vgmstream/src/meta/xse.c

294 lines
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#include "meta.h"
#include "../layout/layout.h"
#include "../coding/coding.h"
/* SDRH - banks for newer feelplus-related games [Mindjack (PS3/X360)] */
VGMSTREAM* init_vgmstream_xse_new(STREAMFILE* sf) {
VGMSTREAM* vgmstream = NULL;
off_t start_offset, data_size, stream_size;
int loop_flag = 0, channels, codec, sample_rate, seek_count;
int32_t num_samples, loop_start, loop_end;
off_t offset;
int total_subsongs, target_subsong = sf->stream_index;
/* checks */
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if (!is_id32be(0x00,sf, "HRDS"))
goto fail;
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if (!check_extensions(sf, "xse"))
goto fail;
/* similar to older version but BE and a bit less complex */
/* 0x04: version/config?
* 0x08: data size
* 0x30: file name in some strange encoding/compression?
* others: ? (change in old/new)
*/
/* parse section */
{
int i;
int tables = read_u16be(0x1C,sf);
off_t base_size, stream_offset;
int entries;
offset = 0;
/* read sections (FE=cues?, WV=mini-headers?, XW=waves) */
for (i = 0; i < tables; i++) {
uint16_t id = read_u16be(0x40 + 0x10 * i + 0x00,sf);
/* 0x02: offset in 0x40s */
/* 0x04: section size */
/* 0x08: always 1 */
/* 0x0c: null */
if (id == 0x5857) { /* "XW" */
offset += read_u16be(0x40 + 0x10 * i + 0x02,sf) * 0x40;
break;
}
}
/* section header (other sections have a similar header) */
/* 0x00: section size */
base_size = read_u16be(offset + 0x04,sf);
entries = read_u16be(offset + 0x06,sf);
/* 0x08: null */
start_offset = read_u32be(offset + 0x0c,sf) + offset; /* size including padding up to start */
offset += base_size;
total_subsongs = entries;
if (target_subsong == 0) target_subsong = 1;
if (target_subsong < 0 || target_subsong > total_subsongs || total_subsongs < 1) goto fail;
/* find stream header (entries can be variable-sized) */
for (i = 0; i < entries; i++) {
size_t seek_size = read_u16be(offset + 0x0a,sf) * 0x04;
size_t entry_size = align_size_to_block(0x30 + seek_size, 0x10);
if (i + 1 == target_subsong)
break;
offset += entry_size;
}
/* parse target header (similar to xwav) */
stream_size = read_u32be(offset + 0x00,sf);
/* 0x04: codec? (16=PS3, 03=X360) */
codec = read_u8(offset + 0x06,sf); /* assumed */
loop_flag = read_u8(offset + 0x07,sf); /* assumed */
/* 0x08: bps? */
channels = read_u8(offset + 0x09,sf);
seek_count = read_u16be(offset + 0x0a,sf);
num_samples = read_u32be(offset + 0x0c,sf);
sample_rate = read_u32be(offset + 0x10,sf);
loop_start = read_u32be(offset + 0x14,sf);
loop_end = read_u32be(offset + 0x18,sf);
/* 0x1c: ? */
stream_offset = read_u32be(offset + 0x20,sf); /* within data */
/* 0x24: ? */
/* 0x26 seek entries */
/* 0x28: ? */
/* 0x2c: null? */
start_offset += stream_offset;
}
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channels, loop_flag);
if (!vgmstream) goto fail;
vgmstream->meta_type = meta_SDRH;
vgmstream->num_samples = num_samples;
vgmstream->sample_rate = sample_rate;
vgmstream->stream_size = stream_size;
vgmstream->num_streams = total_subsongs;
switch(codec) {
case 2: /* Mindjack (PS3) */
vgmstream->coding_type = coding_PSX;
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = 0x10;
vgmstream->loop_start_sample = loop_start;
vgmstream->loop_end_sample = loop_end;
break;
#ifdef VGM_USE_FFMPEG
case 1: { /* Mindjack (X360) */
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int block_size = 0x10000; /* XWAV new default */
int block_count = seek_count;
data_size = get_streamfile_size(sf) - start_offset;
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vgmstream->codec_data = init_ffmpeg_xma2_raw(sf, start_offset, data_size, vgmstream->num_samples, vgmstream->channels, vgmstream->sample_rate, block_size, block_count);
if (!vgmstream->codec_data) goto fail;
vgmstream->coding_type = coding_FFmpeg;
vgmstream->layout_type = layout_none;
vgmstream->loop_start_sample = loop_start;
vgmstream->loop_end_sample = loop_end;
//todo fix loops/samples vs ATRAC3
/* may be only applying end_skip to num_samples? */
xma_fix_raw_samples(vgmstream, sf, start_offset,data_size, 0, 0,0);
break;
}
#endif
default:
goto fail;
}
if (!vgmstream_open_stream(vgmstream, sf, start_offset))
goto fail;
return vgmstream;
fail:
close_vgmstream(vgmstream);
return NULL;
}
/* SDRH - banks for older feelplus-related games [Lost Odyssey (X360)] */
VGMSTREAM* init_vgmstream_xse_old(STREAMFILE* sf) {
VGMSTREAM* vgmstream = NULL;
off_t start_offset, data_size, stream_size;
int loop_flag = 0, channels, codec, sample_rate, seek_count;
int32_t num_samples, loop_start, loop_end;
off_t offset;
int total_subsongs, target_subsong = sf->stream_index;
/* checks */
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if (!is_id32be(0x00,sf, "SDRH"))
goto fail;
/* .xse: assumed */
if (!check_extensions(sf, "xse"))
goto fail;
/* similar to older version but LE and a bit more complex */
/* 0x04: version/config?
* 0x08: data size
* 0x30: file name in some strange encoding/compression?
* others: ? (change in old/new)
*/
/* parse section */
{
int i;
int tables = read_u8(0x15,sf);
off_t base_size, stream_offset;
int entries;
offset = 0x40;
/* read sections (FE=cues?, WV=mini-headers?, FT=?, FQ=?, XW=waves) */
for (i = 0; i < tables; i++) {
uint16_t id = read_u16be(0x40 + 0x08 * i + 0x00,sf);
/* 0x02: null? */
/* 0x04: offset from table start */
if (id == 0x5857) { /* "XW" */
offset += read_u32le(0x40 + 0x08 * i + 0x04,sf);
break;
}
}
/* section header (other sections have a similar header) */
/* 0x00: section size */
base_size = read_u16le(offset + 0x04,sf);
/* 0x06: ? */
entries = read_u16le(offset + 0x08,sf);
start_offset = read_u32le(offset + 0x0c,sf) + offset; /* size including padding up to start */
offset += base_size;
total_subsongs = entries;
if (target_subsong == 0) target_subsong = 1;
if (target_subsong < 0 || target_subsong > total_subsongs || total_subsongs < 1) goto fail;
/* find stream header */
stream_offset = 0;
for (i = 0; i < entries; i++) {
size_t data_size = read_u32le(offset + 0x00,sf) - 0x30;
size_t seek_size = 0; //read_u16be(offset + 0x0a,sf) * 0x04; /* not seen */
size_t entry_size = align_size_to_block(0x30 + seek_size, 0x10);
if (i + 1 == target_subsong)
break;
offset += entry_size;
stream_offset += data_size; /* no offset? */
}
/* parse target header (similar to xwav) */
stream_size = read_u32le(offset + 0x00,sf) - 0x30; /* adds entry size */
/* 0x04: codec? (16=PS3, 03=X360) */
codec = read_u8(offset + 0x06,sf); /* assumed */
/* 0x07: flag? */
/* 0x08: bps? */
/* 0x09: codec? */
/* 0x0a: null */
num_samples = read_u32le(offset + 0x0c,sf);
seek_count = read_u16le(offset + 0x10,sf);
sample_rate = read_u32le(offset + 0x14,sf);
loop_start = 0; //read_u32le(offset + 0x18,sf); /* ? */
loop_end = 0; //read_u32le(offset + 0x1c,sf); /* ? */
/* 0x20: null */
/* 0x24: ? */
/* 0x26: channel layout */
channels = read_u8(offset + 0x27,sf);
/* 0x28: ? */
/* 0x2c: null? */
loop_flag = loop_end > 0;
start_offset += stream_offset;
}
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channels, loop_flag);
if (!vgmstream) goto fail;
vgmstream->meta_type = meta_SDRH;
vgmstream->num_samples = num_samples;
vgmstream->sample_rate = sample_rate;
vgmstream->stream_size = stream_size;
vgmstream->num_streams = total_subsongs;
switch(codec) {
#ifdef VGM_USE_FFMPEG
case 4: { /* Lost Odyssey (X360) */
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int block_size = 0x8000; /* XWAV old default */
int block_count = seek_count;
data_size = get_streamfile_size(sf) - start_offset;
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vgmstream->codec_data = init_ffmpeg_xma2_raw(sf, start_offset, data_size, vgmstream->num_samples, vgmstream->channels, vgmstream->sample_rate, block_size, block_count);
if (!vgmstream->codec_data) goto fail;
vgmstream->coding_type = coding_FFmpeg;
vgmstream->layout_type = layout_none;
vgmstream->loop_start_sample = loop_start;
vgmstream->loop_end_sample = loop_end;
xma_fix_raw_samples(vgmstream, sf, start_offset, data_size, 0, 0, 1);
break;
}
#endif
default:
goto fail;
}
if (!vgmstream_open_stream(vgmstream, sf, start_offset))
goto fail;
return vgmstream;
fail:
close_vgmstream(vgmstream);
return NULL;
}