vgmstream/src/meta/rws_mono.c

134 lines
4.5 KiB
C
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#include "meta.h"
#include "../coding/coding.h"
#include "../util/endianness.h"
/* RWS - RenderWare Stream (with the tag 0x809) */
VGMSTREAM* init_vgmstream_rws_mono(STREAMFILE* sf) {
VGMSTREAM* vgmstream = NULL;
bool big_endian;
char header_name[STREAM_NAME_SIZE], stream_name[STREAM_NAME_SIZE];
int bit_depth = 0, channels = 0, idx, interleave, loop_flag, sample_rate = 0, total_subsongs, target_subsong = sf->stream_index;
read_u32_t read_u32;
off_t chunk_offset, header_offset, stream_offset = 0;
size_t chunk_size, header_size, stream_size = 0;
/* checks */
if (read_u32le(0x00, sf) != 0x809) /* File ID */
goto fail;
/* Burnout 2: Point of Impact (PS2, GCN, Xbox):
* Predecessor to the common 0x80D-0x80F tag rws.c (which is also used in B2)
* with some parts of it later reworked into awd.c seemingly */
if (!check_extensions(sf, "rws"))
goto fail;
/* Uses various chunk IDs across the file:
* 0x00000809: File ID
* 0x0000080A: File header ID
* 0x0000080C: File data ID
*
* 0x00000802: Stream ID
* 0x00000803: Stream header ID
* 0x00000804: Stream data ID
*/
chunk_offset = 0x0C;
if (read_u32le(chunk_offset, sf) != 0x80A) /* File header ID */
goto fail;
chunk_size = read_u32le(chunk_offset + 0x04, sf); /* usually 0x44 */
read_string(header_name, STREAM_NAME_SIZE, chunk_offset + 0x40, sf);
chunk_offset += chunk_size + 0x0C;
if (read_u32le(chunk_offset, sf) != 0x80C) /* File data ID */
goto fail;
big_endian = guess_endian32(chunk_offset + 0x0C, sf);
read_u32 = big_endian ? read_u32be : read_u32le;
total_subsongs = read_u32(chunk_offset + 0x0C, sf);
if (!target_subsong)
target_subsong = 1;
chunk_offset += 0x10;
for (idx = 1; idx <= total_subsongs; idx++) {
if (read_u32le(chunk_offset, sf) != 0x802) /* Stream ID */
goto fail;
chunk_size = read_u32le(chunk_offset + 0x04, sf);
if (idx == target_subsong) {
header_offset = chunk_offset + 0x0C;
if (read_u32le(header_offset, sf) != 0x803) /* Stream header ID */
goto fail;
header_size = read_u32le(header_offset + 0x04, sf); /* usually 0xA0 */
sample_rate = read_u32(header_offset + 0x10, sf);
stream_size = read_u32(header_offset + 0x18, sf);
bit_depth = read_u8(header_offset + 0x1C, sf);
channels = read_u8(header_offset + 0x1D, sf); /* always 1? */
if (channels != 1)
goto fail;
/* Assumed misc data offs/size at header_offset + 0x20 to +0x24
* which is always empty since GCN uses PCM S16BE encoding here */
read_string(stream_name, STREAM_NAME_SIZE, header_offset + 0x7C, sf);
stream_offset = header_offset + header_size + 0x0C;
if (read_u32le(stream_offset, sf) != 0x804) /* Stream data ID */
goto fail;
if (read_u32le(stream_offset + 0x04, sf) != stream_size)
goto fail;
}
chunk_offset += chunk_size + 0x0C;
}
if (total_subsongs < 1 || target_subsong > total_subsongs)
goto fail;
interleave = 0;
loop_flag = 0;
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channels, loop_flag);
if (!vgmstream)
goto fail;
vgmstream->meta_type = meta_RWS;
vgmstream->layout_type = layout_none;
vgmstream->sample_rate = sample_rate;
vgmstream->stream_size = stream_size;
vgmstream->num_streams = total_subsongs;
vgmstream->interleave_block_size = interleave;
/* Likely unreliable, but currently only can be tested with Burnout 2 */
switch (bit_depth) {
case 4: /* PS-ADPCM, normally DSP-ADPCM would be 4 too (as is in awd.c) but GCN uses PCM */
vgmstream->num_samples = ps_bytes_to_samples(stream_size, channels);
vgmstream->coding_type = coding_PSX;
break;
case 16: /* PCM Signed 16-bit */
vgmstream->num_samples = pcm16_bytes_to_samples(stream_size, channels);
vgmstream->coding_type = big_endian ? coding_PCM16BE : coding_PCM16LE;
break;
default:
goto fail;
}
snprintf(vgmstream->stream_name, STREAM_NAME_SIZE, "%s/%s", header_name, stream_name);
if (!vgmstream_open_stream(vgmstream, sf, stream_offset + 0x0C))
goto fail;
return vgmstream;
fail:
close_vgmstream(vgmstream);
return NULL;
}