2023-06-25 16:11:01 +02:00
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#include "meta.h"
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#include "../coding/coding.h"
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#include "../util/endianness.h"
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/* RWS - RenderWare Stream (with the tag 0x809) */
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VGMSTREAM* init_vgmstream_rws_mono(STREAMFILE* sf) {
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VGMSTREAM* vgmstream = NULL;
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bool big_endian;
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char header_name[STREAM_NAME_SIZE], stream_name[STREAM_NAME_SIZE];
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int bit_depth = 0, channels = 0, idx, interleave, loop_flag, sample_rate = 0, total_subsongs, target_subsong = sf->stream_index;
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read_u32_t read_u32;
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off_t chunk_offset, header_offset, stream_offset = 0;
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size_t chunk_size, header_size, stream_size = 0;
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/* checks */
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if (read_u32le(0x00, sf) != 0x809) /* File ID */
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goto fail;
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2023-06-25 16:25:19 +02:00
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2023-06-25 16:11:01 +02:00
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/* Burnout 2: Point of Impact (PS2, GCN, Xbox):
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* Predecessor to the common 0x80D-0x80F tag rws.c (which is also used in B2)
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* with some parts of it later reworked into awd.c seemingly */
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if (!check_extensions(sf, "rws"))
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goto fail;
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/* Uses various chunk IDs across the file:
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* 0x00000809: File ID
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* 0x0000080A: File header ID
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* 0x0000080C: File data ID
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2023-06-25 16:25:19 +02:00
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*
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2023-06-25 16:11:01 +02:00
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* 0x00000802: Stream ID
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* 0x00000803: Stream header ID
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* 0x00000804: Stream data ID
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*/
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chunk_offset = 0x0C;
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if (read_u32le(chunk_offset, sf) != 0x80A) /* File header ID */
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goto fail;
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chunk_size = read_u32le(chunk_offset + 0x04, sf); /* usually 0x44 */
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read_string(header_name, STREAM_NAME_SIZE, chunk_offset + 0x40, sf);
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chunk_offset += chunk_size + 0x0C;
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if (read_u32le(chunk_offset, sf) != 0x80C) /* File data ID */
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goto fail;
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big_endian = guess_endian32(chunk_offset + 0x0C, sf);
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read_u32 = big_endian ? read_u32be : read_u32le;
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total_subsongs = read_u32(chunk_offset + 0x0C, sf);
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if (!target_subsong)
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target_subsong = 1;
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chunk_offset += 0x10;
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for (idx = 1; idx <= total_subsongs; idx++) {
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if (read_u32le(chunk_offset, sf) != 0x802) /* Stream ID */
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goto fail;
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chunk_size = read_u32le(chunk_offset + 0x04, sf);
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if (idx == target_subsong) {
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header_offset = chunk_offset + 0x0C;
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if (read_u32le(header_offset, sf) != 0x803) /* Stream header ID */
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goto fail;
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header_size = read_u32le(header_offset + 0x04, sf); /* usually 0xA0 */
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sample_rate = read_u32(header_offset + 0x10, sf);
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stream_size = read_u32(header_offset + 0x18, sf);
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bit_depth = read_u8(header_offset + 0x1C, sf);
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channels = read_u8(header_offset + 0x1D, sf); /* always 1? */
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if (channels != 1)
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goto fail;
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2023-06-25 16:25:19 +02:00
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/* Assumed misc data offs/size at header_offset + 0x20 to +0x24
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2023-06-25 16:11:01 +02:00
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* which is always empty since GCN uses PCM S16BE encoding here */
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read_string(stream_name, STREAM_NAME_SIZE, header_offset + 0x7C, sf);
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stream_offset = header_offset + header_size + 0x0C;
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if (read_u32le(stream_offset, sf) != 0x804) /* Stream data ID */
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goto fail;
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if (read_u32le(stream_offset + 0x04, sf) != stream_size)
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goto fail;
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}
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chunk_offset += chunk_size + 0x0C;
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}
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if (total_subsongs < 1 || target_subsong > total_subsongs)
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goto fail;
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interleave = 0;
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loop_flag = 0;
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/* build the VGMSTREAM */
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vgmstream = allocate_vgmstream(channels, loop_flag);
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if (!vgmstream)
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goto fail;
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vgmstream->meta_type = meta_RWS;
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vgmstream->layout_type = layout_none;
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vgmstream->sample_rate = sample_rate;
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vgmstream->stream_size = stream_size;
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vgmstream->num_streams = total_subsongs;
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vgmstream->interleave_block_size = interleave;
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/* Likely unreliable, but currently only can be tested with Burnout 2 */
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switch (bit_depth) {
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case 4: /* PS-ADPCM, normally DSP-ADPCM would be 4 too (as is in awd.c) but GCN uses PCM */
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vgmstream->num_samples = ps_bytes_to_samples(stream_size, channels);
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vgmstream->coding_type = coding_PSX;
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break;
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case 16: /* PCM Signed 16-bit */
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vgmstream->num_samples = pcm16_bytes_to_samples(stream_size, channels);
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vgmstream->coding_type = big_endian ? coding_PCM16BE : coding_PCM16LE;
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break;
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default:
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goto fail;
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}
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snprintf(vgmstream->stream_name, STREAM_NAME_SIZE, "%s/%s", header_name, stream_name);
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if (!vgmstream_open_stream(vgmstream, sf, stream_offset + 0x0C))
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goto fail;
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return vgmstream;
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fail:
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close_vgmstream(vgmstream);
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return NULL;
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2023-06-25 16:25:19 +02:00
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}
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