vgmstream/src/meta/sdt.c

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#include "meta.h"
#include "../util.h"
/* SDT (Baldur's Gate - Dark Alliance) */
VGMSTREAM * init_vgmstream_sdt(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
char filename[260];
off_t start_offset;
int loop_flag = 0;
int channel_count;
/* check extension, case insensitive */
streamFile->get_name(streamFile,filename,sizeof(filename));
if (strcasecmp("sdt",filename_extension(filename))) goto fail;
/* check header */
/* if (read_32bitBE(0x00,streamFile) != 0x53565300) /* "SVS\0" */
/* goto fail; */
loop_flag = 0; /* (read_32bitLE(0x08,streamFile)!=0); */
channel_count = 2;
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channel_count,loop_flag);
if (!vgmstream) goto fail;
/* fill in the vital statistics */
start_offset = 0xA0;
vgmstream->channels = channel_count;
vgmstream->sample_rate = 48000;
vgmstream->coding_type = coding_NGC_DSP;
vgmstream->num_samples = read_32bitBE(0x10,streamFile);
if (loop_flag) {
vgmstream->loop_start_sample = 0; /* (read_32bitLE(0x08,streamFile)-1)*28; */
vgmstream->loop_end_sample = read_32bitBE(0x10,streamFile);
}
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = 0x8000;
vgmstream->meta_type = meta_SDT;
if (vgmstream->coding_type == coding_NGC_DSP) {
int i;
for (i=0;i<16;i++) {
vgmstream->ch[0].adpcm_coef[i] = read_16bitBE(0x3C+i*2,streamFile);
}
if (vgmstream->channels) {
for (i=0;i<16;i++) {
vgmstream->ch[1].adpcm_coef[i] = read_16bitBE(0x6A+i*2,streamFile);
}
}
}
/* open the file for reading */
{
int i;
STREAMFILE * file;
file = streamFile->open(streamFile,filename,STREAMFILE_DEFAULT_BUFFER_SIZE);
if (!file) goto fail;
for (i=0;i<channel_count;i++) {
vgmstream->ch[i].streamfile = file;
vgmstream->ch[i].channel_start_offset=
vgmstream->ch[i].offset=start_offset+
vgmstream->interleave_block_size*i;
}
}
return vgmstream;
/* clean up anything we may have opened */
fail:
if (vgmstream) close_vgmstream(vgmstream);
return NULL;
}