vgmstream/src/layout/blocked_ea_wve_au00.c

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#include "layout.h"
#include "../coding/coding.h"
/* EA style blocks */
void block_update_ea_wve_au00(off_t block_offset, VGMSTREAM * vgmstream) {
STREAMFILE* streamFile = vgmstream->ch[0].streamfile;
int i;
size_t block_size = 0, interleave;
size_t file_size = get_streamfile_size(streamFile);
while (block_offset < file_size) {
uint32_t block_id = read_32bitBE(block_offset+0x00, streamFile);
block_size = read_32bitBE(block_offset+0x04, streamFile);
if (block_id == 0x61753030 || block_id == 0x61753031) { /* "au00/au01" audio block/footer found */
break;
}
/* rest may be "MDEC" video blocks */
block_offset += block_size;
}
/* size adjusted to frame boundaries as blocks have padding */
interleave = ((block_size - 0x10) / vgmstream->interleave_block_size * vgmstream->interleave_block_size) / vgmstream->channels;
/* set offsets */
for (i = 0; i < vgmstream->channels; i++) {
vgmstream->ch[i].offset = (block_offset + 0x10) + interleave*i;
}
vgmstream->current_block_size = interleave;
vgmstream->current_block_offset = block_offset;
vgmstream->next_block_offset = block_offset + block_size;
}