vgmstream/winamp/CMakeLists.txt

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CMake
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file(GLOB WINAMP_SDK_HEADERS "${CMAKE_CURRENT_SOURCE_DIR}/sdk/*.h")
set(RESOURCES ${CMAKE_CURRENT_SOURCE_DIR}/resource.rc)
# Setup source groups, mainly for Visual Studio
source_group("Header Files\\sdk" FILES ${WINAMP_SDK_HEADERS})
source_group("Resource Files" FILES ${RESOURCES})
add_library(in_vgmstream SHARED
${WINAMP_SDK_HEADERS}
resource.h
in_vgmstream.c
${RESOURCES})
# Link to the vgmstream library
target_link_libraries(in_vgmstream libvgmstream)
setup_target(in_vgmstream TRUE)
# Remove the prefix and set the suffix to .dll
set_target_properties(in_vgmstream PROPERTIES
PREFIX ""
SUFFIX ".dll")
# Add the preprocessor definitions
target_compile_definitions(in_vgmstream PRIVATE
VGM_WINAMP_UNICODE
__STDC_CONSTANT_MACROS
UNICODE
_UNICODE)
# Make sure that the binary directory is included (for version.h)
target_include_directories(in_vgmstream PRIVATE ${CMAKE_BINARY_DIR})
# Include the version string
if(MSVC)
add_dependencies(in_vgmstream version_h)
elseif(MINGW)
if(VGMSTREAM_VERSION)
target_compile_definitions(in_vgmstream PRIVATE VERSION="${VGMSTREAM_VERSION}")
endif()
# Also, on MinGW when using GCC, these flags need to be included to prevent requiring MinGW's runtime DLLs from being included, which does unfortunately increase the size of the DLL
if(NOT CMAKE_CXX_COMPILER_ID MATCHES Clang)
set_target_properties(in_vgmstream PROPERTIES
LINK_FLAGS "-static-libgcc -static-libstdc++")
endif()
endif()
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# Install the DLLs
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install_dlls(${WINAMP_INSTALL_PREFIX})
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# Install the plugin
install(TARGETS in_vgmstream
DESTINATION ${WINAMP_INSTALL_PREFIX}/Plugins)