vgmstream/src/meta/wave.c

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3.8 KiB
C
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#include "meta.h"
#include "../coding/coding.h"
/* .WAVE - WayForward "EngineBlack" games [Mighty Switch Force! (3DS), Adventure Time: Hey Ice King! Why'd You Steal Our Garbage?! (3DS)] */
VGMSTREAM * init_vgmstream_wave(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
off_t start_offset, extradata_offset;
int loop_flag = 0, channel_count, sample_rate, codec;
int32_t num_samples, loop_start = 0, loop_end = 0;
size_t interleave;
int big_endian;
int32_t (*read_32bit)(off_t,STREAMFILE*) = NULL;
//int16_t (*read_16bit)(off_t,STREAMFILE*) = NULL;
/* checks */
if (!check_extensions(streamFile, "wave"))
goto fail;
if (read_32bitLE(0x00,streamFile) != 0xE5B7ECFE && /* header id */
read_32bitBE(0x00,streamFile) != 0xE5B7ECFE)
goto fail;
if (read_32bitBE(0x04,streamFile) != 0x00) /* version? */
goto fail;
/* assumed */
big_endian = read_32bitBE(0x00,streamFile) == 0xE5B7ECFE;
if (big_endian) {
read_32bit = read_32bitBE;
//read_16bit = read_16bitBE;
} else {
read_32bit = read_32bitLE;
//read_16bit = read_16bitLE;
}
channel_count = read_8bit(0x05,streamFile);
if (read_32bit(0x08,streamFile) != get_streamfile_size(streamFile))
goto fail;
if (read_8bit(0x0c,streamFile) != 0x00) /* ? */
goto fail;
/* sample rate in 32b float (WHY?)*/
{
uint32_t sample_int = (uint32_t)read_32bit(0x0c, streamFile);
float* sample_float;
sample_float = (float*)&sample_int;
sample_rate = (int)(*sample_float);
}
num_samples = read_32bit(0x10, streamFile);
loop_start = read_32bit(0x14, streamFile);
loop_end = read_32bit(0x18, streamFile);
codec = read_8bit(0x1c, streamFile);
channel_count = read_8bit(0x1d, streamFile);
if (read_8bit(0x1e, streamFile) != 0x00) goto fail; /* unknown */
if (read_8bit(0x1f, streamFile) != 0x00) goto fail; /* unknown */
start_offset = read_32bit(0x20, streamFile);
interleave = read_32bit(0x24, streamFile); /* typically half data_size */
extradata_offset = read_32bit(0x28, streamFile); /* OR: extradata size (0x2c) */
loop_flag = (loop_start > 0);
/* some songs (ex. Adventure Time's m_candykingdom_overworld.wave) do full loops, but there is no way
* to tell them apart from sfx/voices, so we try to detect if it's long enough. */
if(!loop_flag
&& loop_start == 0 && loop_end == num_samples /* full loop */
&& channel_count > 1
&& num_samples > 20*sample_rate) { /* in seconds */
loop_flag = 1;
}
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channel_count, loop_flag);
if (!vgmstream) goto fail;
vgmstream->sample_rate = sample_rate;
vgmstream->num_samples = num_samples;
vgmstream->loop_start_sample = loop_start;
vgmstream->loop_end_sample = loop_end;
vgmstream->meta_type = meta_WAVE;
/* not sure if there are other codecs but anyway */
switch(codec) {
case 0x02:
vgmstream->coding_type = coding_NGC_DSP;
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = interleave;
/* ADPCM setup: 0x20 coefs + 0x06 initial ps/hist1/hist2 + 0x06 loop ps/hist1/hist2, per channel */
dsp_read_coefs(vgmstream, streamFile, extradata_offset+0x00, 0x2c, big_endian);
dsp_read_hist(vgmstream, streamFile, extradata_offset+0x22, 0x2c, big_endian);
break;
default:
goto fail;
}
if (!vgmstream_open_stream(vgmstream,streamFile,start_offset))
goto fail;
return vgmstream;
fail:
close_vgmstream(vgmstream);
return NULL;
}