vgmstream/src/meta/kwb.c

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#include "meta.h"
#include "../coding/coding.h"
#include "../util/endianness.h"
typedef enum { PCM16, MSADPCM, DSP_HEAD, DSP_BODY, AT9, MSF_APEX, XMA2 } kwb_codec;
typedef struct {
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int big_endian;
int total_subsongs;
int target_subsong;
int found;
kwb_codec codec;
int channels;
int sample_rate;
int32_t num_samples;
int32_t loop_start;
int32_t loop_end;
int loop_flag;
int block_size;
uint32_t stream_offset;
uint32_t stream_size;
off_t dsp_offset;
//off_t name_offset;
} kwb_header;
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static bool parse_kwb(kwb_header* kwb, STREAMFILE* sf_h, STREAMFILE* sf_b);
static bool parse_xws(kwb_header* kwb, STREAMFILE* sf);
static VGMSTREAM* init_vgmstream_koei_wavebank(kwb_header* kwb, STREAMFILE* sf_h, STREAMFILE* sf_b);
/* KWB - WaveBank from Koei games */
VGMSTREAM* init_vgmstream_kwb(STREAMFILE* sf) {
VGMSTREAM* vgmstream = NULL;
STREAMFILE *sf_h = NULL, *sf_b = NULL;
kwb_header kwb = {0};
int target_subsong = sf->stream_index;
/* checks */
if (!is_id32be(0x00, sf, "WBD_") &&
!is_id32le(0x00, sf, "WBD_") &&
!is_id32be(0x00, sf, "WHD1"))
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return NULL;
/* .wbd+wbh: common [Bladestorm Nightmare (PC)]
* .wbd+whd: uncommon [Nights of Azure 2 (PS4)]
* .wb2+wh2: newer [Nights of Azure 2 (PC)]
* .sed: mixed header+data [Dissidia NT (PC)] */
if (!check_extensions(sf, "wbd,wb2,sed"))
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return NULL;
/* open companion header */
if (is_id32be(0x00, sf, "WHD1")) { /* .sed */
sf_h = sf;
sf_b = sf;
}
else if (check_extensions(sf, "wbd")) {
sf_h = open_streamfile_by_ext(sf, "wbh");
if (!sf_h)
sf_h = open_streamfile_by_ext(sf, "whd");
sf_b = sf;
}
else if (check_extensions(sf, "wb2")) {
sf_h = open_streamfile_by_ext(sf, "wh2");
sf_b = sf;
}
else {
goto fail;
}
if (sf_h == NULL || sf_b == NULL)
goto fail;
if (target_subsong == 0) target_subsong = 1;
kwb.target_subsong = target_subsong;
if (!parse_kwb(&kwb, sf_h, sf_b))
goto fail;
vgmstream = init_vgmstream_koei_wavebank(&kwb, sf_h, sf_b);
if (!vgmstream) goto fail;
if (sf_h != sf) close_streamfile(sf_h);
return vgmstream;
fail:
if (sf_h != sf) close_streamfile(sf_h);
close_vgmstream(vgmstream);
return NULL;
}
/* XWS - WaveStream? from Koei games */
VGMSTREAM* init_vgmstream_xws(STREAMFILE* sf) {
VGMSTREAM* vgmstream = NULL;
kwb_header kwb = {0};
int target_subsong = sf->stream_index;
/* checks */
if (!check_extensions(sf, "xws"))
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return NULL;
if (target_subsong == 0) target_subsong = 1;
kwb.target_subsong = target_subsong;
if (!parse_xws(&kwb, sf))
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return NULL;
vgmstream = init_vgmstream_koei_wavebank(&kwb, sf, sf);
if (!vgmstream) goto fail;
return vgmstream;
fail:
close_vgmstream(vgmstream);
return NULL;
}
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#if 0
/* SND - Sound? from Koei games [Ninja Gaiden Sigma -Master Collection- (PC)] */
VGMSTREAM* init_vgmstream_snd_koei(STREAMFILE* sf) {
VGMSTREAM* vgmstream = NULL;
kwb_header kwb = {0};
int target_subsong = sf->stream_index;
/* checks */
/* .snd: header id/assumed by extractors? (doatool) */
if (!check_extensions(sf, "snd"))
return NULL;
if (target_subsong == 0) target_subsong = 1;
kwb.target_subsong = target_subsong;
if (!parse_xws(&kwb, sf))
return NULL;
vgmstream = init_vgmstream_koei_wavebank(&kwb, sf, sf);
if (!vgmstream) goto fail;
return vgmstream;
fail:
close_vgmstream(vgmstream);
return NULL;
}
#endif
static VGMSTREAM* init_vgmstream_koei_wavebank(kwb_header* kwb, STREAMFILE* sf_h, STREAMFILE* sf_b) {
VGMSTREAM* vgmstream = NULL;
uint32_t (*read_u32)(off_t,STREAMFILE*) = NULL;
int32_t (*read_s32)(off_t,STREAMFILE*) = NULL;
read_u32 = kwb->big_endian ? read_u32be : read_u32le;
read_s32 = kwb->big_endian ? read_s32be : read_s32le;
/* container */
if (kwb->codec == MSF_APEX) {
if (kwb->stream_offset == 0) {
vgmstream = init_vgmstream_silence(0,0,0); /* dummy, whatevs */
if (!vgmstream) goto fail;
}
else {
STREAMFILE* temp_sf = NULL;
init_vgmstream_t init_vgmstream = NULL;
const char* fake_ext;
uint32_t id;
id = read_u32be(kwb->stream_offset, sf_h);
if ((id & 0xFFFFFF00) == get_id32be("MSF\0")) { /* PS3 */
kwb->stream_size = read_u32(kwb->stream_offset + 0x0c, sf_h) + 0x40;
fake_ext = "msf";
init_vgmstream = init_vgmstream_msf;
}
else if (id == get_id32be("APEX")) { /* WiiU */
kwb->stream_size = read_u32(kwb->stream_offset + 0x04, sf_h); /* not padded */
fake_ext = "dsp";
init_vgmstream = init_vgmstream_dsp_apex;
}
else {
vgm_logi("KWB: unknown type id=%x at offset=%x\n", id, kwb->stream_offset);
goto fail;
}
temp_sf = setup_subfile_streamfile(sf_h, kwb->stream_offset, kwb->stream_size, fake_ext);
if (!temp_sf) goto fail;
vgmstream = init_vgmstream(temp_sf);
close_streamfile(temp_sf);
if (!vgmstream) goto fail;
}
vgmstream->num_streams = kwb->total_subsongs;
return vgmstream;
}
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(kwb->channels, kwb->loop_flag);
if (!vgmstream) goto fail;
vgmstream->meta_type = meta_KWB;
vgmstream->sample_rate = kwb->sample_rate;
vgmstream->num_samples = kwb->num_samples;
vgmstream->stream_size = kwb->stream_size;
vgmstream->num_streams = kwb->total_subsongs;
switch(kwb->codec) {
case PCM16: /* PCM */
vgmstream->coding_type = coding_PCM16LE;
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = 0x02;
break;
case MSADPCM:
vgmstream->coding_type = coding_MSADPCM;
vgmstream->layout_type = layout_none;
vgmstream->frame_size = kwb->block_size;
break;
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case DSP_HEAD:
case DSP_BODY:
if (kwb->channels > 1) goto fail;
vgmstream->coding_type = coding_NGC_DSP; /* subinterleave? */
vgmstream->layout_type = layout_interleave;
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vgmstream->interleave_block_size = 0x08;
if (kwb->codec == DSP_HEAD) {
dsp_read_coefs(vgmstream, sf_h, kwb->dsp_offset + 0x1c, 0x60, kwb->big_endian);
dsp_read_hist (vgmstream, sf_h, kwb->dsp_offset + 0x40, 0x60, kwb->big_endian);
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}
else {
/* typical DSP header + data */
vgmstream->num_samples = read_s32(kwb->stream_offset + 0x00, sf_b);
dsp_read_coefs(vgmstream, sf_b, kwb->stream_offset + 0x1c, 0x60, kwb->big_endian);
dsp_read_hist (vgmstream, sf_b, kwb->stream_offset + 0x40, 0x60, kwb->big_endian);
kwb->stream_offset += 0x60;
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}
break;
#ifdef VGM_USE_FFMPEG
case XMA2: {
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int block_size = 0x800; /* ? */
if (kwb->channels > 1) goto fail;
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vgmstream->codec_data = init_ffmpeg_xma2_raw(sf_b, kwb->stream_offset, kwb->stream_size, vgmstream->num_samples, kwb->channels, kwb->sample_rate, block_size, 0);
if (!vgmstream->codec_data) goto fail;
vgmstream->coding_type = coding_FFmpeg;
vgmstream->layout_type = layout_none;
xma_fix_raw_samples(vgmstream, sf_b, kwb->stream_offset, kwb->stream_size, 0, 0,0); /* assumed */
break;
}
#endif
#ifdef VGM_USE_ATRAC9
case AT9: {
atrac9_config cfg = {0};
{
size_t extra_size = read_u32le(kwb->stream_offset + 0x00, sf_b);
uint32_t config_data = read_u32be(kwb->stream_offset + 0x04, sf_b);
/* 0x0c: encoder delay? */
/* 0x0e: encoder padding? */
/* 0x10: samples per frame */
/* 0x12: frame size */
cfg.channels = vgmstream->channels;
cfg.config_data = config_data;
kwb->stream_offset += extra_size;
kwb->stream_size -= extra_size;
}
vgmstream->codec_data = init_atrac9(&cfg);
if (!vgmstream->codec_data) goto fail;
vgmstream->coding_type = coding_ATRAC9;
vgmstream->layout_type = layout_none;
//TODO: check encoder delay
vgmstream->num_samples = atrac9_bytes_to_samples_cfg(kwb->stream_size, cfg.config_data);
break;
}
#endif
default:
goto fail;
}
if (!vgmstream_open_stream(vgmstream, sf_b, kwb->stream_offset))
goto fail;
return vgmstream;
fail:
close_vgmstream(vgmstream);
return NULL;
}
/* ************************************************************************* */
static int parse_type_kwb2(kwb_header* kwb, off_t offset, off_t body_offset, STREAMFILE* sf_h) {
int i, j, sounds;
/* 00: KWB2/KWBN id */
/* 04: always 0x3200? */
sounds = read_u16le(offset + 0x06, sf_h);
/* 08: ? */
/* 0c: 1.0? */
/* 10: null or 1 */
/* 14: offset to HDDB table (from type), can be null */
//;VGM_LOG("KWB2: sounds %i, o=%lx\n", sounds, offset);
/* offset table to entries */
for (i = 0; i < sounds; i++) {
off_t sound_offset = read_u32le(offset + 0x18 + i*0x04, sf_h);
int subsounds, subsound_start, subsound_size;
uint16_t version;
//;VGM_LOG("KWB2: entry %i, o=%lx, so=%lx\n", i, offset + 0x18 + i*0x04, sound_offset);
if (sound_offset == 0) /* common... */
continue;
sound_offset += offset;
/* sound entry */
version = read_u16le(sound_offset + 0x00, sf_h);
/* 00: version? */
/* 02: 0x2b or 0x32 */
subsounds = read_u8(sound_offset + 0x03, sf_h);
/* 03: subsounds? */
/* others: unknown or null */
/* unsure but seems to work, maybe upper byte only */
if (version < 0xc000) {
subsound_start = 0x2c;
subsound_size = 0x48;
}
else {
subsound_start = read_u16le(sound_offset + 0x2c, sf_h);
subsound_size = read_u16le(sound_offset + 0x2e, sf_h);
}
subsound_start = sound_offset + subsound_start;
for (j = 0; j < subsounds; j++) {
off_t subsound_offset;
uint8_t codec;
kwb->total_subsongs++;
if (kwb->total_subsongs != kwb->target_subsong)
continue;
kwb->found = 1;
subsound_offset = subsound_start + j*subsound_size;
kwb->sample_rate = read_u16le(subsound_offset + 0x00, sf_h);
codec = read_u8 (subsound_offset + 0x02, sf_h);
kwb->channels = read_u8 (subsound_offset + 0x03, sf_h);
kwb->block_size = read_u16le(subsound_offset + 0x04, sf_h);
/* 0x06: samples per frame in MSADPCM? */
/* 0x08: some id? (not always) */
kwb->num_samples = read_u32le(subsound_offset + 0x0c, sf_h);
kwb->stream_offset = read_u32le(subsound_offset + 0x10, sf_h);
kwb->stream_size = read_u32le(subsound_offset + 0x14, sf_h);
/* when size > 0x48 */
/* 0x48: subsound entry size */
/* rest: reserved per codec? (usually null) */
kwb->stream_offset += body_offset;
switch(codec) {
case 0x00:
kwb->codec = PCM16;
break;
case 0x10:
kwb->codec = MSADPCM;
break;
case 0x90:
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kwb->codec = DSP_HEAD;
kwb->dsp_offset = subsound_offset + 0x4c;
break;
default:
VGM_LOG("KWB2: unknown codec\n");
goto fail;
}
}
}
//TODO: read names
/* HDDB table (optional and not too common)
00 HDDB id
04 1?
08: 20? start?
0c: 14? start?
10: size
14: name table start
20: name offsets?
then some subtable
then name table (null terminated and one after other)
*/
return 1;
fail:
return 0;
}
static int parse_type_k4hd_pvhd(kwb_header* kwb, off_t offset, off_t body_offset, STREAMFILE* sf_h) {
off_t ppva_offset, header_offset;
int entries, current_subsongs, relative_subsong;
size_t entry_size;
/* a format mimicking PSVita's hd4+bd4 format */
/* 00: K4HD/PVHD id */
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/* 04: chunk size */
/* 08: ? */
/* 0c: ? */
/* 10: PPPG offset ('program'? cues?) */
/* 14: PPTN offset ('tone'? sounds?) */
/* 18: PPVA offset ('VAG'? waves) */
ppva_offset = read_u16le(offset + 0x18, sf_h);
ppva_offset += offset;
/* PPVA table: */
if (!is_id32be(ppva_offset + 0x00, sf_h, "PPVA"))
goto fail;
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entry_size = read_u32le(ppva_offset + 0x08, sf_h);
/* 0x0c: -1? */
/* 0x10: 0? */
entries = read_u32le(ppva_offset + 0x14, sf_h) + 1;
/* 0x18: -1? */
/* 0x1c: -1? */
if (entry_size != 0x1c) {
VGM_LOG("K4HD: unknown entry size\n");
goto fail;
}
current_subsongs = kwb->total_subsongs;
kwb->total_subsongs += entries;
if (kwb->target_subsong - 1 < current_subsongs || kwb->target_subsong > kwb->total_subsongs)
return 1;
kwb->found = 1;
relative_subsong = kwb->target_subsong - current_subsongs;
header_offset = ppva_offset + 0x20 + (relative_subsong-1) * entry_size;
kwb->stream_offset = read_u32le(header_offset + 0x00, sf_h);
kwb->sample_rate = read_u32le(header_offset + 0x04, sf_h);
kwb->stream_size = read_u32le(header_offset + 0x08, sf_h);
/* 0x0c: -1? loop? */
if (read_u32le(header_offset + 0x10, sf_h) != 2) { /* codec? */
VGM_LOG("K4HD: unknown codec\n");
goto fail;
}
/* 0x14: loop start? */
/* 0x18: loop end? */
kwb->codec = AT9;
kwb->channels = 1; /* always, devs use dual subsongs to fake stereo (like as hd3+bd3) */
kwb->stream_offset += body_offset;
return 1;
fail:
return 0;
}
static int parse_type_sdsd(kwb_header* kwb, off_t offset, off_t body_offset, STREAMFILE* sf_h) {
off_t smpl_offset, header_offset;
int entries, current_subsongs, relative_subsong;
size_t entry_size;
/* format somewhat similar to Sony VABs */
/* 00: SDsdVers */
/* 08: chunk size */
/* 0c: null */
/* 10: SDsdHead */
/* 18: chunk size */
/* 1c: ? size */
/* 20: null */
/* 24: SDsdProg offset ('program'? cues?) */
/* 28: SDsdSmpl offset ('samples'? waves?) */
/* rest: ? */
smpl_offset = read_u32le(offset + 0x28, sf_h);
smpl_offset += offset;
/* Smpl table: */
if (!is_id64be(smpl_offset + 0x00, sf_h, "SDsdSmpl"))
goto fail;
/* 0x08: ? */
entries = read_u32le(smpl_offset + 0x0c, sf_h);
entry_size = 0x9c;
current_subsongs = kwb->total_subsongs;
kwb->total_subsongs += entries;
if (kwb->target_subsong - 1 < current_subsongs || kwb->target_subsong > kwb->total_subsongs)
return 1;
kwb->found = 1;
relative_subsong = kwb->target_subsong - current_subsongs;
header_offset = smpl_offset + 0x10 + (relative_subsong-1) * entry_size;
kwb->stream_offset = read_u32le(header_offset + 0x00, sf_h);
/* 08: ? + channels? */
/* 0c: bps? */
kwb->sample_rate = read_u32le(header_offset + 0x0c, sf_h);
kwb->num_samples = read_u32le(header_offset + 0x10, sf_h) / sizeof(int16_t); /* PCM */
/* rest: ? (flags, etc) */
kwb->stream_size = read_u32le(header_offset + 0x44, sf_h);
kwb->codec = XMA2;
kwb->channels = 1;
kwb->stream_offset += body_offset;
return 1;
fail:
return 0;
}
static int parse_type_sdwi(kwb_header* kwb, off_t offset, off_t body_offset, STREAMFILE* sf_h) {
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off_t smpl_offset, header_offset;
int entries, current_subsongs, relative_subsong;
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size_t entry_size;
/* variation of SDsd */
/* 00: SDWiVers */
/* 08: chunk size */
/* 0c: null */
/* 10: SDsdHead */
/* 18: chunk size */
/* 1c: WBH_ size */
/* 20: WBD_ size */
/* 24: SDsdProg offset ('program'? cues?) */
/* 28: SDsdSmpl offset ('samples'? waves?) */
/* rest: ? */
smpl_offset = read_u32be(offset + 0x28, sf_h);
smpl_offset += offset;
/* Smpl table: */
if (!is_id64be(smpl_offset + 0x00, sf_h, "SDsdSmpl"))
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goto fail;
/* 0x08: ? */
entries = read_u32le(smpl_offset + 0x0c, sf_h); /* LE! */
entry_size = 0x40;
current_subsongs = kwb->total_subsongs;
kwb->total_subsongs += entries;
if (kwb->target_subsong - 1 < current_subsongs || kwb->target_subsong > kwb->total_subsongs)
return 1;
kwb->found = 1;
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relative_subsong = kwb->target_subsong - current_subsongs;
header_offset = smpl_offset + 0x10 + (relative_subsong-1) * entry_size;
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/* 00: "SS" + ID (0..N) */
kwb->stream_offset = read_u32be(header_offset + 0x04, sf_h);
/* 08: flag? */
/* 0c: ? + channels? */
kwb->sample_rate = read_u32be(header_offset + 0x10, sf_h);
/* 14: bitrate */
/* 18: codec? + bps */
/* 1c: null? */
/* 20: null? */
kwb->stream_size = read_u32be(header_offset + 0x24, sf_h);
/* 28: full stream size (with padding) */
/* 2c: related to samples? */
/* 30: ID */
/* 34-38: null */
kwb->codec = DSP_BODY;
kwb->channels = 1;
kwb->stream_offset += body_offset;
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return 1;
fail:
return 0;
}
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static bool parse_kwb(kwb_header* kwb, STREAMFILE* sf_h, STREAMFILE* sf_b) {
off_t head_offset, body_offset, start;
uint32_t type;
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uint32_t (*read_u32)(off_t,STREAMFILE*) = NULL;
if (is_id32be(0x00, sf_h, "WHD1")) {
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/* container of fused .wbh+wbd */
/* 0x04: fixed value? */
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kwb->big_endian = read_u8(0x08, sf_h) == 0xFF;
/* 0x0a: version? */
read_u32 = kwb->big_endian ? read_u32be : read_u32le;
start = read_u32(0x0c, sf_h);
/* 0x10: file size */
/* 0x14: subfiles? */
/* 0x18: subfiles? */
/* 0x1c: null */
/* 0x20: some size? */
/* 0x24: some size? */
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head_offset = read_u32(start + 0x00, sf_h);
body_offset = read_u32(start + 0x04, sf_h);
/* 0x10: head size */
/* 0x14: body size */
}
else {
/* dual file */
head_offset = 0x00;
body_offset = 0x00;
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kwb->big_endian = guess_endian32(head_offset + 0x08, sf_h);
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read_u32 = kwb->big_endian ? read_u32be : read_u32le;
}
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if (read_u32(head_offset + 0x00, sf_h) != 0x5742485F || /* "WBH_" */
read_u32(head_offset + 0x04, sf_h) != 0x30303030) /* "0000" */
goto fail;
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if (read_u32(body_offset + 0x00, sf_b) != 0x5742445F || /* "WBD_" */
read_u32(body_offset + 0x04, sf_b) != 0x30303030) /* "0000" */
goto fail;
/* 0x08: head/body size */
head_offset += 0x0c;
body_offset += 0x0c;
/* format has multiple bank subtypes that are quite different from each other */
type = read_u32be(head_offset + 0x00, sf_h);
switch(type) {
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case 0x4B574232: /* "KWB2" [Bladestorm Nightmare (PC), Dissidia NT (PC)] */
case 0x4B57424E: /* "KWBN" [Fire Emblem Warriors (Switch)] */
if (!parse_type_kwb2(kwb, head_offset, body_offset, sf_h))
goto fail;
break;
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case 0x4B344844: /* "K4HD" [Dissidia NT (PS4), (Vita) */
case 0x50564844: /* "PVHD" [Nights of Azure 2 (PS4)] */
if (!parse_type_k4hd_pvhd(kwb, head_offset, body_offset, sf_h))
goto fail;
break;
case 0x53447364: /* "SDsd" [Bladestorm Nightmare (PC)-X360 leftover files] */
if (!parse_type_sdsd(kwb, head_offset, body_offset, sf_h))
goto fail;
break;
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case 0x53445769: /* "SDWi" [Fatal Frame 5 (WiiU)] */
if (!parse_type_sdwi(kwb, head_offset, body_offset, sf_h))
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goto fail;
break;
default:
vgm_logi("KWB: unknown type\n");
goto fail;
}
if (!kwb->found)
goto fail;
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return true;
fail:
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return false;
}
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static bool parse_type_msfbank(kwb_header* kwb, off_t offset, STREAMFILE* sf) {
/* this is just like XWSF, abridged: */
int entries, current_subsongs, relative_subsong;
off_t header_offset;
entries = read_u32be(offset + 0x14, sf);
current_subsongs = kwb->total_subsongs;
kwb->total_subsongs += entries;
if (kwb->target_subsong - 1 < current_subsongs || kwb->target_subsong > kwb->total_subsongs)
return 1;
kwb->found = 1;
relative_subsong = kwb->target_subsong - current_subsongs;
header_offset = offset + 0x30 + (relative_subsong-1) * 0x04;
/* just a dumb table pointing to MSF/APEX, entries can be dummy */
kwb->stream_offset = read_u32be(header_offset, sf);
kwb->codec = MSF_APEX;
kwb->stream_offset += offset;
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return true;
//fail:
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// return false;
}
static int parse_type_xwsfile(kwb_header* kwb, uint32_t offset, STREAMFILE* sf) {
uint32_t table1_offset, table2_offset;
int i, chunks, chunks2;
uint32_t (*read_u32)(off_t,STREAMFILE*) = NULL;
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if (!( is_id64be(offset + 0x00, sf, "XWSFILE\0") ||
is_id64be(offset + 0x00, sf, "tdpack\0\0")))
//is_id64be(offset + 0x00, sf, "SND\0\0\0\0\0")
goto fail;
kwb->big_endian = read_u8(offset + 0x08, sf) == 0xFF;
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/* 0x0a: version? (0100: NG2/NG3 PS3, NGm PC, 0101: DoA LR PC, NG2/3 PC) */
read_u32 = kwb->big_endian ? read_u32be : read_u32le;
/* 0x0c: tables start */
/* 0x10: file size */
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chunks2 = read_u32(offset + 0x14, sf);
chunks = read_u32(offset + 0x18, sf);
/* 0x1c: null */
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if (chunks != chunks2) //seen in NGm PC
goto fail;
table1_offset = read_u32(offset + 0x20, sf); /* offsets */
table2_offset = read_u32(offset + 0x24, sf); /* sizes */
/* 0x28: null */
/* 0x2c: null */
i = 0;
while (i < chunks) {
uint32_t entry_type, head_offset, head_size;
//;VGM_LOG("XWS: entry %i/%i\n", i, chunks);
/* NG2/NG3 PS3/PC have table1+2, DoA LR PC doesn't (not very useful) */
if (table2_offset) {
head_offset = read_u32(offset + table1_offset + i * 0x04, sf);
head_size = read_u32(offset + table2_offset + i * 0x04, sf);
if (!head_size) { /* sometimes has file end offset as entry with no size (NG PS3)*/
i += 1;
continue;
}
}
else {
head_offset = read_u32(offset + table1_offset + i * 0x04, sf);
}
if (!head_offset) { /* just in case */
i += 1;
continue;
}
head_offset += offset;
entry_type = read_u32be(head_offset + 0x00, sf);
//;VGM_LOG("XWS: head=%x\n", head_offset);
if (entry_type == get_id32be("XWSF")) { /* + "ILE\0" */
i += 1;
if (!parse_type_xwsfile(kwb, head_offset, sf))
goto fail;
}
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#if 0
else if (entry_type == get_id32be("tdpa")) { /* + "ck\0\0" */
i += 1;
if (!parse_type_xwsfile(kwb, head_offset, sf))
goto fail;
}
#endif
else if (entry_type == get_id32be("CUEB") || entry_type < 0x100) {
i += 1;
/* CUE-like info (may start with 0 or a low number instead) */
}
else if (entry_type == get_id32be("MSFB")) { /* + "ANK\0" */
i += 1;
if (!parse_type_msfbank(kwb, head_offset, sf))
goto fail;
}
else if (entry_type == get_id32be("KWB2")) {
/* NG2/3 PC, DoA LR PC goes head,body,... */
uint32_t body_offset = read_u32(offset + table1_offset + i * 0x04 + 0x04, sf);
body_offset += offset;
i += 2;
if (!parse_type_kwb2(kwb, head_offset, body_offset, sf))
goto fail;
}
else {
vgm_logi("XWS: unknown chunk %i (%x) with head=%x at %x\n", i, entry_type, head_offset, offset);
goto fail;
}
}
return 1;
fail:
return 0;
}
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static bool parse_xws(kwb_header* kwb, STREAMFILE* sf) {
/* Format is similar to WHD1 with some annoyances of its own. Variations:
* - XWSFILE w/ N chunks: CUE offsets + 1 MSFBANK offset
* [Ninja Gaiden Sigma 2 (PS3), Ninja Gaiden 3 Razor's Edge (PS3)]
* - XWSFILE w/ 2*N chunks: KWB2 offset + data offset * N (ex. 3 pairs = 6 chunks)
* [Dead or Alive 5 Last Round (PC)]
* - tdpack: same but points to N XWSFILE
* [Ninja Gaiden 3 Razor's Edge (PS3)]
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* - SND: similar to XWSFILE w/ 2*N chunks, points to tdpack (which point to _HBW0000+KWB2)
* [Ninja Gaiden Sigma -Master Collection- (PC)]
*
* Needs to call sub-parts multiple times to fill total subsongs when parsing xwsfile.
*/
if (!parse_type_xwsfile(kwb, 0x00, sf))
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return false;
if (!kwb->found)
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return false;
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return true;
}