2008-05-21 23:26:52 +02:00
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#include "meta.h"
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#include "../util.h"
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/* ILD */
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VGMSTREAM * init_vgmstream_ps2_ild(STREAMFILE *streamFile) {
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VGMSTREAM * vgmstream = NULL;
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2013-05-27 05:55:50 +02:00
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char filename[PATH_LIMIT];
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2008-05-21 23:26:52 +02:00
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int loop_flag=0;
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int channel_count;
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off_t start_offset;
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int i;
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/* check extension, case insensitive */
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streamFile->get_name(streamFile,filename,sizeof(filename));
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if (strcasecmp("ild",filename_extension(filename))) goto fail;
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/* check ILD Header */
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if (read_32bitBE(0x00,streamFile) != 0x494C4400)
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goto fail;
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/* check loop */
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loop_flag = (read_32bitLE(0x2C,streamFile)!=0);
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channel_count=read_32bitLE(0x04,streamFile);
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/* build the VGMSTREAM */
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vgmstream = allocate_vgmstream(channel_count,loop_flag);
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if (!vgmstream) goto fail;
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/* fill in the vital statistics */
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vgmstream->channels = read_32bitLE(0x04,streamFile);
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vgmstream->sample_rate = read_32bitLE(0x28,streamFile);
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/* Check for Compression Scheme */
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vgmstream->coding_type = coding_PSX;
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vgmstream->num_samples = read_32bitLE(0x0C,streamFile)/16*28/vgmstream->channels;
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/* Get loop point values */
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if(vgmstream->loop_flag) {
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vgmstream->loop_start_sample = read_32bitLE(0x2C,streamFile)/16*28;
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vgmstream->loop_end_sample = read_32bitLE(0x30,streamFile)/16*28;
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}
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vgmstream->interleave_block_size = read_32bitLE(0x18,streamFile)/2;
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vgmstream->layout_type = layout_interleave;
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vgmstream->meta_type = meta_PS2_ILD;
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start_offset = (off_t)read_32bitLE(0x08,streamFile);
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/* open the file for reading by each channel */
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{
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for (i=0;i<channel_count;i++) {
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vgmstream->ch[i].streamfile = streamFile->open(streamFile,filename,vgmstream->interleave_block_size);
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if (!vgmstream->ch[i].streamfile) goto fail;
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vgmstream->ch[i].channel_start_offset=
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vgmstream->ch[i].offset=
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(off_t)(start_offset+vgmstream->interleave_block_size*i);
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}
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}
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return vgmstream;
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/* clean up anything we may have opened */
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fail:
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if (vgmstream) close_vgmstream(vgmstream);
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return NULL;
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}
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