vgmstream/src/meta/ss_stream.c

62 lines
1.8 KiB
C
Raw Normal View History

#include "meta.h"
#include "../util.h"
/* SS_STREAM
SS_STREAM is format used by various UBI Soft Games
2008-11-15 - Fastelbja : First version ...
*/
VGMSTREAM * init_vgmstream_ss_stream(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
char filename[260];
int loop_flag=0;
int channel_count;
int i;
/* check extension, case insensitive */
streamFile->get_name(streamFile,filename,sizeof(filename));
if (strcasecmp("ss7",filename_extension(filename))) goto fail;
loop_flag = 0;
channel_count=read_8bit(0x0C,streamFile)+1;
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channel_count,loop_flag);
if (!vgmstream) goto fail;
/* fill in the vital statistics */
vgmstream->channels = channel_count;
vgmstream->sample_rate = 44100;
if(channel_count==1)
vgmstream->coding_type = coding_IMA;
else
vgmstream->coding_type = coding_EACS_IMA;
vgmstream->num_samples = (int32_t)((get_streamfile_size(streamFile) -0x44)* 2 / vgmstream->channels);
vgmstream->layout_type = layout_none;
vgmstream->meta_type = meta_XBOX_WAVM;
vgmstream->get_high_nibble=0;
/* open the file for reading by each channel */
{
for (i=0;i<channel_count;i++) {
vgmstream->ch[i].streamfile = streamFile->open(streamFile,filename,36);
vgmstream->ch[i].offset = 0x44;
vgmstream->ch[i].adpcm_history1_32=(int32_t)read_16bitLE(0x10+i*4,streamFile);
vgmstream->ch[i].adpcm_step_index =(int)read_8bit(0x12+i*4,streamFile);
if (!vgmstream->ch[i].streamfile) goto fail;
}
}
return vgmstream;
/* clean up anything we may have opened */
fail:
if (vgmstream) close_vgmstream(vgmstream);
return NULL;
}