vgmstream/src/meta/ps2_ads.c

194 lines
5.6 KiB
C
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#include "meta.h"
#include "../util.h"
/* Sony .ADS with SShd & SSbd Headers */
VGMSTREAM * init_vgmstream_ps2_ads(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
char filename[260];
int loop_flag=0;
int channel_count;
off_t start_offset;
off_t check_offset;
int32_t streamSize;
uint8_t testBuffer[0x10];
uint8_t isPCM = 0;
off_t readOffset = 0;
off_t loopEnd = 0;
int i;
/* check extension, case insensitive */
streamFile->get_name(streamFile,filename,sizeof(filename));
if (strcasecmp("ads",filename_extension(filename)) &&
strcasecmp("ss2",filename_extension(filename))) goto fail;
/* check SShd Header */
if (read_32bitBE(0x00,streamFile) != 0x53536864)
goto fail;
/* check SSbd Header */
if (read_32bitBE(0x20,streamFile) != 0x53536264)
goto fail;
/* check if file is not corrupt */
/* seems the Gran Turismo 4 ADS files are considered corrupt,*/
/* so I changed it to adapt the stream size if that's the case */
/* instead of failing playing them at all*/
streamSize = read_32bitLE(0x24,streamFile);
if (get_streamfile_size(streamFile) < (size_t)(streamSize + 0x28))
{
streamSize = get_streamfile_size(streamFile) - 0x28;
}
/* check loop */
loop_flag = (read_32bitLE(0x1C,streamFile)!=0xFFFFFFFF);
channel_count=read_32bitLE(0x10,streamFile);
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channel_count,loop_flag);
if (!vgmstream) goto fail;
/* fill in the vital statistics */
vgmstream->channels = read_32bitLE(0x10,streamFile);
vgmstream->sample_rate = read_32bitLE(0x0C,streamFile);
/* Check for Compression Scheme */
vgmstream->coding_type = coding_PSX;
vgmstream->num_samples = ((streamSize-0x40)/16*28)/vgmstream->channels;
/* SS2 container with RAW Interleaved PCM */
if (read_32bitLE(0x08,streamFile)!=0x10)
{
vgmstream->coding_type=coding_PCM16LE;
vgmstream->num_samples = streamSize/2/vgmstream->channels;
}
vgmstream->interleave_block_size = read_32bitLE(0x14,streamFile);
vgmstream->layout_type = layout_interleave;
vgmstream->meta_type = meta_PS2_SShd;
/* Get loop point values */
if(vgmstream->loop_flag) {
if((read_32bitLE(0x1C,streamFile)*0x10*vgmstream->channels+0x800)==get_streamfile_size(streamFile))
{
// Search for Loop Value
readOffset=(off_t)get_streamfile_size(streamFile)-(4*vgmstream->interleave_block_size);
do {
readOffset+=(off_t)read_streamfile(testBuffer,readOffset,0x10,streamFile);
// Loop End ...
if(testBuffer[0x01]==0x01) {
if(loopEnd==0) loopEnd = readOffset-0x10;
break;
}
} while (streamFile->get_offset(streamFile)<(int32_t)get_streamfile_size(streamFile));
vgmstream->loop_start_sample = 0;
vgmstream->loop_end_sample = (loopEnd/(vgmstream->interleave_block_size)*vgmstream->interleave_block_size)/16*28;
vgmstream->loop_end_sample += (loopEnd%vgmstream->interleave_block_size)/16*28;
vgmstream->loop_end_sample /=vgmstream->channels;
} else {
if(read_32bitLE(0x1C,streamFile)<=vgmstream->num_samples) {
vgmstream->loop_start_sample = read_32bitLE(0x18,streamFile);
vgmstream->loop_end_sample = read_32bitLE(0x1C,streamFile);
} else {
vgmstream->loop_start_sample = (read_32bitLE(0x18,streamFile)*0x10)/16*28/vgmstream->channels;;
vgmstream->loop_end_sample = (read_32bitLE(0x1C,streamFile)*0x10)/16*28/vgmstream->channels;
}
}
}
/* don't know why, but it does happen, in ps2 too :( */
if (vgmstream->loop_end_sample > vgmstream->num_samples)
vgmstream->loop_end_sample = vgmstream->num_samples;
{
start_offset=0x28;
}
if ((streamSize * 2) == (get_streamfile_size(streamFile) - 0x18))
{
// True Fortune PS2
streamSize = (read_32bitLE(0x24,streamFile) * 2) - 10;
vgmstream->num_samples = streamSize / 16 * 28 / vgmstream->channels;
}
else if(get_streamfile_size(streamFile) - read_32bitLE(0x24,streamFile) >= 0x800)
{
// Hack for files with start_offset = 0x800
start_offset=0x800;
}
if((vgmstream->coding_type == coding_PSX) && (start_offset==0x28))
{
start_offset=0x800;
for(i=0;i<0x1f6;i+=4)
{
if(read_32bitLE(0x28+(i*4),streamFile)!=0)
{
start_offset=0x28;
break;
}
}
}
// check if we got a real pcm (ex: Clock Tower 3)
if(vgmstream->coding_type==coding_PCM16LE)
{
check_offset=start_offset;
do
{
if(read_8bit(check_offset+1,streamFile)>7)
{
isPCM=1;
break;
}
else
{
check_offset+=0x10;
}
} while (check_offset<get_streamfile_size(streamFile));
if(!isPCM)
{
vgmstream->num_samples=(get_streamfile_size(streamFile)-start_offset)/16*28/vgmstream->channels;
vgmstream->coding_type=coding_PSX;
}
}
/* expect pcm format allways start @ 0x800, don't know if it's true :P */
/*if(vgmstream->coding_type == coding_PCM16LE)
start_offset=0x800;*/
/* open the file for reading by each channel */
{
for (i=0;i<channel_count;i++) {
vgmstream->ch[i].streamfile = streamFile->open(streamFile,filename,0x8000);
if (!vgmstream->ch[i].streamfile) goto fail;
vgmstream->ch[i].channel_start_offset=
vgmstream->ch[i].offset=
(off_t)(start_offset+vgmstream->interleave_block_size*i);
}
}
return vgmstream;
/* clean up anything we may have opened */
fail:
if (vgmstream) close_vgmstream(vgmstream);
return NULL;
}