vgmstream/src/meta/ivaud.c

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#include "meta.h"
#include "../layout/layout.h"
#include "../util.h"
/* ivaud (from GTA IV (PC)) */
VGMSTREAM * init_vgmstream_ivaud(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
char filename[260];
off_t start_offset;
off_t block_table_offset;
int block_count;
int loop_flag = 0;
int channel_count;
int i;
/* at this time, i only check for extension */
/* i'll make further checks later */
streamFile->get_name(streamFile,filename,sizeof(filename));
if (strcasecmp("ivaud",filename_extension(filename))) goto fail;
/* multiple sounds .ivaud files are not implemented */
/* only used for voices & sfx */
if(read_32bitLE(0x10,streamFile)!=0)
goto fail;
/* never looped and allways 2 channels */
loop_flag = 0;
channel_count = 2;
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channel_count,loop_flag);
if (!vgmstream) goto fail;
/* fill in the vital statistics */
block_table_offset = read_32bitLE(0,streamFile);
vgmstream->channels = channel_count;
vgmstream->sample_rate = read_32bitLE(block_table_offset + 0x04,streamFile);
vgmstream->coding_type = coding_INT_IMA;
vgmstream->layout_type = layout_ivaud_blocked;
vgmstream->meta_type = meta_PC_IVAUD;
/* open the file for reading */
{
for (i=0;i<channel_count;i++) {
vgmstream->ch[i].streamfile = streamFile->open(streamFile,filename,0x2000);
if (!vgmstream->ch[i].streamfile) goto fail;
}
}
/* Calc num_samples */
start_offset = read_32bitLE(0x2C,streamFile);
block_count = read_32bitLE(0x08,streamFile);
vgmstream->next_block_offset = read_32bitLE(0x2C,streamFile);
// to avoid troubles with "extra" samples
vgmstream->num_samples=((read_32bitLE(0x60,streamFile)/2)*2);
ivaud_block_update(start_offset,vgmstream);
return vgmstream;
/* clean up anything we may have opened */
fail:
if (vgmstream) close_vgmstream(vgmstream);
return NULL;
}