vgmstream/src/meta/pc_sob.c

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#include "meta.h"
#include "../util.h"
/* SOB/SAB combination as found in Worms 4: Mayhem
they are actually soundpacks, but the audio data is just streamed as one big stream
*/
VGMSTREAM * init_vgmstream_sab(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
STREAMFILE* sob = NULL;
char filename[PATH_LIMIT];
int i;
int loop_flag, channel_count, numSounds;
/* check extension, case insensitive */
streamFile->get_name(streamFile,filename,sizeof(filename));
if (strcasecmp("sab",filename_extension(filename))) goto fail;
/* read information from sob file*/
filename[strlen(filename)-2]='o'; //change extension in sob of file
sob = open_stdio_streamfile(filename);
if(!sob) goto fail;
filename[strlen(filename)-2]='a';//change back to original file
if (read_32bitBE(0,streamFile)!=0x43535732)//CSW2 header sab file
{
goto fail;
}
if (read_32bitBE(0,sob)!=0x43544632)//CTF2 header sob file
{
goto fail;
}
numSounds = read_32bitLE(8,sob);
if(numSounds==1)
{//it means it's a single stream and not a voice bank
loop_flag = 1;
}else
{
loop_flag = 0;
}
/* Read channels */
channel_count = read_32bitLE(0x30,sob);
if( (channel_count>2)||(numSounds>1))/* dirty hack for number of channels*/
channel_count = 1;
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channel_count,loop_flag);
if (!vgmstream) goto fail;
/* fill in the vital statistics */
//is offset OK. sab files can contain more audio files, but without the sob it's just a long stream of sound effects
vgmstream->current_block_offset=8+32*numSounds;
vgmstream->channels = channel_count;
vgmstream->sample_rate = read_32bitLE(0x20,streamFile);
vgmstream->coding_type = coding_PCM16LE_int;
vgmstream->num_samples = (int32_t)((get_streamfile_size(streamFile)-vgmstream->current_block_offset)/2/channel_count);
if(loop_flag)
{
vgmstream->loop_start_sample = 0;
vgmstream->loop_end_sample = vgmstream->num_samples;
}
vgmstream->layout_type = layout_none;
vgmstream->meta_type = meta_PC_SOB_SAB;
{
for (i=0;i<channel_count;i++) {
vgmstream->ch[i].streamfile = streamFile->open(streamFile,filename,STREAMFILE_DEFAULT_BUFFER_SIZE);
if (!vgmstream->ch[i].streamfile) goto fail;
vgmstream->ch[i].channel_start_offset=
vgmstream->ch[i].offset=vgmstream->current_block_offset+2*i;
}
}
close_streamfile(sob);
return vgmstream;
/* clean up anything we may have opened */
fail:
if (sob) close_streamfile(sob);
if (vgmstream) close_vgmstream(vgmstream);
return NULL;
}