2008-12-10 13:18:02 +01:00
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#include "meta.h"
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#include "../util.h"
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/* SS_STREAM
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SS_STREAM is format used by various UBI Soft Games
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2008-11-15 - Fastelbja : First version ...
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*/
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VGMSTREAM * init_vgmstream_ss_stream(STREAMFILE *streamFile) {
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VGMSTREAM * vgmstream = NULL;
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char filename[260];
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int loop_flag=0;
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int channel_count;
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int i;
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/* check extension, case insensitive */
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streamFile->get_name(streamFile,filename,sizeof(filename));
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if (strcasecmp("ss7",filename_extension(filename))) goto fail;
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loop_flag = 0;
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channel_count=read_8bit(0x0C,streamFile)+1;
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/* build the VGMSTREAM */
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vgmstream = allocate_vgmstream(channel_count,loop_flag);
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if (!vgmstream) goto fail;
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/* fill in the vital statistics */
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vgmstream->channels = channel_count;
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2008-12-18 20:04:35 +01:00
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vgmstream->sample_rate = 44100;
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2008-12-10 13:18:02 +01:00
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if(channel_count==1)
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vgmstream->coding_type = coding_IMA;
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else
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vgmstream->coding_type = coding_EACS_IMA;
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vgmstream->num_samples = (int32_t)((get_streamfile_size(streamFile) -0x44)* 2 / vgmstream->channels);
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vgmstream->layout_type = layout_none;
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vgmstream->meta_type = meta_XBOX_WAVM;
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vgmstream->get_high_nibble=0;
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/* open the file for reading by each channel */
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{
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for (i=0;i<channel_count;i++) {
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vgmstream->ch[i].streamfile = streamFile->open(streamFile,filename,36);
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vgmstream->ch[i].offset = 0x44;
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vgmstream->ch[i].adpcm_history1_32=(int32_t)read_16bitLE(0x10+i*4,streamFile);
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vgmstream->ch[i].adpcm_step_index =(int)read_8bit(0x12+i*4,streamFile);
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if (!vgmstream->ch[i].streamfile) goto fail;
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}
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}
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return vgmstream;
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/* clean up anything we may have opened */
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fail:
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if (vgmstream) close_vgmstream(vgmstream);
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return NULL;
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}
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