;
int i;
/* check extension, case insensitive */
streamFile->get_name(streamFile,filename,sizeof(filename));
if (strcasecmp("dsp",filename_extension(filename))) goto fail;
/* check file size with size given in header */
if ((read_32bitBE(0x0,streamFile)+0xE0) != (get_streamfile_size(streamFile)))
goto fail;
loop_flag = (uint16_t)(read_16bitBE(0x2C,streamFile) != 0x0);
channel_count = 1;
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channel_count,loop_flag);
if (!vgmstream) goto fail;
/* fill in the vital statistics */
start_offset = 0xE0;
vgmstream->channels = channel_count;
vgmstream->sample_rate = read_32bitBE(0x28,streamFile);
vgmstream->coding_type = coding_NGC_DSP;
vgmstream->num_samples = read_32bitBE(0x20,streamFile);
vgmstream->layout_type = layout_none;
vgmstream->meta_type = meta_DSP_YGO;
if (loop_flag) {
vgmstream->loop_start_sample = (read_32bitBE(0x30,streamFile)*14/16);
vgmstream->loop_end_sample = (read_32bitBE(0x34,streamFile)*14/16);
}
// read coef stuff
{
for (i=0;i<16;i++) {
vgmstream->ch[0].adpcm_coef[i] = read_16bitBE(0x3C+i*2,streamFile);
}
}
/* open the file for reading */
{
int i;
STREAMFILE * file;
file = streamFile->open(streamFile,filename,STREAMFILE_DEFAULT_BUFFER_SIZE);
if (!file) goto fail;
for (i=0;i<channel_count;i++) {
vgmstream->ch[i].streamfile = file;
vgmstream->ch[i].channel_start_offset=
vgmstream->ch[i].offset=start_offset+
vgmstream->interleave_block_size*i;
}
}
return vgmstream;
fail:
/* clean up anything we may have opened */
if (vgmstream) close_vgmstream(vgmstream);
return NULL;
}