vgmstream/src/meta/aif_asobo.c

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#include "meta.h"
#include "../coding/coding.h"
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/* .AIF - from Asobo Studio games [Ratatouille (PC), WALL-E (PC), Up (PC)] */
VGMSTREAM * init_vgmstream_aif_asobo(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
off_t start_offset;
size_t data_size;
int loop_flag, channel_count;
/* checks */
/* aif: standard, aiffl: for plugins? */
if ( !check_extensions(streamFile,"aif,aiffl") )
goto fail;
if ((uint16_t)read_16bitLE(0x00,streamFile) != 0x69) /* Xbox codec */
goto fail;
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channel_count = read_16bitLE(0x02,streamFile); /* assumed, only stereo is known */
if (channel_count != 2) goto fail;
/* 0x08: ? */
if ((uint16_t)read_16bitLE(0x0c,streamFile) != 0x24*channel_count) /* Xbox block */
goto fail;
if ((uint16_t)read_16bitLE(0x0e,streamFile) != 0x04) /* Xbox bps */
goto fail;
loop_flag = 0;
start_offset = 0x14;
data_size = get_streamfile_size(streamFile) - start_offset;
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channel_count,loop_flag);
if (!vgmstream) goto fail;
vgmstream->meta_type = meta_AIF_ASOBO;
vgmstream->sample_rate = read_32bitLE(0x04,streamFile);
vgmstream->num_samples = xbox_ima_bytes_to_samples(data_size,channel_count);
vgmstream->coding_type = coding_XBOX_IMA;
vgmstream->layout_type = layout_none;
if ( !vgmstream_open_stream(vgmstream, streamFile, start_offset) )
goto fail;
return vgmstream;
fail:
close_vgmstream(vgmstream);
return NULL;
}