vgmstream/README.md

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# vgmstream
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This is vgmstream, a library for playing streamed (pre-recorded) audio from
video games.
Some of vgmstream's features:
- hundreds of video game music formats and codecs, from typical game engine files to
obscure single-game codecs, aiming for high accuracy and compatibility.
- support for looped BGM, using file's internal metadata for smooth transitions,
with accurate sample counts
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- subsongs, playing a format's multiple internal songs separately
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- many types of companion files (data split in multiple files) and custom containers
- encryption keys, internal stream names, and many other unusual cases found in game audio
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- TXTH function, to support extra formats (including raw audio in many forms)
- TXTP function, for real-time and per-file config (like forced looping, removing
channels, playing certain subsong, or fusing together multiple files as a single one)
- simple external tagging via .m3u files
- plugins available for various common players and O.S.
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Latest development is here: https://github.com/vgmstream/vgmstream/
Automated builds with the latest changes: https://vgmstream.org/downloads
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Common releases: https://github.com/vgmstream/vgmstream/releases
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Help can be found here: https://www.hcs64.com/
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More docs: https://github.com/vgmstream/vgmstream/tree/master/doc
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## Getting vgmstream
There are multiple end-user bits:
- a command line decoder called *test.exe/vgmstream-cli*
- a Winamp plugin called *in_vgmstream*
- a foobar2000 component called *foo_input_vgmstream*
- an XMPlay plugin called *xmp-vgmstream*
- an Audacious plugin called *libvgmstream*
- a command line player called *vgmstream123*
Main lib (plain *vgmstream*) is the code that handles internal conversion, while the
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above components are what you use to actually get sound.
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See *components* in *usage guide* for install instructions and explanations. The aim
is feature parity, but there are a few differences between them (due to missing
implementation in vgmstream's side, or lack of support in target player/API/etc).
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### Windows
You should get `vgmstream-win.zip` (bundle of various components) or
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`foo_input_vgmstream.fb2k-component` (installable foobar2000 plugin) from the
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latest pre-built binaries:
https://vgmstream.org/downloads
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You can also try getting them from the (infrequently updated) releases:
https://github.com/vgmstream/vgmstream/releases
If the above links fail you may try alt, recent-ish versions here:
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https://github.com/bnnm/vgmstream-builds/raw/master/bin/vgmstream-latest-test-u.zip
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You may compile them from source as well (see *build guide*).
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### Linux
Generally you need to build vgmstream's components manually (see *build guide*). For
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a quick build call `./make-build-cmake.sh` (for Debian/Ubuntu-style distros, installs
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various deps first so you may prefer to call commands manually).
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Releases also distribute a static version of the CLI tool (kernel v3.2+).
https://vgmstream.org/downloads
https://github.com/vgmstream/vgmstream/releases
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### Mac
Follow the *build guide* instructions. You can probably use Linux's script above with
some tweaks.
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## More info
- [Usage guide](doc/USAGE.md)
- [Build guide](doc/BUILD.md)
- [TXTH info](doc/TXTH.md)
- [TXTP info](doc/TXTP.md)
Enjoy! *hcs*