vgmstream/src/meta/awc.c

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#include "meta.h"
#include "../coding/coding.h"
#include "../layout/layout.h"
#include "awc_xma_streamfile.h"
typedef struct {
int big_endian;
int is_encrypted;
int is_music;
int total_subsongs;
int channels;
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int sample_rate;
int codec;
int num_samples;
int block_chunk;
off_t stream_offset;
size_t stream_size;
off_t vorbis_offset;
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} awc_header;
static int parse_awc_header(STREAMFILE* sf, awc_header* awc);
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/* AWC - from RAGE (Rockstar Advanced Game Engine) audio [Red Dead Redemption, Max Payne 3, GTA5 (multi)] */
VGMSTREAM* init_vgmstream_awc(STREAMFILE* sf) {
VGMSTREAM* vgmstream = NULL;
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awc_header awc = {0};
/* checks */
if (!check_extensions(sf,"awc"))
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goto fail;
if (!parse_awc_header(sf, &awc))
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goto fail;
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(awc.channels, 0);
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if (!vgmstream) goto fail;
vgmstream->sample_rate = awc.sample_rate;
vgmstream->num_samples = awc.num_samples;
vgmstream->num_streams = awc.total_subsongs;
vgmstream->stream_size = awc.stream_size;
vgmstream->meta_type = meta_AWC;
switch(awc.codec) {
case 0x00: /* PCM (PC) sfx, very rare, lower sample rates? [Max Payne 3 (PC)] */
case 0x01: /* PCM (PC/PS3) sfx, rarely */
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if (awc.is_music) goto fail; /* blocked_awc needs to be prepared */
vgmstream->coding_type = awc.big_endian ? coding_PCM16BE : coding_PCM16LE;
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = 0x02;
break;
case 0x04: /* IMA (PC) */
vgmstream->coding_type = coding_AWC_IMA;
vgmstream->layout_type = awc.is_music ? layout_blocked_awc : layout_none;
vgmstream->full_block_size = awc.block_chunk;
vgmstream->codec_endian = awc.big_endian;
break;
#ifdef VGM_USE_FFMPEG
case 0x05: { /* XMA2 (X360) */
uint8_t buf[0x100];
size_t bytes, block_size, block_count, substream_size;
off_t substream_offset;
if (awc.is_music) {
/* 1ch XMAs in blocks, we'll use layered layout + custom IO to get multi-FFmpegs working */
int i;
layered_layout_data * data = NULL;
/* init layout */
data = init_layout_layered(awc.channels);
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if (!data) goto fail;
vgmstream->layout_data = data;
vgmstream->layout_type = layout_layered;
vgmstream->coding_type = coding_FFmpeg;
/* open each layer subfile */
for (i = 0; i < awc.channels; i++) {
STREAMFILE* temp_sf = NULL;
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int layer_channels = 1;
/* build the layer VGMSTREAM */
data->layers[i] = allocate_vgmstream(layer_channels, 0);
if (!data->layers[i]) goto fail;
data->layers[i]->sample_rate = awc.sample_rate;
data->layers[i]->meta_type = meta_AWC;
data->layers[i]->coding_type = coding_FFmpeg;
data->layers[i]->layout_type = layout_none;
data->layers[i]->num_samples = awc.num_samples;
/* setup custom IO streamfile, pass to FFmpeg and hope it's fooled */
temp_sf = setup_awc_xma_streamfile(sf, awc.stream_offset, awc.stream_size, awc.block_chunk, awc.channels, i);
if (!temp_sf) goto fail;
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substream_offset = 0; /* where FFmpeg thinks data starts, which our custom sf will clamp */
substream_size = get_streamfile_size(temp_sf); /* data of one XMA substream without blocks */
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block_size = 0x8000; /* no idea */
block_count = substream_size / block_size; /* not accurate but not needed */
bytes = ffmpeg_make_riff_xma2(buf, 0x100, awc.num_samples, substream_size, layer_channels, awc.sample_rate, block_count, block_size);
data->layers[i]->codec_data = init_ffmpeg_header_offset(temp_sf, buf,bytes, substream_offset,substream_size);
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xma_fix_raw_samples(data->layers[i], temp_sf, substream_offset,substream_size, 0, 0,0); /* samples are ok? */
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close_streamfile(temp_sf);
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if (!data->layers[i]->codec_data) goto fail;
}
/* setup layered VGMSTREAMs */
if (!setup_layout_layered(data))
goto fail;
}
else {
/* regular XMA for sfx */
block_size = 0x8000; /* no idea */
block_count = awc.stream_size / block_size; /* not accurate but not needed */
bytes = ffmpeg_make_riff_xma2(buf, 0x100, awc.num_samples, awc.stream_size, awc.channels, awc.sample_rate, block_count, block_size);
vgmstream->codec_data = init_ffmpeg_header_offset(sf, buf,bytes, awc.stream_offset,awc.stream_size);
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if (!vgmstream->codec_data) goto fail;
vgmstream->coding_type = coding_FFmpeg;
vgmstream->layout_type = layout_none;
xma_fix_raw_samples(vgmstream, sf, awc.stream_offset,awc.stream_size, 0, 0,0); /* samples are ok? */
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}
break;
}
#endif
#ifdef VGM_USE_MPEG
case 0x07: { /* MPEG (PS3) */
mpeg_custom_config cfg = {0};
cfg.chunk_size = awc.block_chunk;
cfg.big_endian = awc.big_endian;
vgmstream->codec_data = init_mpeg_custom(sf, awc.stream_offset, &vgmstream->coding_type, vgmstream->channels, MPEG_AWC, &cfg);
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if (!vgmstream->codec_data) goto fail;
vgmstream->layout_type = layout_none;
break;
}
#endif
#ifdef VGM_USE_MPEG
case 0x08: { /* Vorbis (PC) [Red Dead Redemption 2 (PC)] */
vorbis_custom_config cfg = {0};
if (awc.is_music) goto fail; /* needs blocks */
cfg.channels = awc.channels;
cfg.sample_rate = awc.sample_rate;
cfg.header_offset = awc.vorbis_offset;
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vgmstream->codec_data = init_vorbis_custom(sf, awc.stream_offset, VORBIS_AWC, &cfg);
if (!vgmstream->codec_data) goto fail;
vgmstream->layout_type = layout_none;
vgmstream->coding_type = coding_VORBIS_custom;
break;
}
#endif
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default:
VGM_LOG("AWC: unknown codec 0x%02x\n", awc.codec);
goto fail;
}
if (!vgmstream_open_stream(vgmstream, sf, awc.stream_offset))
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goto fail;
return vgmstream;
fail:
close_vgmstream(vgmstream);
return NULL;
}
/* Parse Rockstar's AWC header (much info from LibertyV: https://github.com/koolkdev/libertyv).
* Made of entries for N streams, each with a number of tags pointing to chunks (header, data, events, etc). */
static int parse_awc_header(STREAMFILE* sf, awc_header* awc) {
uint64_t (*read_u64)(off_t,STREAMFILE*) = NULL;
uint32_t (*read_u32)(off_t,STREAMFILE*) = NULL;
uint16_t (*read_u16)(off_t,STREAMFILE*) = NULL;
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int i, ch, entries;
uint32_t flags, info_header, tag_count = 0, tags_skip = 0;
off_t off;
int target_subsong = sf->stream_index;
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/* check header */
if (read_u32be(0x00,sf) != 0x41444154 && /* "ADAT" (LE) */
read_u32be(0x00,sf) != 0x54414441) /* "TADA" (BE) */
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goto fail;
awc->big_endian = read_u32be(0x00,sf) == 0x54414441;
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if (awc->big_endian) {
read_u64 = read_u64be;
read_u32 = read_u32be;
read_u16 = read_u16be;
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} else {
read_u64 = read_u64le;
read_u32 = read_u32le;
read_u16 = read_u16le;
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}
flags = read_u32(0x04,sf);
entries = read_u32(0x08,sf);
//header_size = read_u32(0x0c,sf); /* after to stream id/tags, not including chunks */
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off = 0x10;
if ((flags & 0xFF00FFFF) != 0xFF000001 || (flags & 0x00F00000)) {
VGM_LOG("AWC: unknown flags 0x%08x\n", flags);
goto fail;
}
if (flags & 0x00010000) /* some kind of mini offset table */
off += 0x2 * entries;
//if (flags % 0x00020000) /* seems to indicate chunks are not ordered (ie. header may go after data) */
// ...
//if (flags % 0x00040000) /* music/multichannel flag? (GTA5, not seen in RDR) */
// awc->is_music = 1;
if (flags & 0x00080000) /* encrypted data chunk (most of GTA5 PC) */
awc->is_encrypted = 1;
if (awc->is_encrypted) {
VGM_LOG("AWC: encrypted data found\n");
goto fail;
}
/* Music when the first id is 0 (base/fake entry with info for all channels), sfx pack otherwise.
* sfx = N single streams, music = N-1 interleaved mono channels (even for MP3/XMA).
* Music seems layered (N-1/2 stereo pairs), maybe set with events? */
awc->is_music = (read_u32(off + 0x00,sf) & 0x1FFFFFFF) == 0x00000000;
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if (awc->is_music) { /* all streams except id 0 is a channel */
awc->total_subsongs = 1;
target_subsong = 1; /* we only need id 0, though channels may have its own tags/chunks */
}
else { /* each stream is a single sound */
awc->total_subsongs = entries;
if (target_subsong == 0) target_subsong = 1;
if (target_subsong < 0 || target_subsong > awc->total_subsongs || awc->total_subsongs < 1) goto fail;
}
/* get stream base info */
for (i = 0; i < entries; i++) {
info_header = read_u32(off + 0x04*i, sf);
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tag_count = (info_header >> 29) & 0x7; /* 3b */
//id = (info_header >> 0) & 0x1FFFFFFF; /* 29b */
if (target_subsong-1 == i)
break;
tags_skip += tag_count; /* tags to skip to reach target's tags, in the next header */
}
off += 0x04*entries;
off += 0x08*tags_skip;
/* get stream tags */
for (i = 0; i < tag_count; i++) {
uint64_t tag_header;
uint8_t tag;
size_t size;
off_t offset;
tag_header = read_u64(off + 0x08*i,sf);
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tag = (uint8_t)((tag_header >> 56) & 0xFF); /* 8b */
size = (size_t)((tag_header >> 28) & 0x0FFFFFFF); /* 28b */
offset = (off_t)((tag_header >> 0) & 0x0FFFFFFF); /* 28b */
//;VGM_LOG("AWC: tag%i/%i at %lx: t=%x, o=%lx, s=%x\n", i, tag_count, off + 0x08*i, tag, offset, size);
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/* Tags are apparently part of a hash derived from a word ("data", "format", etc).
* If music + 1ch, the header and data chunks can repeat for no reason (sometimes not even pointed). */
switch(tag) {
case 0x55: /* data */
awc->stream_offset = offset;
awc->stream_size = size;
break;
case 0x48: /* music header */
if (!awc->is_music) {
VGM_LOG("AWC: music header found in sfx\n");
goto fail;
}
/* 0x00(32): unknown (some count?) */
awc->block_chunk = read_u32(offset + 0x04,sf);
awc->channels = read_u32(offset + 0x08,sf);
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if (awc->channels != entries - 1) { /* not counting id-0 */
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VGM_LOG("AWC: number of music channels doesn't match entries\n");
goto fail;
}
for (ch = 0; ch < awc->channels; ch++) {
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int num_samples, sample_rate, codec;
/* 0x00): stream id (not always in the header entries order) */
num_samples = read_u32(offset + 0x0c + 0x10*ch + 0x04,sf);
/* 0x08: headroom */
sample_rate = read_u16(offset + 0x0c + 0x10*ch + 0x0a,sf);
codec = read_u8(offset + 0x0c + 0x10*ch + 0x0c,sf);
/* 0x0d(8): round size? */
/* 0x0e: unknown (zero/-1) */
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/* validate channels differences */
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if ((awc->num_samples && !(awc->num_samples >= num_samples - 10 && awc->num_samples <= num_samples + 10)) ||
(awc->sample_rate && awc->sample_rate != sample_rate)) {
VGM_LOG("AWC: found header diffs in channel %i, ns=%i vs %i, sr=%i vs %i\n",
ch, awc->num_samples, num_samples, awc->sample_rate, sample_rate);
/* sometimes (often cutscenes in Max Payne 3 and RDR DLC) channels have sample diffs,
* probably one stream is simply silent after its samples end */
}
if ((awc->codec && awc->codec != codec)) {
VGM_LOG("AWC: found header diffs in channel %i, c=%i vs %i\n", ch, awc->codec, codec);
goto fail;
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}
if (awc->num_samples < num_samples) /* use biggest channel */
awc->num_samples = num_samples;
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awc->sample_rate = sample_rate;
awc->codec = codec;
}
if (awc->codec == 0x08) {
/* one vorbis header per channel, pasted together */
awc->vorbis_offset = offset + size;
}
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break;
case 0xFA: /* sfx header */
if (awc->is_music) {
VGM_LOG("AWC: sfx header found in music\n");
goto fail;
}
awc->num_samples = read_u32(offset + 0x00,sf);
/* 0x04: -1? */
awc->sample_rate = read_u16(offset + 0x08,sf);
/* 0x0a: unknown x4 */
/* 0x12: null? */
awc->codec = read_u8(offset + 0x13, sf);
awc->channels = 1;
break;
case 0x76: /* sfx header for vorbis */
if (awc->is_music) {
VGM_LOG("AWC: sfx header found in music\n");
goto fail;
}
awc->num_samples = read_u32(offset + 0x00,sf);
/* 0x04: -1? */
awc->sample_rate = read_u16(offset + 0x08,sf);
/* 0x0a: granule start? (negative) */
/* 0x0c: granule max? */
/* 0x10: unknown */
awc->codec = read_u8(offset + 0x1c, sf); /* 16b? */
/* 0x1e: vorbis header size */
awc->channels = 1;
awc->vorbis_offset = offset + 0x20;
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break;
case 0xA3: /* block-to-sample table (32b x number of blocks w/ num_samples at the start of each block) */
case 0xBD: /* events (32bx4): type_hash, params_hash, timestamp_ms, flags */
case 0x5C: /* animation/RSC config? */
default: /* 0x68=midi?, 0x36=hash thing?, 0x2B=sizes, 0x5A/0xD9=? */
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//VGM_LOG("AWC: ignoring unknown tag 0x%02x\n", tag);
break;
}
}
if (!awc->stream_offset) {
VGM_LOG("AWC: stream offset not found\n");
goto fail;
}
/* In music mode, data is divided into blocks of block_chunk size with padding.
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* Each block has a header/seek table and interleaved data for all channels */
{
int32_t seek_start = read_u32(awc->stream_offset, sf); /* -1 in later (RDR2) versions */
if (awc->is_music && !(seek_start == 0 || seek_start == -1)) {
VGM_LOG("AWC: music found, but block doesn't start with seek table at %x\n", (uint32_t)awc->stream_offset);
goto fail;
}
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}
return 1;
fail:
return 0;
}