vgmstream/src/meta/sadl.c

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#include "meta.h"
#include "../util.h"
/* sadl - from DS games with Procyon Studio audio driver */
VGMSTREAM * init_vgmstream_sadl(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
off_t start_offset;
int loop_flag, channel_count;
/* checks */
if (!check_extensions(streamFile, "sad"))
goto fail;
if (read_32bitBE(0x00,streamFile) != 0x7361646c) /* "sadl" */
goto fail;
if (read_32bitLE(0x40,streamFile) != get_streamfile_size(streamFile))
goto fail;
loop_flag = read_8bit(0x31,streamFile);
channel_count = read_8bit(0x32,streamFile);
start_offset = 0x100;
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channel_count,loop_flag);
if (!vgmstream) goto fail;
switch (read_8bit(0x33,streamFile) & 6) {
case 4:
vgmstream->sample_rate = 32728;
break;
case 2:
vgmstream->sample_rate = 16364;
break;
default:
goto fail;
}
vgmstream->meta_type = meta_SADL;
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = 0x10;
switch(read_8bit(0x33,streamFile) & 0xf0) {
case 0x70: /* Ni no Kuni (DS), Professor Layton and the Curious Village (DS), Soma Bringer (DS) */
vgmstream->coding_type = coding_IMA_int;
vgmstream->num_samples = (read_32bitLE(0x40,streamFile)-start_offset)/channel_count*2;
vgmstream->loop_start_sample = (read_32bitLE(0x54,streamFile)-start_offset)/channel_count*2;
vgmstream->loop_end_sample = vgmstream->num_samples;
break;
case 0xb0: /* Soma Bringer (DS), Rekishi Taisen Gettenka (DS) */
vgmstream->coding_type = coding_NDS_PROCYON;
vgmstream->num_samples = (read_32bitLE(0x40,streamFile)-start_offset)/channel_count/16*30;
vgmstream->loop_start_sample = (read_32bitLE(0x54,streamFile)-start_offset)/channel_count/16*30;
vgmstream->loop_end_sample = vgmstream->num_samples;
break;
default:
goto fail;
}
if (!vgmstream_open_stream(vgmstream,streamFile,start_offset))
goto fail;
return vgmstream;
fail:
close_vgmstream(vgmstream);
return NULL;
}