vgmstream/src/meta/xbox_xwav.c

108 lines
2.9 KiB
C
Raw Normal View History

#include "meta.h"
#include "../util.h"
/* XWAV
XWAV use the common RIFF/WAVE format with Codec ID = 0x0069
It has been renamed to xwav to avoid vgmstream to handle all RIFF/WAV format
known extensions : XWAV
2008-05-24 - Fastelbja : First version ...
*/
VGMSTREAM * init_vgmstream_xbox_xwav(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
char filename[PATH_LIMIT];
int loop_flag=0;
int channel_count;
off_t start_offset;
int i,j=0;
/* check extension, case insensitive */
streamFile->get_name(streamFile,filename,sizeof(filename));
if (strcasecmp("xwav",filename_extension(filename))) goto fail;
/* Check for headers */
if(!((read_32bitBE(0x00,streamFile)==0x52494646) &&
(read_32bitBE(0x08,streamFile)==0x57415645) &&
(read_32bitBE(0x0C,streamFile)==0x666D7420) &&
(read_16bitLE(0x14,streamFile)==0x0069)))
goto fail;
/* No loop on wavm */
if(read_32bitBE(0x28,streamFile)==0x77736D70)
loop_flag = 1;
else
loop_flag = 0;
/* Always stereo files */
channel_count=read_16bitLE(0x16,streamFile);
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channel_count,loop_flag);
if (!vgmstream) goto fail;
/* hack for loop wave found on Dynasty warriors */
if(loop_flag) {
vgmstream->loop_start_sample = read_32bitLE(0x4C,streamFile);
vgmstream->loop_end_sample = vgmstream->loop_start_sample + read_32bitLE(0x50,streamFile);
}
/* fill in the vital statistics */
vgmstream->channels = channel_count;
vgmstream->sample_rate = read_32bitLE(0x18,streamFile);
/* search for "data" */
start_offset=0x1C;
do {
if(read_32bitBE(start_offset,streamFile)==0x64617461)
break;
start_offset+=4;
} while (start_offset<(off_t)get_streamfile_size(streamFile));
if(start_offset>=(off_t)get_streamfile_size(streamFile))
goto fail;
start_offset+=4;
vgmstream->coding_type = coding_XBOX;
vgmstream->num_samples = read_32bitLE(start_offset,streamFile) / 36 * 64 / vgmstream->channels;
vgmstream->layout_type = layout_none;
vgmstream->meta_type = meta_XBOX_RIFF;
/* open the file for reading by each channel */
{
if(channel_count>2) {
for (i=0;i<channel_count;i++,j++) {
if((j&2) && (i!=0)) {
j=0;
start_offset+=36*2;
}
vgmstream->ch[i].streamfile = streamFile->open(streamFile,filename,36);
vgmstream->ch[i].offset = start_offset+4;
if (!vgmstream->ch[i].streamfile) goto fail;
}
} else {
for (i=0;i<channel_count;i++) {
vgmstream->ch[i].streamfile = streamFile->open(streamFile,filename,36);
vgmstream->ch[i].offset = start_offset+4;
if (!vgmstream->ch[i].streamfile) goto fail;
}
}
}
return vgmstream;
/* clean up anything we may have opened */
fail:
if (vgmstream) close_vgmstream(vgmstream);
return NULL;
}