vgmstream/src/meta/ea_swvr.c

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#include "meta.h"
#include "../layout/layout.h"
#include "../coding/coding.h"
/* SWVR - from EA games, demuxed from .av/trk/mis/etc [Future Cop L.A.P.D. (PS/PC), Freekstyle (PS2/GC), EA Sports Supercross (PS)] */
VGMSTREAM * init_vgmstream_ea_swvr(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
off_t start_offset;
int loop_flag = 0, channel_count, sample_rate, big_endian;
coding_t coding;
uint32_t block_id;
int32_t (*read_32bit)(off_t,STREAMFILE*) = NULL;
int16_t (*read_16bit)(off_t,STREAMFILE*) = NULL;
int total_subsongs, target_subsong = streamFile->stream_index;
/* checks */
/* .stream: common (found inside files), .str: shortened, probably unnecessary */
if (!check_extensions(streamFile,"stream,str"))
goto fail;
/* blocks ids are in machine endianness */
if (read_32bitBE(0x00,streamFile) == 0x52565753) { /* "RVWS" (PS1/PS2/PC) */
big_endian = 0;
read_32bit = read_32bitLE;
read_16bit = read_16bitLE;
start_offset = read_32bit(0x04, streamFile);
}
else if (read_32bitBE(0x00,streamFile) == 0x53575652) { /* "SWVR" (GC) */
big_endian = 1;
read_32bit = read_32bitBE;
read_16bit = read_16bitBE;
start_offset = read_32bit(0x04, streamFile);
}
else if (read_32bitBE(0x00,streamFile) == 0x4D474156) { /* "MGAV", Freekstyle (PS2) raw movies */
big_endian = 0;
read_32bit = read_32bitLE;
read_16bit = read_16bitLE;
start_offset = 0x00;
}
else if (read_32bitBE(0x00,streamFile) == 0x4453504D) { /* "DSPM", Freekstyle (GC) raw movies */
big_endian = 1;
read_32bit = read_32bitBE;
read_16bit = read_16bitBE;
start_offset = 0x00;
}
else {
goto fail;
}
start_offset = read_32bit(0x04, streamFile);
if (read_32bit(start_offset+0x00, streamFile) == 0x50414444) /* "PADD" (Freekstyle) */
start_offset += read_32bit(start_offset+0x04, streamFile);
else if (read_32bit(start_offset+0x10, streamFile) == 0x53484452) /* "SHDR" (Future Cop PC) */
start_offset += read_32bit(start_offset+0x04, streamFile);
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if (read_32bit(start_offset+0x00, streamFile) == 0x46494C4C) /* "FILL" (Freekstyle) */
start_offset += read_32bit(start_offset+0x04, streamFile);
total_subsongs = 1;
block_id = read_32bit(start_offset, streamFile);
/* files are basically headerless so we inspect the first block
* Freekstyle uses multiblocks/subsongs (though some subsongs may be clones?) */
switch(block_id) {
case 0x5641474D: /* "VAGM" */
coding = coding_PSX;
if (read_16bit(start_offset+0x1a, streamFile) == 0x0024) {
total_subsongs = read_32bit(start_offset+0x0c, streamFile)+1;
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sample_rate = 22050;
}
else {
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sample_rate = 14008;
}
channel_count = 2;
break;
case 0x56414742: /* "VAGB" */
coding = coding_PSX;
if (read_16bit(start_offset+0x1a, streamFile) == 0x6400) {
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sample_rate = 22050;
}
else {
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sample_rate = 14008;
}
channel_count = 1;
break;
case 0x4453504D: /* "DSPM" */
coding = coding_NGC_DSP;
total_subsongs = read_32bit(start_offset+0x0c, streamFile)+1;
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sample_rate = 22050;
channel_count = 2;
break;
case 0x44535042: /* "DSPB" */
coding = coding_NGC_DSP;
channel_count = 1;
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sample_rate = 22050;
break;
case 0x4D534943: /* "MSIC" */
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coding = coding_PCM8_U_int;
channel_count = 2;
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sample_rate = 14008;
break;
case 0x53484F43: /* "SHOC" (a generic block but hopefully has PC sounds) */
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coding = coding_PCM8_U_int;
channel_count = 1;
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sample_rate = 14008;
break;
default:
VGM_LOG("EA SWVR: unknown block id\n");
goto fail;
}
if (target_subsong == 0) target_subsong = 1;
if (target_subsong < 0 || target_subsong > total_subsongs || total_subsongs < 1) goto fail;
loop_flag = 0;//(channel_count > 1); /* some Future Cop LAPD tracks repeat but other games have fadeouts */
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channel_count,loop_flag);
if (!vgmstream) goto fail;
vgmstream->meta_type = meta_EA_SWVR;
vgmstream->sample_rate = sample_rate;
vgmstream->codec_endian = big_endian;
vgmstream->num_streams = total_subsongs;
vgmstream->stream_size = get_streamfile_size(streamFile) / total_subsongs; /* approx... */
vgmstream->coding_type = coding;
vgmstream->layout_type = layout_blocked_ea_swvr;
/* DSP coefs are loaded per block */
/* some files (voices etc) decode with pops but seems a mastering problem */
if (!vgmstream_open_stream(vgmstream,streamFile,start_offset))
goto fail;
/* calc num_samples manually */
{
int num_samples;
vgmstream->stream_index = target_subsong; /* needed to skip other subsong-blocks */
vgmstream->next_block_offset = start_offset;
do {
block_update(vgmstream->next_block_offset,vgmstream);
switch(vgmstream->coding_type) {
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case coding_PSX: num_samples = ps_bytes_to_samples(vgmstream->current_block_size,1); break;
case coding_NGC_DSP: num_samples = dsp_bytes_to_samples(vgmstream->current_block_size,1); break;
case coding_PCM8_U_int: num_samples = pcm_bytes_to_samples(vgmstream->current_block_size,1,8); break;
default: num_samples = 0; break;
}
vgmstream->num_samples += num_samples;
}
while (vgmstream->next_block_offset < get_streamfile_size(streamFile));
block_update(start_offset, vgmstream);
}
if (loop_flag) {
vgmstream->loop_start_sample = 0;
vgmstream->loop_end_sample = vgmstream->num_samples;
}
return vgmstream;
fail:
close_vgmstream(vgmstream);
return NULL;
}