vgmstream/src/meta/rfrm.c

61 lines
2.1 KiB
C
Raw Normal View History

#include "meta.h"
#include "../coding/coding.h"
/* RFTM - Retro Studios format [Donkey Kong Country Tropical Freeze (WiiU)] */
VGMSTREAM * init_vgmstream_rfrm(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
off_t start_offset, header_offset;
size_t interleave;
int loop_flag, channel_count;
/* checks */
if (!check_extensions(streamFile, "csmp"))
goto fail;
/* format uses weird-sized chunks, quick hack until I get enough files */
if (read_32bitBE(0x00, streamFile) != 0x5246524D) /* "RFRM" */
goto fail;
if (read_32bitBE(0x14, streamFile) != 0x43534D50) /* "CSMP" */
goto fail;
if (read_32bitBE(0x3d, streamFile) != 0x44415441) /* "DATA" */
goto fail;
channel_count = read_32bitBE(0x35, streamFile);
header_offset = 0x58;
loop_flag = read_16bitBE(header_offset+0x0c,streamFile);
start_offset = header_offset + 0x60;
interleave = (get_streamfile_size(streamFile) - header_offset) / channel_count;
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channel_count,loop_flag);
if (!vgmstream) goto fail;
vgmstream->meta_type = meta_RFRM;
vgmstream->sample_rate = read_32bitBE(header_offset+0x08,streamFile);
vgmstream->num_samples = read_32bitBE(header_offset+0x00,streamFile);
vgmstream->loop_start_sample = dsp_nibbles_to_samples(read_32bitBE(header_offset+0x10,streamFile));
vgmstream->loop_end_sample = dsp_nibbles_to_samples(read_32bitBE(header_offset+0x14,streamFile))+1;
if (vgmstream->loop_end_sample > vgmstream->num_samples) /* ? */
vgmstream->loop_end_sample = vgmstream->num_samples;
vgmstream->coding_type = coding_NGC_DSP;
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = interleave;
dsp_read_coefs_be(vgmstream, streamFile, header_offset+0x1c, interleave);
dsp_read_hist_be(vgmstream, streamFile, header_offset+0x40, interleave);
if (!vgmstream_open_stream(vgmstream,streamFile,start_offset))
goto fail;
return vgmstream;
fail:
close_vgmstream(vgmstream);
return NULL;
}